Compile Heart Porting Cross Edge To Xbox 360

By Spencer . June 24, 2009 . 8:10am


Cross Edge just came out in North America, but the Gust meets Disgaea meets Darkstalkers RPG has been out for over a year in Japan. Compile Heart had plenty of time to create Cross Edge Dash, an Xbox 360 port of the PlayStation 3 game.


Cross Edge Dash includes some new features like additional event graphics and a colosseum mode where you can win extra items. Japan gets the game on October 1. While Cross Edge sports an “only on PlayStation” banner NIS America may pick this up since they are a licensed Xbox 360 developer.


Idea Factory, the parent company of Compile Heart, has a habit of porting games with bonus features after they stay on one platform for a year. Record of Agarest War came out on for PlayStation 3 first and after a year it became Record of Agarest War: Reappearance on the Xbox 360. Should we expect the same thing for Trinity Universe?

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  • jarrodand

    I wonder if NISA will bring this version too? They’re a 360 licensee now right?

    • It’s certainly possible. Personally, I think it’s probable.

      • Hraesvelgr

        Certainly seems like it’d make sense to release it outside of Japan on the 360… though, I doubt it will sell that great anyway, what with it being a niche game and the PS3 version being out already. No surprise that they’d port it though, after they did the same with Agarest Senki.

  • Serge73

    The game doesn’t look very graphically intensive…think there’s any chance of a Wii port?

    • Hero of Legend

      I never understood why Idea factory and Compile Heart don’t just let the Wii ports flow.

      With the exception of HD, these games are more than graphically possible on the Wii.

      Yes, both companies have Wii devs kits. Idea Factory made Clean Keeper (just announced for PS2 this week no less…) and Compile Heart did Octomania and that Dokapon Kingdom-like game.

      Do any of these get sales that even close to justifies the lack of Wii ports?

    • Even though Cross Edge uses sprites, I’m going to say no.

      Mainly because the tech is different and it would require Compile Heart to recode the game. Kind of expensive for a small project.

      • Not to mention that the PS3 version is already plagued with slowdowns (i.e. more enemies in a match will likely get a slowdown; see first Prinny fight). If the hardware has anything to say about it, the Wii would probably run the game far worse.

        That’s why I laugh when people say this should have been on the PS2. Then you get games like Arcana Heart 2.

        • Hraesvelgr

          Then again, a lot of companies suck at developing for the PS3 (more complicated, blahblahblah) compared to other consoles, resulting in problems like that.

  • TurkeyPotPie

    Kind of surprised that this is getting a port since the franchises involved have no history on the Xbox.

    • You know I was thinking of the same thing. Cross Edge relies on a hodgepodge of licensed characters to sell the game, but Compile Heart has little to lose by porting the game.

      • Ereek

        I’m surprised too. Cross Edge did seem to do well in America, for a NISA game, and NISA did commission a Wii version of Sakura Taisen 5, which is being ported by Idea Factory, for America. That might possibly have something to do with it, but I doubt it.

        • jj984jj

          Wait did NIS ever clarify that Idea Factory was doing the Wii port? :(

    • Strike_Man

      Almost no history, but you could count Felicia and the other Darkstalkers characters in Capcom Fighting Evolution, which hit both the PS2 and XBOX… =P

      IF straws GOTO grasp

  • 12354

    I’m not surprised it’s getting a port. The xbox360 in Japan is the supposed *Otaku* console.

    It would be nice to see it come to America.

    • Hraesvelgr

      Yeah, with all those visual novels and whatnot, I see what you’re getting at.

  • Rol

    I will be the first in line if this comes out here in America.

    I hope this give a *hint, hint* *nudge* to NIS to start porting the games that they make to the 360 *cough*D3*cough*

  • Lacan

    This is why I don’t see the point in this release. ALL of the characters are playstation established characters from playstation established franchises. If the game sold shit on PS3, then I can’t even IMAGINE how shit it’s going to sell on the Xbox 360, especially in Japan.They should have just made a new multiplatform game instead of spending more resources on this version.

    it’s not unreasonable or farfetched to assume that the group of people that ported Agarest is still around

    Regarding Agarest Senki port made by Compile Hears

    Cross Edge was built on a modified Agarest Senki platform

    They sold …4000 copies for 360 vs 25k copies for PS3

    The fact that they’re doing it again probably means porting costs is minimal and that they made a profit on the 4000 360 copies sold (remember, Agarest had a break-even budget of 3-4000 copies sold on PS3)

    I wouldn’t be bothered…the Agarest port was plagued with bugs (overflow error preventing XP from being gained if you earned too much from bosses, impossible to achieve all achievements, could not be installed) and patches were never released. The only thing Agarest gained was I believe 4 CGs and some dialogue that was a bit more risque than the original.

    BTW: Sorry for the long text

  • Strike_Man

    Hey, perhaps I *will* get to play this game in HD after all…

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