<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Atlus Tells Us About Trauma Team</title> <atom:link href="http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: lostinblue</title><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-611018</link> <dc:creator>lostinblue</dc:creator> <pubDate>Thu, 02 Jul 2009 18:39:31 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-611018</guid> <description>The wand won&#039;t be standard, unless they make it support a regular controller it&#039;ll be a niche game on a niche accessory, and double niche is never good.</description> <content:encoded><![CDATA[<p>The wand won&#39;t be standard, unless they make it support a regular controller it&#39;ll be a niche game on a niche accessory, and double niche is never good.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-611023</link> <dc:creator>Ishaan</dc:creator> <pubDate>Thu, 02 Jul 2009 15:11:57 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-611023</guid> <description>Apparently interns can, too!</description> <content:encoded><![CDATA[<p>Apparently interns can, too!</p> ]]></content:encoded> </item> <item><title>By: MelodyKitn</title><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-611021</link> <dc:creator>MelodyKitn</dc:creator> <pubDate>Thu, 02 Jul 2009 14:12:43 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-611021</guid> <description>Possibly do the map using d-pad controls (up, down, left, right would register the walked-through area) while walking using a trigger click with onscreen arrows possibly?</description> <content:encoded><![CDATA[<p>Possibly do the map using d-pad controls (up, down, left, right would register the walked-through area) while walking using a trigger click with onscreen arrows possibly?</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-611017</link> <dc:creator>Ishaan</dc:creator> <pubDate>Thu, 02 Jul 2009 13:19:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-611017</guid> <description>You&#039;re right, or they could evenuse MotionPlus to make recalibration less of a pain in the ass. I wasn&#039;t thinking of that, but now I wish they&#039;d include optional MotionPlus support. &gt;&lt;</description> <content:encoded><![CDATA[<p>You&#39;re right, or they could evenuse MotionPlus to make recalibration less of a pain in the ass. I wasn&#39;t thinking of that, but now I wish they&#39;d include optional MotionPlus support. &gt;&lt;</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-611020</link> <dc:creator>Ishaan</dc:creator> <pubDate>Thu, 02 Jul 2009 13:17:57 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-611020</guid> <description>I&#039;m guessing it must use IR in some form, at least for the bow-and-arrow stuff. Yea, I could totally see Atlus releasing these on PSN in the future sometime, even if it&#039;s not at retail. It makes perfect sense.</description> <content:encoded><![CDATA[<p>I&#39;m guessing it must use IR in some form, at least for the bow-and-arrow stuff. Yea, I could totally see Atlus releasing these on PSN in the future sometime, even if it&#39;s not at retail. It makes perfect sense.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-611016</link> <dc:creator>MadMirko</dc:creator> <pubDate>Thu, 02 Jul 2009 12:32:47 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-611016</guid> <description>MotionPlus does not automatically mean &quot;realistic&quot;. It&#039;s just that with the attachment the Wii can detect more types of movement and with greater accuracy.&lt;br&gt;&lt;br&gt;So it could also mean more varied medical instruments (real or not), just an increased freedom of the designers to create more diverse challenges in their operation-puzzles.</description> <content:encoded><![CDATA[<p>MotionPlus does not automatically mean &#8220;realistic&#8221;. It&#39;s just that with the attachment the Wii can detect more types of movement and with greater accuracy.</p><p>So it could also mean more varied medical instruments (real or not), just an increased freedom of the designers to create more diverse challenges in their operation-puzzles.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-611019</link> <dc:creator>MadMirko</dc:creator> <pubDate>Thu, 02 Jul 2009 12:29:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-611019</guid> <description>Is the wand going to be usable as a pointer? I thought not, because the eye just tracks the position of the bulb on the wand. That would make for very awkward surgery: Instead of (scalpel like?) motions with your wrist you&#039;d have to really move around the arm.</description> <content:encoded><![CDATA[<p>Is the wand going to be usable as a pointer? I thought not, because the eye just tracks the position of the bulb on the wand. That would make for very awkward surgery: Instead of (scalpel like?) motions with your wrist you&#39;d have to really move around the arm.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-611022</link> <dc:creator>MadMirko</dc:creator> <pubDate>Thu, 02 Jul 2009 12:26:18 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-611022</guid> <description>I&#039;d love a Wii &lt;-&gt; DS connection, like in the 4 Swords GC days (sans cables, of course). Essentially you would control the Wii game with the DS and have status / inventory / mapping functions there.&lt;br&gt;&lt;br&gt;That said, EO is so tailored to the DS that it probably better stays there. A non-Persona SMT Wii game would rank higher on my wishlist.</description> <content:encoded><![CDATA[<p>I&#39;d love a Wii &lt;-&gt; DS connection, like in the 4 Swords GC days (sans cables, of course). Essentially you would control the Wii game with the DS and have status / inventory / mapping functions there.</p><p>That said, EO is so tailored to the DS that it probably better stays there. A non-Persona SMT Wii game would rank higher on my wishlist.</p> ]]></content:encoded> </item> <item><title>By: lostinblue</title><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573259</link> <dc:creator>lostinblue</dc:creator> <pubDate>Thu, 02 Jul 2009 11:39:31 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573259</guid> <description>The wand won&#039;t be standard, unless they make it support a regular controller it&#039;ll be a niche game on a niche accessory, and double niche is never good.</description> <content:encoded><![CDATA[<p>The wand won&#39;t be standard, unless they make it support a regular controller it&#39;ll be a niche game on a niche accessory, and double niche is never good.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573247</link> <dc:creator>Ishaan</dc:creator> <pubDate>Thu, 02 Jul 2009 08:11:57 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573247</guid> <description>Apparently interns can, too!</description> <content:encoded><![CDATA[<p>Apparently interns can, too!</p> ]]></content:encoded> </item> <item><title>By: MelodyKitn</title><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573244</link> <dc:creator>MelodyKitn</dc:creator> <pubDate>Thu, 02 Jul 2009 07:12:43 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573244</guid> <description>Possibly do the map using d-pad controls (up, down, left, right would register the walked-through area) while walking using a trigger click with onscreen arrows possibly?</description> <content:encoded><![CDATA[<p>Possibly do the map using d-pad controls (up, down, left, right would register the walked-through area) while walking using a trigger click with onscreen arrows possibly?</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573231</link> <dc:creator>Ishaan</dc:creator> <pubDate>Thu, 02 Jul 2009 06:19:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573231</guid> <description>You&#039;re right, or they could evenuse MotionPlus to make recalibration less of a pain in the ass. I wasn&#039;t thinking of that, but now I wish they&#039;d include optional MotionPlus support. &gt;&lt;</description> <content:encoded><![CDATA[<p>You&#39;re right, or they could evenuse MotionPlus to make recalibration less of a pain in the ass. I wasn&#39;t thinking of that, but now I wish they&#39;d include optional MotionPlus support. &gt;&lt;</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573230</link> <dc:creator>Ishaan</dc:creator> <pubDate>Thu, 02 Jul 2009 06:17:57 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573230</guid> <description>I&#039;m guessing it must use IR in some form, at least for the bow-and-arrow stuff. Yea, I could totally see Atlus releasing these on PSN in the future sometimes, even if it&#039;s not at retail. It makes perfect sense.</description> <content:encoded><![CDATA[<p>I&#39;m guessing it must use IR in some form, at least for the bow-and-arrow stuff. Yea, I could totally see Atlus releasing these on PSN in the future sometimes, even if it&#39;s not at retail. It makes perfect sense.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573226</link> <dc:creator>MadMirko</dc:creator> <pubDate>Thu, 02 Jul 2009 05:32:47 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573226</guid> <description>MotionPlus does not automatically mean &quot;realistic&quot;. It&#039;s just that with the attachment the Wii can detect more types of movement and with greater accuracy.&lt;br&gt;&lt;br&gt;So it could also mean more varied medical instruments (real or not), just an increased freedom of the designers to create more diverse challenges in their operation-puzzles.</description> <content:encoded><![CDATA[<p>MotionPlus does not automatically mean &#8220;realistic&#8221;. It&#39;s just that with the attachment the Wii can detect more types of movement and with greater accuracy.</p><p>So it could also mean more varied medical instruments (real or not), just an increased freedom of the designers to create more diverse challenges in their operation-puzzles.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573224</link> <dc:creator>MadMirko</dc:creator> <pubDate>Thu, 02 Jul 2009 05:29:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573224</guid> <description>Is the wand going to be usable as a pointer? I thought not, because the eye just tracks the position of the bulb on the wand. That would make for very awkward surgery: Instead of (scalpel like?) motions with your wrist you&#039;d have to really move around the arm.</description> <content:encoded><![CDATA[<p>Is the wand going to be usable as a pointer? I thought not, because the eye just tracks the position of the bulb on the wand. That would make for very awkward surgery: Instead of (scalpel like?) motions with your wrist you&#39;d have to really move around the arm.</p> ]]></content:encoded> </item> </channel> </rss>
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