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	<title>Comments on: Atlus Tells Us About Trauma Team</title>
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	<link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/</link>
	<description>The secret level in the world of video game news.</description>
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		<title>By: lostinblue</title>
		<link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573259</link>
		<dc:creator>lostinblue</dc:creator>
		<pubDate>Thu, 02 Jul 2009 11:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573259</guid>
		<description>The wand won&#039;t be standard, unless they make it support a regular controller it&#039;ll be a niche game on a niche accessory, and double niche is never good.</description>
		<content:encoded><![CDATA[<p>The wand won&#39;t be standard, unless they make it support a regular controller it&#39;ll be a niche game on a niche accessory, and double niche is never good.</p>
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		<title>By: Ishaan</title>
		<link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573247</link>
		<dc:creator>Ishaan</dc:creator>
		<pubDate>Thu, 02 Jul 2009 08:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573247</guid>
		<description>Apparently interns can, too!</description>
		<content:encoded><![CDATA[<p>Apparently interns can, too!</p>
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		<title>By: MelodyKitn</title>
		<link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573244</link>
		<dc:creator>MelodyKitn</dc:creator>
		<pubDate>Thu, 02 Jul 2009 07:12:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573244</guid>
		<description>Possibly do the map using d-pad controls (up, down, left, right would register the walked-through area) while walking using a trigger click with onscreen arrows possibly?</description>
		<content:encoded><![CDATA[<p>Possibly do the map using d-pad controls (up, down, left, right would register the walked-through area) while walking using a trigger click with onscreen arrows possibly?</p>
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		<title>By: Ishaan</title>
		<link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573231</link>
		<dc:creator>Ishaan</dc:creator>
		<pubDate>Thu, 02 Jul 2009 06:19:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573231</guid>
		<description>You&#039;re right, or they could evenuse MotionPlus to make recalibration less of a pain in the ass. I wasn&#039;t thinking of that, but now I wish they&#039;d include optional MotionPlus support. &gt;&lt;</description>
		<content:encoded><![CDATA[<p>You&#39;re right, or they could evenuse MotionPlus to make recalibration less of a pain in the ass. I wasn&#39;t thinking of that, but now I wish they&#39;d include optional MotionPlus support. &gt;&lt;</p>
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		<title>By: Ishaan</title>
		<link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573230</link>
		<dc:creator>Ishaan</dc:creator>
		<pubDate>Thu, 02 Jul 2009 06:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573230</guid>
		<description>I&#039;m guessing it must use IR in some form, at least for the bow-and-arrow stuff. Yea, I could totally see Atlus releasing these on PSN in the future sometimes, even if it&#039;s not at retail. It makes perfect sense.</description>
		<content:encoded><![CDATA[<p>I&#39;m guessing it must use IR in some form, at least for the bow-and-arrow stuff. Yea, I could totally see Atlus releasing these on PSN in the future sometimes, even if it&#39;s not at retail. It makes perfect sense.</p>
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		<title>By: MadMirko</title>
		<link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573226</link>
		<dc:creator>MadMirko</dc:creator>
		<pubDate>Thu, 02 Jul 2009 05:32:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573226</guid>
		<description>MotionPlus does not automatically mean &quot;realistic&quot;. It&#039;s just that with the attachment the Wii can detect more types of movement and with greater accuracy.&lt;br&gt;&lt;br&gt;So it could also mean more varied medical instruments (real or not), just an increased freedom of the designers to create more diverse challenges in their operation-puzzles.</description>
		<content:encoded><![CDATA[<p>MotionPlus does not automatically mean &#8220;realistic&#8221;. It&#39;s just that with the attachment the Wii can detect more types of movement and with greater accuracy.</p>
<p>So it could also mean more varied medical instruments (real or not), just an increased freedom of the designers to create more diverse challenges in their operation-puzzles.</p>
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		<title>By: MadMirko</title>
		<link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573224</link>
		<dc:creator>MadMirko</dc:creator>
		<pubDate>Thu, 02 Jul 2009 05:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573224</guid>
		<description>Is the wand going to be usable as a pointer? I thought not, because the eye just tracks the position of the bulb on the wand. That would make for very awkward surgery: Instead of (scalpel like?) motions with your wrist you&#039;d have to really move around the arm.</description>
		<content:encoded><![CDATA[<p>Is the wand going to be usable as a pointer? I thought not, because the eye just tracks the position of the bulb on the wand. That would make for very awkward surgery: Instead of (scalpel like?) motions with your wrist you&#39;d have to really move around the arm.</p>
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		<title>By: MadMirko</title>
		<link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573223</link>
		<dc:creator>MadMirko</dc:creator>
		<pubDate>Thu, 02 Jul 2009 05:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573223</guid>
		<description>I&#039;d love a Wii &lt;-&gt; DS connection, like in the 4 Swords GC days (sans cables, of course). Essentially you would control the Wii game with the DS and have status / inventory / mapping functions there.&lt;br&gt;&lt;br&gt;That said, EO is so tailored to the DS that it probably better stays there. A non-Persona SMT Wii game would rank higher on my wishlist.</description>
		<content:encoded><![CDATA[<p>I&#39;d love a Wii &lt;-&gt; DS connection, like in the 4 Swords GC days (sans cables, of course). Essentially you would control the Wii game with the DS and have status / inventory / mapping functions there.</p>
<p>That said, EO is so tailored to the DS that it probably better stays there. A non-Persona SMT Wii game would rank higher on my wishlist.</p>
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		<title>By: Spencer</title>
		<link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573216</link>
		<dc:creator>Spencer</dc:creator>
		<pubDate>Thu, 02 Jul 2009 03:43:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573216</guid>
		<description>Heal jelly can cure anything?</description>
		<content:encoded><![CDATA[<p>Heal jelly can cure anything?</p>
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		<title>By: Spencer</title>
		<link>http://www.siliconera.com/2009/07/01/atlus-tells-us-about-trauma-team/comment-page-1/#comment-573215</link>
		<dc:creator>Spencer</dc:creator>
		<pubDate>Thu, 02 Jul 2009 03:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40584#comment-573215</guid>
		<description>That would be awesome, but how would the map work?</description>
		<content:encoded><![CDATA[<p>That would be awesome, but how would the map work?</p>
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