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	<title>Comments on: Siliconera Speaks Up: Motion Control Winners</title>
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	<link>http://www.siliconera.com/2009/07/05/siliconera-speaks-up-motion-control-winners/</link>
	<description>The secret level in the world of video game news.</description>
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		<title>By: Ereek</title>
		<link>http://www.siliconera.com/2009/07/05/siliconera-speaks-up-motion-control-winners/comment-page-1/#comment-573532</link>
		<dc:creator>Ereek</dc:creator>
		<pubDate>Sun, 05 Jul 2009 21:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40874#comment-573532</guid>
		<description>Flower had amazing use of motion controls, even if not in the same way the Wii uses it.  Folklore was quite nice, as well.</description>
		<content:encoded><![CDATA[<p>Flower had amazing use of motion controls, even if not in the same way the Wii uses it.  Folklore was quite nice, as well.</p>
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		<title>By: Chow</title>
		<link>http://www.siliconera.com/2009/07/05/siliconera-speaks-up-motion-control-winners/comment-page-1/#comment-573509</link>
		<dc:creator>Chow</dc:creator>
		<pubDate>Sun, 05 Jul 2009 16:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40874#comment-573509</guid>
		<description>I&#039;ll have to agree that the best use of the Wii Remote is for the pointer, and that waggle controls work, only if it makes sense for it to work.  Games like Trauma Centre, Resident Evil Umbrella Chronicles, and Wario Ware make really good use of it.  In a game like Mario Galaxy, it&#039;s just tacked on for no reason and could&#039;ve just been mapped to a button.&lt;br&gt;&lt;br&gt;Microsoft&#039;s Project Natal really intrigues me, but I really don&#039;t see it working as precisely as they would have you believe, based on the mockup video they showed at E3.  It still seems so far off to me to have what they did in that video, so if they really pull it off 100%, I&#039;ll honestly be surprised.&lt;br&gt;&lt;br&gt;I honestly didn&#039;t really care for Sony&#039;s wand thing when I heard about it, but I finally watched the E3 video demoing it, and it seems to have promise.  Just as long as they don&#039;t make you do something in person that has no relation to what you&#039;re doing onscreen (stares at a majority of older Wii games).&lt;br&gt;&lt;br&gt;In the end, I hope that they keep the pointer technology, but keep the waggle controls to a minimum, or at least provide an option for it.</description>
		<content:encoded><![CDATA[<p>I&#39;ll have to agree that the best use of the Wii Remote is for the pointer, and that waggle controls work, only if it makes sense for it to work.  Games like Trauma Centre, Resident Evil Umbrella Chronicles, and Wario Ware make really good use of it.  In a game like Mario Galaxy, it&#39;s just tacked on for no reason and could&#39;ve just been mapped to a button.</p>
<p>Microsoft&#39;s Project Natal really intrigues me, but I really don&#39;t see it working as precisely as they would have you believe, based on the mockup video they showed at E3.  It still seems so far off to me to have what they did in that video, so if they really pull it off 100%, I&#39;ll honestly be surprised.</p>
<p>I honestly didn&#39;t really care for Sony&#39;s wand thing when I heard about it, but I finally watched the E3 video demoing it, and it seems to have promise.  Just as long as they don&#39;t make you do something in person that has no relation to what you&#39;re doing onscreen (stares at a majority of older Wii games).</p>
<p>In the end, I hope that they keep the pointer technology, but keep the waggle controls to a minimum, or at least provide an option for it.</p>
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		<title>By: Chow</title>
		<link>http://www.siliconera.com/2009/07/05/siliconera-speaks-up-motion-control-winners/comment-page-1/#comment-573510</link>
		<dc:creator>Chow</dc:creator>
		<pubDate>Sun, 05 Jul 2009 16:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40874#comment-573510</guid>
		<description>I&#039;ll have to agree that the best use of the Wii Remote is for the pointer, and that waggle controls work, only if it makes sense for it to work.  Games like Trauma Centre, Resident Evil Umbrella Chronicles, and Wario Ware make really good use of it.  In a game like Mario Galaxy, it&#039;s just tacked on for no reason and could&#039;ve just been mapped to a button.&lt;br&gt;&lt;br&gt;Microsoft&#039;s Project Natal really intrigues me, but I really don&#039;t see it working as precisely as they would have you believe, based on the mockup video they showed at E3.  It still seems so far off to me to have what they did in that video, so if they really pull it off 100%, I&#039;ll honestly be surprised.&lt;br&gt;&lt;br&gt;I honestly didn&#039;t really care for Sony&#039;s wand thing when I heard about it, but I finally watched the E3 video demoing it, and it seems to have promise.  Just as long as they don&#039;t make you do something in person that has no relation to what you&#039;re doing onscreen (stares at a majority of older Wii games).&lt;br&gt;&lt;br&gt;In the end, I hope that they keep the pointer technology, but keep the waggle controls to a minimum, or at least provide an option for it.</description>
		<content:encoded><![CDATA[<p>I&#39;ll have to agree that the best use of the Wii Remote is for the pointer, and that waggle controls work, only if it makes sense for it to work.  Games like Trauma Centre, Resident Evil Umbrella Chronicles, and Wario Ware make really good use of it.  In a game like Mario Galaxy, it&#39;s just tacked on for no reason and could&#39;ve just been mapped to a button.</p>
<p>Microsoft&#39;s Project Natal really intrigues me, but I really don&#39;t see it working as precisely as they would have you believe, based on the mockup video they showed at E3.  It still seems so far off to me to have what they did in that video, so if they really pull it off 100%, I&#39;ll honestly be surprised.</p>
<p>I honestly didn&#39;t really care for Sony&#39;s wand thing when I heard about it, but I finally watched the E3 video demoing it, and it seems to have promise.  Just as long as they don&#39;t make you do something in person that has no relation to what you&#39;re doing onscreen (stares at a majority of older Wii games).</p>
<p>In the end, I hope that they keep the pointer technology, but keep the waggle controls to a minimum, or at least provide an option for it.</p>
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		<title>By: Ishaan</title>
		<link>http://www.siliconera.com/2009/07/05/siliconera-speaks-up-motion-control-winners/comment-page-1/#comment-573508</link>
		<dc:creator>Ishaan</dc:creator>
		<pubDate>Sun, 05 Jul 2009 16:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40874#comment-573508</guid>
		<description>You know, if you REALLY think about it, there&#039;s quite a long list. Wii Sports, Boom Blox, Zack &amp; Wiki, Boom Blox Bash Party, Excite Truck, Excitebots, Lost Winds, World of Goo, Overlord: Dark Legend, Space Invaders Get Even, any Wii FPS (barring Red Steel), every lightgun game/railshooter, Pikmin, Pro Evo Soccer, EA&#039;s sports games...&lt;br&gt;&lt;br&gt;Yea, there&#039;s quite a lot. The reason I mentioned MadWorld and RE4 though is because both those games seem like nothing was sacrificed in order to implement and perfect motion control. I&#039;m sure MadWorld had a few things cut from it during production like all games, but there&#039;s still quite a bit of replay and a lot of different moves/items in the game. And RE4 technically had a 3+ year development cycle if you add up the Gamecube + Wii dev time.</description>
		<content:encoded><![CDATA[<p>You know, if you REALLY think about it, there&#39;s quite a long list. Wii Sports, Boom Blox, Zack &#038; Wiki, Boom Blox Bash Party, Excite Truck, Excitebots, Lost Winds, World of Goo, Overlord: Dark Legend, Space Invaders Get Even, any Wii FPS (barring Red Steel), every lightgun game/railshooter, Pikmin, Pro Evo Soccer, EA&#39;s sports games&#8230;</p>
<p>Yea, there&#39;s quite a lot. The reason I mentioned MadWorld and RE4 though is because both those games seem like nothing was sacrificed in order to implement and perfect motion control. I&#39;m sure MadWorld had a few things cut from it during production like all games, but there&#39;s still quite a bit of replay and a lot of different moves/items in the game. And RE4 technically had a 3+ year development cycle if you add up the Gamecube + Wii dev time.</p>
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		<title>By: Louise</title>
		<link>http://www.siliconera.com/2009/07/05/siliconera-speaks-up-motion-control-winners/comment-page-1/#comment-573507</link>
		<dc:creator>Louise</dc:creator>
		<pubDate>Sun, 05 Jul 2009 15:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40874#comment-573507</guid>
		<description>Ah, I totally forgot about Zack and Wiki, but I haven&#039;t played it so I can&#039;t say much about it. Point and Click adventures from the PC days do seem like they&#039;d fit perfectly on the Wii.</description>
		<content:encoded><![CDATA[<p>Ah, I totally forgot about Zack and Wiki, but I haven&#39;t played it so I can&#39;t say much about it. Point and Click adventures from the PC days do seem like they&#39;d fit perfectly on the Wii.</p>
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		<title>By: MadMirko</title>
		<link>http://www.siliconera.com/2009/07/05/siliconera-speaks-up-motion-control-winners/comment-page-1/#comment-573504</link>
		<dc:creator>MadMirko</dc:creator>
		<pubDate>Sun, 05 Jul 2009 14:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40874#comment-573504</guid>
		<description>Or Boom Blox. :(</description>
		<content:encoded><![CDATA[<p>Or Boom Blox. <img src='http://www.siliconera.com/wordpress/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Malek86</title>
		<link>http://www.siliconera.com/2009/07/05/siliconera-speaks-up-motion-control-winners/comment-page-1/#comment-573502</link>
		<dc:creator>Malek86</dc:creator>
		<pubDate>Sun, 05 Jul 2009 13:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40874#comment-573502</guid>
		<description>The vast majority of the people (me included) seem to prefer the Wiimote for its IR pointer. Because otherwise, there aren&#039;t that many games to make good use of the motion capabilities. Most times, motion controls will either feel tacked on or imprecise.&lt;br&gt;&lt;br&gt;Let&#039;s see if the WM+ can change that. Grand Slam Tennis is a step in the right direction, I think.</description>
		<content:encoded><![CDATA[<p>The vast majority of the people (me included) seem to prefer the Wiimote for its IR pointer. Because otherwise, there aren&#39;t that many games to make good use of the motion capabilities. Most times, motion controls will either feel tacked on or imprecise.</p>
<p>Let&#39;s see if the WM+ can change that. Grand Slam Tennis is a step in the right direction, I think.</p>
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		<title>By: James</title>
		<link>http://www.siliconera.com/2009/07/05/siliconera-speaks-up-motion-control-winners/comment-page-1/#comment-573493</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sun, 05 Jul 2009 13:09:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40874#comment-573493</guid>
		<description>No mention of zack and wiki :O</description>
		<content:encoded><![CDATA[<p>No mention of zack and wiki :O</p>
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		<title>By: Kuronoa</title>
		<link>http://www.siliconera.com/2009/07/05/siliconera-speaks-up-motion-control-winners/comment-page-1/#comment-573492</link>
		<dc:creator>Kuronoa</dc:creator>
		<pubDate>Sun, 05 Jul 2009 12:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=40874#comment-573492</guid>
		<description>I agree that pointer based stuff like Trauma Center and House of the Dead Overkill make great use of the controls as opposed to normal buttons.&lt;br&gt;&lt;br&gt;I&#039;m among those who don&#039;t mind waggle if the game is actually good though, I agree with the fact that dev teams may have to think outside the box otherwise, like Let&#039;s Tap.</description>
		<content:encoded><![CDATA[<p>I agree that pointer based stuff like Trauma Center and House of the Dead Overkill make great use of the controls as opposed to normal buttons.</p>
<p>I&#39;m among those who don&#39;t mind waggle if the game is actually good though, I agree with the fact that dev teams may have to think outside the box otherwise, like Let&#39;s Tap.</p>
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