Magnacarta 2 Battle Digest Demonstrates Chain Combat

By Spencer . July 9, 2009 . 11:44am


Magnacarta 2’s battle system is nothing like Manga Carta: Tears of Blood. To recap, players control three characters and fight monsters like this flame spouting creature in real time.


Each swing and spell increases a character’s stamina meter. Take Crocell, the fire throwing mage, as an example. When his stamina meter fills up he needs to take a break, but you can immediately switch to another character like Juto with the D-pad.


While Crocell is resting Juto gets a chain combo bonus. If you can raise Juto’s stamina meter and dish out a special attack before he runs out of juice you complete a “chain break”, which instantly resets both character’s stamina meters.


The chain break system is designed so you can relentlessly attack bosses down without resting, if you line up your attacks correctly.


Read more stories about & & & & on Siliconera.

  • Lucky

    I like the enemy designs of this game. Shame it’s 360 exclusive.

  • Sounds like an improvement, but descriptions and executions are quite different. When you type up the first Magna Carta’s battle system, it seeeeeems neat. But it’s not.

    And agreed with Lucky. Despite my undying rage against the first game, I’d love to be able to play this one as well.

  • blueblaze64

    boring~ this battle system has nothing that suprises me, taking 5 years to make it, it had to be as cool as ff13

  • Aoshi00

    The game looks much better now to me than the initial trailers, and I really like the music and all the famous seiyuu.

    On a side note, when I caught this on Xbox Live tonight, I was sad to see the usual host Mori Icchou (the Jpn equivalent of Major Nelson you could say) and his girls got replaced, they were so fun in their interviews and demo plays.. the new girl Yamaguchi Hikari is okay, but she can’t play games at all, what’s the point :(…

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos