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Spyborgs Has Mini Stages, Big Boss Battles

By Spencer . July 27, 2009 . 11:16am

Spyborgs Has Mini Stages, Big Boss Battles 

Spyborgs is appropriately optimized for today’s Twitter length attention span. The first level is broken into mini stages you can run through in seconds. Beat a room of enemies, walk into a door, and suddenly the game congratulates you with “You Win!”.

 

Bionic Games might have broken levels into mini stages to mask load times. Even if this is the case, it’s pretty funny to see “You Win!” pop up so often.

 

In between stages you can switch characters and Spyborgs has three cyborgs. Bouncer is a slow moving brute, Stinger who resembles Captain Commando is the “average” guy, and Clandestine is a swift ninja.

 

When I reached the first boss battle I was using Bouncer and fought a robot that took up nearly half of the screen. The massive robot attacked by crushing the team with punches. You can dodge these by hitting Z to guard when an icon pops up. The robot also threw cars and shot bullets in a shmup style patterns the Spyborgs needed to jump over. Like a classic NES boss, the Spyborgs had to wait for the boss to walk up to a platform before they could hit it.

 

Hidden in the boss stage, and many other mini stages, are semi-visible crates. Before you can crack them open and release healing energy you need to point at the screen with the Wii remote to make them materialize.

 

Spyborgs also uses motion control during team attacks. Once you have a full super bar you can trigger a team attack, which has players follow motions on the screen like thrusting the nunchuck/remote forward or lifting them up. Team attack motions always start with the player who didn’t initiate the attack, so you’re encouraged to prepare your partner by saying “team attack” or something like that before you expunge your super meter.

 

Oh, and Spyborgs is always a two player game. The computer takes control of the second character if you don’t have a friend around. However, Spyborgs, like many other beat ‘em up games, seems designed for co-op play.


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  • http://mmv-wii.proboards.com/index.cgi Hero of Legend

    Ha ha, Bouncer’s the big robot that’s the slow brute, and Stinger’s the one whose balanced with the robotic arm. :P

  • http://www.siliconera.com Ishaan

    They need to throw Nathan Spencer into this game as a hidden character. Or an alternate skin for Stinger. XD

    Anyhow, this sounds fun, but unfortunately, my knee-jerk reaction is to compare it to Devil May Cry, which is just oozing with flavour and personality (regardless of how cheesy it is). Still, Spyborgs looks like it has potential. Two-player co-op is a big, big plus.

    Eyes peeled for more info!

  • jj984jj

    I still don’t know what to think of this game, it looks like the most generic of generic action games. The gameplay looks super shallow and easy, and telling your partner to prepare to waggle when you start team attacks doesn’t sound like a selling point to me.

    • David Brock

      @jj984jj: “telling your partner to prepare to waggle when you start team attacks doesn’t sound like a selling point to me.”

      It’s not our fault if you’re an antisocial loner.

  • tingting

    They said they were looking into getting classic controls into the game, did they?

    • http://www.siliconera.com Spencer

      That’s a good question. The build I played used nunchuck/remote controls. For the most part there isn’t any shaking so I guess Spyborgs is pretty close to classic controls.

      I wonder how the whole pointing to reveal hidden crates and super moves would work with a Classic Controller.

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