By Spencer . July 29, 2009 . 12:37pm
Tomy is working on Naruto Shippuden: Clash of Ninja Revolution III and, no it isn’t a port up of Gekitou Ninja Taisen EX. This game uses the tag team system from Naruto: Clash of Ninja Revolution II and throws in a few new characters.
Before we get to Chiyo, Kakashi deserves some attention because he’s been beefed up. Kakashi still has classic moves like the headhunter jutsu where he drags an opponent underground. In addition to those he has a set of elemental techniques like Baki’s wind uppercut, Itachi’s grand fireball, and an earth powered ground splitting attack that hits nearby opponents. The last move looks like it’s designed for crowd control in four player fights.
Chiyo uses puppets like Kankuro, but she only attacks with puppets. B controls Sasori’s mother and does a light attack. A commands Sasori’s father to do a slower, but stronger heavy attack. The two puppets float in position when they aren’t attacking. It’s up to the player to call them back or trigger a dashing teleport move which makes Chiyo swap places with one of the puppets.
Learning to use Chiyo seems like a challenge since she’s quite different from the rest of the Clash of Ninja Revolution III cast. While I like how Chiyo is a unique character, I’m a bit worried that having all of these puppets flying on screen could cause latency issues for the online mode. Imagine four Chiyos each with two puppets… online.
Naruto: Clash of Ninja Revolution III will be Eighting’s first online game on the Wii. Tomy plans to release the game here this fall.