<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Treasure World: Searching The World For Wi-Fi</title> <atom:link href="http://www.siliconera.com/2009/07/30/treasure-world-searching-the-world-for-wi-fi/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/07/30/treasure-world-searching-the-world-for-wi-fi/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Jenni</title><link>http://www.siliconera.com/2009/07/30/treasure-world-searching-the-world-for-wi-fi/comment-page-1/#comment-612979</link> <dc:creator>Jenni</dc:creator> <pubDate>Fri, 31 Jul 2009 00:42:21 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=43029#comment-612979</guid> <description>I totally agree.&lt;br&gt;&lt;br&gt;And yet, I still do think Treasure World is pretty neat and I&#039;m enjoying it for what it is. I could almost see people using it as a Wi-Fi detector to find free hotspots.&lt;br&gt;&lt;br&gt;And I&#039;m also still tickled every time I reach a new milestone. Especially when I unexpectedly pass someone with a DS and I see a new Dual Star.&lt;br&gt;&lt;br&gt;It&#039;s an interesting concept, and I&#039;d love to see it implemented in other games.</description> <content:encoded><![CDATA[<p>I totally agree.</p><p>And yet, I still do think Treasure World is pretty neat and I&#39;m enjoying it for what it is. I could almost see people using it as a Wi-Fi detector to find free hotspots.</p><p>And I&#39;m also still tickled every time I reach a new milestone. Especially when I unexpectedly pass someone with a DS and I see a new Dual Star.</p><p>It&#39;s an interesting concept, and I&#39;d love to see it implemented in other games.</p> ]]></content:encoded> </item> <item><title>By: MelodyKitn</title><link>http://www.siliconera.com/2009/07/30/treasure-world-searching-the-world-for-wi-fi/comment-page-1/#comment-612978</link> <dc:creator>MelodyKitn</dc:creator> <pubDate>Thu, 30 Jul 2009 23:28:03 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=43029#comment-612978</guid> <description>I came to the same conclusions, that the game was really partially there.  There needed more reason to have that collection and a world for it to belong to.  Whether it be mini-games that are attached to said items, or perhaps it exanding to an even bigger world that you create.  &lt;br&gt;&lt;br&gt;Me and the Yeti&#039;s ideas were that apart from an Animal Crossing hybrid, another good idea would be to do a Pokemon/monster finding-training excursion based world.  Or perhaps actually creating a visual world, ala Little King&#039;s Story.  How about a Harvest Moon type game or a Pirate Adventure?  The themes associated with objects opens up a slew of imaginative ideas.&lt;br&gt;&lt;br&gt;The basic gist of finding things through wifi opens up a world of possibilities, it&#039;s just how you use what you find that the game was really lacking.  It&#039;s a stepping stone to a much bigger world of gameplay.</description> <content:encoded><![CDATA[<p>I came to the same conclusions, that the game was really partially there.  There needed more reason to have that collection and a world for it to belong to.  Whether it be mini-games that are attached to said items, or perhaps it exanding to an even bigger world that you create.</p><p>Me and the Yeti&#39;s ideas were that apart from an Animal Crossing hybrid, another good idea would be to do a Pokemon/monster finding-training excursion based world.  Or perhaps actually creating a visual world, ala Little King&#39;s Story.  How about a Harvest Moon type game or a Pirate Adventure?  The themes associated with objects opens up a slew of imaginative ideas.</p><p>The basic gist of finding things through wifi opens up a world of possibilities, it&#39;s just how you use what you find that the game was really lacking.  It&#39;s a stepping stone to a much bigger world of gameplay.</p> ]]></content:encoded> </item> <item><title>By: Jenni</title><link>http://www.siliconera.com/2009/07/30/treasure-world-searching-the-world-for-wi-fi/comment-page-1/#comment-575887</link> <dc:creator>Jenni</dc:creator> <pubDate>Thu, 30 Jul 2009 17:42:21 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=43029#comment-575887</guid> <description>I totally agree.&lt;br&gt;&lt;br&gt;And yet, I still do think Treasure World is pretty neat and I&#039;m enjoying it for what it is. I could almost see people using it as a Wi-Fi detector to find free hotspots.&lt;br&gt;&lt;br&gt;And I&#039;m also still tickled every time I reach a new milestone. Especially when I unexpectedly pass someone with a DS and I see a new Dual Star.&lt;br&gt;&lt;br&gt;It&#039;s an interesting concept, and I&#039;d love to see it implemented in other games.</description> <content:encoded><![CDATA[<p>I totally agree.</p><p>And yet, I still do think Treasure World is pretty neat and I&#39;m enjoying it for what it is. I could almost see people using it as a Wi-Fi detector to find free hotspots.</p><p>And I&#39;m also still tickled every time I reach a new milestone. Especially when I unexpectedly pass someone with a DS and I see a new Dual Star.</p><p>It&#39;s an interesting concept, and I&#39;d love to see it implemented in other games.</p> ]]></content:encoded> </item> <item><title>By: MelodyKitn</title><link>http://www.siliconera.com/2009/07/30/treasure-world-searching-the-world-for-wi-fi/comment-page-1/#comment-575879</link> <dc:creator>MelodyKitn</dc:creator> <pubDate>Thu, 30 Jul 2009 16:28:03 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=43029#comment-575879</guid> <description>I came to the same conclusions, that the game was really partially there.  There needed more reason to have that collection and a world for it to belong to.  Whether it be mini-games that are attached to said items, or perhaps it exanding to an even bigger world that you create.  &lt;br&gt;&lt;br&gt;Me and the Yeti&#039;s ideas were that apart from an Animal Crossing hybrid, another good idea would be to do a Pokemon/monster finding-training excursion based world.  Or perhaps actually creating a visual world, ala Little King&#039;s Story.  How about a Harvest Moon type game or a Pirate Adventure?  The themes associated with objects opens up a slew of imaginative ideas.&lt;br&gt;&lt;br&gt;The basic gist of finding things through wifi opens up a world of possibilities, it&#039;s just how you use what you find that the game was really lacking.  It&#039;s a stepping stone to a much bigger world of gameplay.</description> <content:encoded><![CDATA[<p>I came to the same conclusions, that the game was really partially there.  There needed more reason to have that collection and a world for it to belong to.  Whether it be mini-games that are attached to said items, or perhaps it exanding to an even bigger world that you create.</p><p>Me and the Yeti&#39;s ideas were that apart from an Animal Crossing hybrid, another good idea would be to do a Pokemon/monster finding-training excursion based world.  Or perhaps actually creating a visual world, ala Little King&#39;s Story.  How about a Harvest Moon type game or a Pirate Adventure?  The themes associated with objects opens up a slew of imaginative ideas.</p><p>The basic gist of finding things through wifi opens up a world of possibilities, it&#39;s just how you use what you find that the game was really lacking.  It&#39;s a stepping stone to a much bigger world of gameplay.</p> ]]></content:encoded> </item> </channel> </rss>
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