Tatsunoko vs. Capcom Producer Answers Questions About Online Play, Sequel Possibilities

By Spencer . July 31, 2009 . 12:36pm


At Comic-Con I spoke with Ryota Niitsuma, Producer of Tatsunoko vs. Capcom: Ultimate All Stars, armed with a bunch of reader submitted questions and a few of my own. During the interview we covered online play, licensing issues, and what Niitsuma wants to do with the series in the future.


Can you tell us about the licensing issues and the challenge of bringing Tatsunoko vs. Capcom to North America?


Ryota Niitsuma, Producer: It was extremely difficult. Basically, we had to go through one character at a time and get the proper licensing for each of them. Obtain one character, check it off, and go to the next one.


Then we had problems with each region that had characters we could use and couldn’t use. It’s OK in Japan, but not in America. It’s OK in America, but not in Europe. That sort of thing.


Hakushon Daimao wasn’t in the Tatsunoko vs. Capcom build I saw at E3. Is he the missing character?


I guess it’s OK to tell everyone this now. He’s not in the game. We had some licensing issues with him so we weren’t able to obtain him for the American version. The original Japanese version had twenty two characters, minus him. In place of that we’re going to add some new characters so it will be more than the original roster.


What can you tell us about these new characters? Are they going to be split evenly between the Tatsunoko and Capcom sides?


In the end we want to have a good balance between the Tatsunoko side and the Capcom side, a split down the middle with characters on both sides. We’re still working on which characters to add and ones to put in so I can’t give you any specifics on that.


Right now I’m looking at around three to four, maybe more. Nothing has been finalized yet. We will be making an announcement very soon about how many characters and who they are.


How do you select new characters from the myriad possibilities?


What we do is think who would be cool as a fighting character, who has over the top moves the team can employ in the game. Then we decide what character we want to add.


Which characters are your favorites from the Tatsunoko side and Capcom side?


Hmm… I guess if we’re going to talk about characters, the ones that made a good impact on me are the ones which are compared to the others. They would have to be Ken the Eagle from the Tatsunoko side and Ryu from the Capcom side.




How is the online play system shaping up?


We wanted to make this game so you can play it over a network and have leaderboards. The main thing is the Wii itself isn’t suited to that. It isn’t optimized for playing online. We’re working right now to polish it so there aren’t any problems with lag when playing online.


That’s interesting. I hear Eighting already developed an online mode for an upcoming Naruto game. Is Tatsunoko vs. Capcom using the same code?


We did take elements that they [Eighting] developed from the Naruto game, but we almost had to start from scratch with this because there hasn’t really been such a hardcore fighting game on the Wii. We could use some elements from the Naruto fighting game, but we had to go a step further and almost rebuild the system to handle this type of game.


Will the online mode support Wii Speak?


I can’t say for sure at the end how it’s going to turn out, but right now it does not support Wii Speak. We’re still in the development process so in the end it could.


An early press release said something about “rivals mode”. What can you tell us about this?


That was a long time ago. It has gone through so many changes it’s not even the same thing anymore. That does not exist as it was mentioned in the press release.


Some of my readers noticed the music was different in the US version. Are you going to keep the original music in?


Yeah, you’re readers are right. A lot of the Japanese music from the original isn’t in the new version. There are different issues involved. We made new music as you can see in the build here.


Most of that music will make it in the finalized version of the game. Just like the characters there were certain licensing issues involved in the music so we couldn’t use the original Japanese music in the game. We made new music to replace that.




What about the voice acting? Will you have a dual language option for things like the endings?


A lot of it is a time constraint issue, but for the most part the Japanese voices will be the only voices you hear in the American version. The text will be in English so there won’t be any problems with players not understanding what’s going on.


What would you do if you could change anything about Tatsunoko vs. Capcom?


I want to put even more characters in the game.


Are you planning to re-release Tatsunoko vs. Capcom in Japan with the online mode, extra characters, and Hakushon Daimao to make an Ultimate Ultimate All Stars Edition?


[Laughs] It’s kind of difficult to add him back to the game. Instead it would probably be easier to make a full on sequel.


OK, how about re-releasing the game in Japan minus the genie then?


We’re still looking into that. We haven’t made any final decisions. We have to look into various market conditions. Hopefully, we can announce something in the near future, but as it stands right now there are no plans to release it in Japan.


Actually, as I’m speaking to you right now. We’re looking at it and seeing if we can do this in Japan as well. Depending on what the fans say and what we decide as Capcom we can probably make announcement pretty soon about that.




Since Tatsunoko vs. Capcom is going international do you view it as a franchise?


If this one does well will definitely make more.


If you decided to make a sequel would it be for the Wii or one of the HD consoles?


First, we have to see how this game does then we can consider what we want to do next. As far as I’m considered the HD systems have Street Fighter IV. What does the Wii have? The Wii has this. We wanted to make a fighting game for the Wii.


If we’re talking about a sequel we first have to talk about success of this game. If it does well we can probably make a sequel. But, if people are going to invest in this game, like we want them to, they’re going to go out and buy arcade sticks. It would be a disservice to fans to just put out this one game that they buy sticks for and then they have nothing more to play. Since this one is for the Wii, maybe the sequel will also be on the Wii.


But, we have to look at market conditions to make a final decision about that. As the way I’m seeing it now, the sequels will be on the Wii as well.

Read more stories about & & & & on Siliconera.

  • MadMirko

    That almost sounds like there is going to be a Euro version? That’d make me triple dip.

    • NaelAM

      A European release was confirmed back when the English translation was first revealed. In fact, I’m willing to bet the company that holds the rights for Hakushon Daimao in Europe is the reason he’s not in this version.

      • MadMirko

        Thanks, I somehow missed that. :)

  • Awesome work, Spencer. I really wanted details on either a port or sequel on the HD systems, but I don’t have a Wii to support the feedback they need to make them.

  • TurkeyPotPie

    The music being changed is a bit of a bummer, although given the licensing nightmare this title must have been we’re lucky to receive it at all. I assume most (all?) of the changed music will involve the Tatsunoko characters? How does this new music sound and does it still fit the characters?

  • Advent

    Wow, what an amazing interview. People were really thinking the sequel would be headed towards PS3/360 but it really sounds like they want to go with the Wii. I’m actually really happy with that.

    I’m glad they are trying to cram in as much characters as possible! That is fantastic news!!

    One thing I’m not happy about is the fact they are taking out the original Japanese music… I have the Japanese version of TvC and the music for Tatsunoko side is like one of the best parts of the game. The new music better be good…

    • pressstart

      I’m particularly glad that he actually wants to have more fighting games on the Wii just because he doesn’t want people buying sticks only to be used on so few games.

      Only ones I can see it being useful are Guilty Gear, TvC, and KOF. SNK should release KOF 2002 UM on the Wii.

  • Good interview, thank you for the trouble.
    They are putting a bit of effort into the localization so I hope it sells well.

  • Daszeuzo

    “That was a long time ago. It has gone through so many changes it’s not even the same thing anymore. That does not exist as it was mentioned in the press release.”

    I get this image of Capcom driving a pickup truck and all the planned game elements are stuck in the back, but they’re poorly tied down and some end up falling off on to the road and getting run over.

    Capcom just keeps driving like nothing happened…

  • Thanks for the opportunity, Spencer! That was an interesting read.
    It sounds like they’re fine tuning the online features, but so far I’m glad to hear they’re really focused on making it work.
    If this turns out well maybe Capcom will keep this online build in mind for future games (other than TvC2).

  • About the music…I recall hearing this very…techno-ish…version of the character select theme (I guess it’s the official TvC theme now?) in the U.S. trailer. How is it that they could use the exact same theme, just in a different style? O_o

    Or is it that they custom-made that for the trailer and the original theme will still be in the game?

  • coolman229

    They need Wesker! I want to play as Wesker! I don’t know any Tatsunoko characters (apart from Speed Racer) but I do know Capcom Characters!

  • Anon

    Interesting interview, thanks for getting our questions out there.

    I’m hoping Charlie from SFA is one of the new characters, I know he was on the list of characters the creators wanted to use for the original Japanese version.

  • Mario1_7

    People! BUY THIS GAME!!!!

  • Be nice to see Sakura in the game. She’s always been my favourite. Too bad she was a bit of a joke in Alpha 3. ><

    • Say what?!
      I love Sakura. However, I think Karin is overdue to make an appearance in a Vs. Capcom game, so shoryuken her in there, too!

  • daizyujin

    I have to say that since I have the Japanese version, the loss of the original music is quite a blow to the game IMHO. As a person who is familiar with a lot of these shows, it really does remove a lot of the charm. They did such a good job with a lot of them.

    Of course the real question is if it will keep me from buying the US version. It certainly seems like a much bigger kick in the game’s ass than the removal of one character.

    • Since Capcom has some of most noteworthy composers working for them, I’m actually interested in what tracks they are using to replace the original ones with.
      Yeah, it sucks to not have the character themes. I haven’t seen these shows, but I’d imagine it’d be like removing the Simpsons Theme from a Simpsons game, but I wouldn’t worry too much about it, you know.

      • daizyujin

        I think that is a good comparison. The themes lend a lot to the feel of the characters appearance in the game. You are right, the replacement music might be decent but it still won’t really be a comparison to having the actual music.

        I think one thing that always scares me when I hear about music being replaced due to licensing, it makes me think of the remakes of the old Turtles games where they removed all the audio and replaced it with generic techno crap.

        It almost ruins Shout Factory’s DVD sets of the old Super Mario Bros cartoons. All those shows had licensed music in them. The DVD sets just remove that and replace all uses with the one same generic track.

        • Aoshi00

          I was really bummed out those who imported can’t play online now, but I guess having the original music is a bit of consolation for early adapters huh? I’ve seen some of the Tatsunoko shows when I was real young, so my memories vague at best, I mean I remember the Time Bokan trio, but I love the Gold Lightan theme.

          I’m worried about the new music they put in for the Turtles in time Re-Shelled remake too, I don’t remember the old SNES game sounding this boring.

          • daizyujin

            I was actually referring to the versions of the turtles game on the GC/xbox/PS2 games where they were on as extras you could unlock. One game had the 1989 game and another had Turtles In Time. They removed all the audio and replaced everything. It was horrible.

            The XBLA version of the first arcade game actually had all the original music in it, and the official trailer for TIT Reshelled actually uses the old tv show’s theme in it, so I think they are actually going to use the original music, just of course remixed.

            The voices however are being redone however they are using the actors from the 2003 TMNT show, and frankly, they are better anyways IMHO. Besides, the voices in the original don’t sound like the 87 show actors anyways.

          • Aoshi00

            I see, that’s nice if it’s just better remix for the new remake. I haven’t played the new turtles games last gen so I didn’t know.

            Hopefully the new music in the US version wouldn’t be too bad, but like you said nothing beats the show’s original signature themes, though I do get tired of them sometimes every time you tag your partner in, it got repetitive.

  • xemnas

    Please just give me Dante..or even Nero

  • Nekobo

    Kick ass job with the interview. Very thorough. Good stuff.

  • ryne11

    I would love for Vanessa Z. Schneider, Dan Smith, Dante (Vergil), or Gene to be playable.
    Sadly, that is but a wet dream, and they probably have their roster finalized.

  • ragnaroksm

    so, basically, this interviewshows that there wil be online?

    im couldnt be more happy, i hope it uses the lobby thing

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos