Samurai Shodown: Edge of Destiny Unsheathed In November

By Spencer . August 5, 2009 . 2:19pm

ssho

In addition to patching The King of Fighters XII, SNK is also developing Samurai Shodown: Edge of Destiny. The game, which was made to celebrate the 15th anniversary of the swordfighting series, is scheduled to arrive in North America this November.

 

Ignition is taking care of the Xbox 360 port. The home version has 24 fighters, just like the arcade release. Eleven are classic characters like Haohmaru, Hanzo, and Charlotte. Thirteen are new to the game.

 

Edge of Destiny is also quite different from the standard Samurai Shodown games since it’s a 3D fighting game. Think Samurai Shodown 64 with K2, the team behind Tenchu: Wrath of Heaven.

 

Hopefully, SNK learned a thing or two about their netcode with The King of Fighters XII and refine Samurai Shodown: Edge of Destiny’s online mode before it arrives in stores.


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  • badfish

    Spencer: THANK YOU FOR THE NEWS!!!. I have literally been waiting to hear this news! Is there any chance of this hitting the PS3?

    Samurai Shodown has always been the sleeper hit fighting game, but maybe this time, it will get better media attention.

    • http://www.siliconera.com Spencer

      No.

      Well, if a PS3 port happens it wont be for awhile. SNK is only releasing Edge of Destiny as an Xbox 360 game even in Japan. It’s a strange decision, but that’s what SNK is doing.

  • Geosaferi

    Xbox only? Really? I’ve been so used to fighters coming out on multiplat, this actually comes as a shocker.

  • Traveler

    Trust me, I do not think anyone here should worry about lack of PS3 port or poor online when it comes to THIS game in particular. If anything, just try to pretend it doesn’t exist.

    • Hraesvelgr

      After KoFXII, I’d like to hope people wouldn’t get too worked up over *anything* coming from SNK.

  • thaKingRocka

    uh oh, this game looks pretty craptastic. why is it that 3D games insist on using lighting engines that wash out any and all color from every single game? what happened? 3D was finally on its way to approaching the level of quality of 2D when someone done mucked it up with terrible lighting. even mario galaxy was afflicted with this problem.

  • Advent_Andaryu

    This is terrible. The original Samurai Shodown / Samurai Spirits games were amazing. Fluid, original gameplay, that built a legion of fans.

    Now, years later, they release a Soul Calibur clone with a few popular SS characters slapped in? No thanks. If it was a 2D HD fighter like KOF XII, but with more content and a better online, it could really dominate in sales.

    I can’t see anyone who has been a hardcore fan of the series getting this.

  • http://www.youtube.com/user/xxHiryuuxx Hiryuu

    Next thing you know they’ll release another Last Blade and it’ll be a 360 exclusive…

    Sad.

    • http://www.younganimal.com/berserk Mr_Qoo

      Last Blade needs to get an HD Remix release (or Garou MoW port) to the PSN/XBL.

      I’m at work so I can’t search but I’m assuming there must be a lot of video on this game with all the negativity about? Granted SS never made a great transition to 3D I’m still interested.

      • jarrodand

        Considering the crap state of SNK’s netcode and HD upscaling, I think I’d rather see Wii/PS2/PSP emu-collections. Or Virtual Console.

  • Badfish

    I agree with most people here that 2d is the best way to go, but I doubt SNK will understand that and give us a 3d version.

    But, I’ll be willing to give this a shot.

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