Virtually Visit Final Fantasy XIV’s City-States

By Spencer . August 6, 2009 . 10:33pm


Pretty concept art from Final Fantasy XIV shows the game’s three city-states (three areas again?), but we only have details about Limsa Lominsa, a sea town said to be built from armada scraps. Shipping is the city-state’s main source of income and the Knights of the Barracuda protect the routes from pirates and bandits.


Limsa Lominsa






There may be an explanation to why Final Fantasy XIV’s races look strikingly similar to the races in Final Fantasy XI. The description for the Miqo’te (catgirl / Mithra-like race) reads “during the Age of Endless Frost, as the seas turned to ice and the passage over them became possible, Eorzea saw an influx of foreign fauna to her shores. This in turn brought the hunting tribes which subsisted upon them, the modern descendents of whom are today known as the Miqo’te.”


Could the Mithra be the “hunting tribes” that evolved into Miqo’te?

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  • vall03

    wow! the concept art look gorgeous! any high-res pics of those? They’re perfect for a wallpaper!

    • my thoughts exactly. High-res will turn up eventually. We’ll just have to wait.

  • Advent_Andaryu

    Wow! I’m really looking forward to this. I used to play XI, and I really enjoyed it. I like the races! If there is one thing I know they will include, its awesome armor/equipment.

    One thing that bothers me… I read in an article that Square Enix said that there will be no in Level in the game. It also said that jobs will be the main emphasis (good!), but no Level? How can you have an MMO without one? Square did a great job with X in the sense there was no level but I’m confused…

    I won’t post the link unless I get an OK to do so. And it might be old so yeah…

    • ragolslayer

      Yep, there’s no levels in FFXIV.

      Nobody knows for sure, but it looks like it’s going to be an equipment-based system (like Monster Hunter) with some emphasis on building skills.

    • Well, IIRC, MMO’s like Ultima Online were heavily skill based. Maybe even Guild Wars [I haven’t played it]. It’s very simple to get a game like this to have no levels yet still have a huge difference in characters based on other things. I’m really looking forward to this too! I played FFXI when it first came out and was lucky enough to join a Japanese Linkshell my first week. Got heavily into the Ninja until I realized you become a tank, so I went back to my damage dealing Monk before quitting. I’ve been waiting for an MMO like this that won’t be level grinding; let’s play! Haha..

      Oh, and I dig your icon. =]

  • fallen

    Akihiko Yoshida should just do everything, all the time.

  • They’ve already stated that Vana’diel (FFXI’s world) and Hydaelyn (FFXIV’s world) are completely separate, so no, the mithra aren’t the ancestors of the miqo’te. They kept the faces for familiarity’s sake, nothing more.

  • thebanditking

    This game is looking more impressive each time they release more info. I would love if this game was more online integrated rather then online only. I don’t like MMO’s, I see this as a more classic Final Fantasy title and it would be nice if those who don’t want to pay for a monthly fee could play through the story off line. Still I doubt S-E will do that especially since there is little money to be made in doing so.

    • Pesmerga00

      I would like to see this as well. Kinda like Phantasy Star Online or Universe. Things don’t have to be terribly deep, but at least give the option to explore the rich areas, battle monsters, and maybe a do few quests.

      I generally dislike MMO’s but ones that include an offline mode are welcome. PSO offline was still fun to play despite not having much to do. Hack and slash loot fests are a guilty pleasure of mine(PSO PSU). Sometimes I just want to relax and fight waves of enemies, and not have to deal with other people.

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