• http://www.siliconera.com Spencer

    Awesome impressions. I’m jealous you got to take care of Hatsune Miku now. The song edit mode sounds awesome.

    • http://www.siliconera.com Jenni

      It’s quite possibly the best PSP game I think this year. It’s absolutely amazing.

      The only problem with the song edit mode is it can get kind of tedious once you start creating. You can copy and paste song portions so you don’t have to recreate parts or you can have a set pattern for the chorus, but you still have to constantly be checking the preview function to make sure things match up.

      I can see so much potential with the edit function, and I’m glad Sega made the original song save files separate so you can share them even if you can’t use ad-hoc mode.

  • superdry

    I’m quite enjoying these articles you’re writing on the game (considering I’ve also been playing the game non-stop for a month trying to 100% everything). I think your description of the game in this article perfectly describes the game and give an idea to people who don’t know about it and thus go track down game play of it.

    The one thing describing the gameplay that you forgot to leave out, the indicators have this clock arm thing that spins in time with the music. It’s a nice visual cue if one does not follow the rhythm.

    Some people have complained about the difficulty as in it’s not crazy hard. But, I think that is the beauty of it…it’s a game that anyone can jump right into and not worry about a flurry of notes flying down at them. I think games like Dj Max or Beatmania when you hit the hard songs essentially become a hand/eye coordination game instead of feeling the rhythm of the song to pass it. Of course, the edit mode is where one would want to play crazy hard song.

    Food for thought –
    -I too have problems with the OSTER Projects songs. For some reason, the notes that glide across the screen towards the indicator are extremely choppy (same with some of the Supercell songs like Melt)
    -SEGA did a great job with creating the music videos for each song that Miku becomes a distraction as you play because you want to watch the video while trying to hit the notes (luckily, you can unlock the PV and then watch them at your leisure). Especially when the camera zooms in on her butt (which totally had to be intentional on SEGA’s part…hehe).
    -This is also one of the few rhythm games I have played that penalize you more for an early hit instead of a late hit.
    -I think the game could become a sleeper hit if released as a digital download.
    -I think you should create a custom song for “Butterfly.” Speaking of which, a Japanese player created a custom song for Caramelldansen, and did an amazing job. I always use that custom song to show people how powerful the edit mode is when you know how to use it. Too bad the note chart for that custom song isn’t that great.

    • http://www.siliconera.com Jenni

      I had problems with “Melt” initially, until I played it so often that I started hearing it in my sleep. Then it’s like I became one with the song and managed a Perfect on Normal.

      I love so many of the PVs. They all are adorable and have a sense of humor. And I agree, Sega was doing fan-service in some. (Even the Edit Mode has options where you can use those same camera angles! XD)

      I’ve been thinking “Butterfly” would be an easy one to work with. It’s short, I’m familiar with it from DDR and its well-known.

      I haven’t seen the Caramelldansen custom song. Is it for the fast mix or standard mix?

      • superdry

        You can search for the video on youtube. Search for “caramelldansen project diva.” It should be the first video.

        Yea, the game does have a good amount of fanservice…and, in some of the PVs, the camera does a close up that would make more sense with the swimsuit costume. Also, in the edit mode, SEGA put in the moves so one can recreate Hare Hare Yukai and I think the Lucky Star opening. It’s little thing like that that make the game fun.

        Not to sound like a fanboy or anything, but I find it hard to find at least one glaring con with the game.

        • http://www.siliconera.com Jenni

          Oh wow! That video was absolutely awesome. Two thumbs up, would watch again kind of awesome.

          I have to agree with you. It’s quite possibly a perfect game.

        • http://www.siliconera.com Jenni

          Hi again!

          I’m almost finished with the custom song. Due to the fact that I record most of my music into my computer at low bit rates (to make them smaller files), “Butterfly” and all my Katamari Damacy tracks are out of the question as possibilities. So I went with Ayumi Hamasaki’s “Ladies Night – another night -” as the song. I’m just putting on finishing touches (editing the appearance of indicators on the screen) and should be finished soon. :D

  • http://twitter.com/matty_125 matty

    Oh, I’d be totally interested in seeing edit mode in action. I think it’s amazing that you could do that. I wish more games tried to do more with players adding their own mix and the game really letting you cut lose on the features.

    • http://www.siliconera.com Jenni

      YouTube has quite a few user created songs, and I’ll hopefully be writing an article soon discussing basics of making your own Edit Mode songs.

      The Hatsune Miku: Project Diva wiki is also a phenomenal resource for help and fan created songs.

      Someone there even created a custom song for the Patapon theme.

  • http://twitter.com/ravenschwann Tim Nguyen

    Guess I’m going to have to import this too x3
    The Tales of games are already eating at my credit cards.

  • http://iron2000.blogspot.com/ iron2000

    Intially bought the game for the exclusive figure but it turned out to be a fun game.

    To do well in Normal and Hard you need to know the song well, better if you can sing it. For Hard mode you need to know the positions of the 4 buttons but that should be no problem :P

  • http://www.younganimal.com/berserk Mr_Qoo

    I’m still waiting for mine. Could anyone compare the hard difficulty to Master’s Play on Gitaroo Man? It wasn’t too hard but fun and definitely doable for me. Is this going to be more of a challenge or easier? Not that I’d mind either way, but it’d be nice to have something tough come my way again as far as rhythm games go.

  • http://ofurotaimu.dreamwidth.org shirokiryuu

    I’ve tried making custom songs, but I keep on messing up, so it would be nice if you did make a post on how to use it! Also I like downloading the save files for precreated songs, but sometimes I accidentally download the wrong edit version of the song, thus making the notes completely off.

    I love Gakupo, but eventhough he’s a vocaloid, he’s not part of the “Character Vocal series” which is the only reason i can think of why he’s always left out. He’s in the same series as GUMI i believe…

    Also I totally don’t recognize where the 3rd screenshot is from.. o__O am I missing something really cool???

    • http://www.siliconera.com Jenni

      I’m in the middle of writing one up now, which will hopefully help. There are also a lot of guides already online if you check Google or GameFaqs. Apparently a lot of people are psyched about the custom song feature. :D (I’m hoping that eventually there’ll be an English language website with custom song save files eventually.)

      It was a Japanese screenshot I’d saved a while ago. I think it’s actually from a early build, the more that I look at it. Whoops.

  • Anon

    After staring at the Project Diva logo I noticed the eyes were asymmetric, then realized it spells PJD with the eyes and the nose (PJD=Project Diva).

    If this game can have nice stages then why not Idolmaster SP too? Maybe it would take too long too load, or maybe they were planning up to 3 characters on stage at once but cut it late in development?

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