Finally, A Way To Transfer Skills In A Shin Megami Tensei Game Without Random Luck

By Spencer . September 1, 2009 . 1:43pm

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How many Shin Megami Tensei veterans canceled fusion because the new demon didn’t randomly inherit the right skills? I have dozens of times. Fusing demons can be a painful process if you must have a Jack Frost that can cast fire or an Odin with a cure spell.

 

Shin Megami Tensei: Strange Journey tackles the problem by introducing demon souls. If your relationship with a demon is good they may pass you their soul as an item when leveling up. You can use devil source during fusion to pass down skills. This way you won’t have to cancel/fuse/cancel/fuse just to give your next demon Mediarama, if you have Pavarti’s source lying around.

 

The system is almost as easy as using gems to teach skills in Shin Megami Tensei: Persona which we’ll be talking more about soon.

 

Shin Megami Tensei: Strange Journey comes out in Japan on October 8.

 

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  • Jirin

    On one hand it does piss me off to have to cancel/fuse/cancel/fuse over and over. On the other hand I think if it just let you pass whatever skills you want it’d be too easy to get insanely powerful. Hopefully this system is some kind of balance between those two extremes.

  • malek86

    But I can still cancel/fuse/cancel/fuse to pass on skills without using souls, right? And if I do that, I’ll be able to cumulate a bunch of souls… and maybe use all of them on one demon?

    Uber Pixie is reborn!

  • ElTopo

    Ah god that was annoying, so many hours wasted just sitting there trying to get a damn demon to get a specific skill/skill set. Having to wade through all that filler you don’t really need, just trying to get a few decent skills out of a set you have on your other demons was frustrating. Glad to see they are advancing the series even in a portable release. Hopefully this will transfer over to the next console release, be it P5 or whatever.

  • http://myanimelist.net/profile/Kuronoa Kuronoa

    lol I do that so much, I think a good amount of the game’s playtime is spent on fusions.

    I liked the system they used in Devil Survivor where you choose the skills among the demons you use.

    This way is cool too.

  • Ereek

    Yes, yes, thank you ATLUS. Devil Survivor had inheritance done nicely, I’m sure they can expand on that. I think I spent 2 hours+ fusing a perfect Helel in P4 and an hour making an invincible Beelzebub in P3. Nocturne was much easier to inherit in and extremely simple in the Devil Summoner games.

    I agree that it might be almost too easy to abuse, but if that same player is going to just spend hours re-opening the fusion box to get the skills they want, making it any easier isn’t going to do much in the long run.

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