Maybe Mushihime-sama Futari Will Be Region Free

By Spencer . September 2, 2009 . 8:02am


Sadly, Deathsmiles was region locked, but there is a glimmer of hope for Mushihime-sama Futari Ver. 1.5. Cave hasn’t decided if their next shooter will be region free or not.


A post from Makoto Asada on the Cave blog reads:


Death Smiles” was released only for Asia, but the region for “Mushi-hime sama Futari” has not been decided yet. I believe it will be decided around the time of Tokyo Game Show 2009.

We are very happy to have received so many e-mails from overseas.


Tokyo Game Show starts on September 24, which gives Cave a few weeks to make a decision. You know what might help? More overseas e-mails demanding their games! Send Cave a message by clicking on the orange e-mail address link here.


Mushihime-sama Futari Ver. 1.5 is scheduled to come out on November 26 in Japan.

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  • ElTopo

    Another Cave shooter we probably won’t play.
    I wish these were on PS3, so I could import them.

    Also, I emailed them last week or so, never received an email back. Then again wasn’t really expecting one, just saying.

  • nyoron

    Hmmmm, do we allow our overseas fans the privilege of buying our games and enjoying them… or do we tell them to go f themselves…

    Decisions, decisions.

  • malek86

    I sure hope they’ll make it region free this time, or at least release it in the US.

    Also, the blog post says the fans have choosen Guwange as the one game they’d most like to see on XBLA. I’d have preferred EspRaDe or DoDonPachi myself, but that’s not bad either. I hope MS gives them the go.

  • thaKingRocka

    maybe we can get later pressings of deathsmiles to be region-free. i sent them a message saying i wanted guwange for xbla. i didn’t even know there was such a consideration. go figure.

  • I can’t wait to get this game. I’ve been waiting for a while, even if to just get a nice little upgrade to the graphics.

    Spencer, I wonder if you could also do some research into region-coding and what goes into the decisions/costs/et cetera for non-locked and locked. I hear so much whining about it that I think there are many people who would be just as curious.

  • mikanko

    Honestly, I think it may have more to do with Microsoft of Japan than anything. Pretty much 0 Japanese games are region free. Only the “Asian” releases sold in China and Singapore are region free -most- of the time, but not games liscensed for sale in Japan. I think the only exception of my library is the JP release of Lost Planet Colonies. A game like Mushi Futari is a pretty small release and won’t have enough attention to be seeing a separate Asian release, so the JP one is all there’ll be.

    As far as why companies want region locking, I’ve always thought it was pretty much the same reason they do it for dvd and blu-ray movies. Since different companies may own a liscense to distribute a movie or game in another region, they don’t want to compete with international sales.

    A pretty large chunk of JP released 360 games come out internationally in one form or another. Since whoever may be looking at localizing the US versions of a small budget game may not want to compete with people who’ve imported, I would think keeping most games region locked is status quo. I’m sure if several people had been importing a region free release of Raiden Fighter Aces, purchasing the liscense for a US release may also have appeared less attractive as their small margin of sales would likely be even smaller.

    Maybe none of that is true, but I’d be surprised if region locking isn’t primarily about someone somewhere being under the impression that without it they’d have less money.

    • Aoshi00

      Right, so far I can’t think of one single Jpn 360 game that is region free off the top of my head, and most Asian releases are region free like you said. And I agreed w/ your reasoning, instead of them just being stuck up and wanting less money.

      Which brings me to another question I’ve had for a long time and thought too stupid to ask, why are Asian releases automatically $20-30 cheaper than Jpn releases even when they have identical contents, Asian releases usually come in two versions too, in Jpn or Eng. language. On many occasions they are on fire sale too for dirt cheap. I never bought any Asian copy since it doesn’t feel genuine and I have a Jpn system anyway.

      I just ordered several shmups and would like to get a arcade stick, would the Hori Real arcade stick ($130) be a good one? I just want one that functions well at reasonable price. Right now I only have the Hori fighting stick for SF4 on the PS3..

      • mikanko

        Only reason Japanese games cost more now is Yen conversion is higher than it’s been a in a couple years, and game companies have raised their prices a tad as Squenix and other publishers think 8,000 yen for a new PS3 or 360 game won’t affect sales. I’m sure in other parts of Asia where piracy has usually been more common, cheaper costs are considered smarter.

        The Hori Arcade Pro SE’s(SA’s have Sanwa) Has a Seimitsu stick. Most have a Hori stick or a Sanwa, which is kinda loose for shooters, but relatively standard for fighting games. A Seimitsu LS-32 is what’s common in arcade cabs for shmups in Japan. They have a stiffer spring and have less distance required to move the stick. A Seimitsu stick costs like 25 bucks, and is relatively easy to replace in the Mad Catz sticks, or HRAPs. Not so easy in the more generic Hori fighting sticks or EX2s.

        I personally like a Seimitsu stick for both fighters and shooters, but it’s all personal preference. Some people just like to replace or add a 2nd spring to a Sanwa stick(something pretty easy to do). I’d personally rather use a Saturn pad equivalent than some of the looser sticks out there that are made with Street Fighter in mind.

      • @Aoshi00: You can go ahead and shoot me an email. I’ll try and help you out a little bit on that front if you’d like.

        Also I’ll try and take pictures of the new stick I’m customizing in honor of Mushihime-sama Futari. I’ll have it ready in a couple of days.

        Yeah, a lot of that stuff seems to be behind region coding. I, personally, have always cared less as I have a console for both regions. It’s just how I work. As for Asian Versions of the games I only buy them when it’s a huge benefit. Blue Dragon was probably the best Asian Version in recent memory. Japanese and Korean voice tracks. English menu and subtitle options. Even a nifty little holofoil cover all well before a US release.

        • Aoshi00

          cool, I’ll shoot you an e-mail later. Thanks for the input guys. All this Seimitsu stick and Sanwa button business sound way over my head, I just wanted to enjoy the arcade like experience for the shmups, but modding sounds a little hardcore to me, I hope it’s as easy as changing the faceplate on the 360, lol. The thing is I have shmups on 360 and all other fighting games (SF4, SF2HDRemix, SC4, Blazblue) on the PS3 and the cheap Hori Fighting Stick 3 is okay..

          Yeah, some Asian version of games really are superior including multiple audio track and in-game text, not to mention cheaper.

          • mikanko

            Modding a Hori Real Arcade Pro is super easy as it’s just mostly unplugging and unscrewing things though. The cheaper hori sticks are a lot more work.

            Basically the stick in your PS3 fight stick is cheaper, but most similar to the Sanwa JLF stick, which is standard in fighting games. The range the stick has between the switches is further than sticks found in shooter cabinets, making it harder to do subtle light movements. The spring inside the stick is also looser, which is ill suited for tiny precise movements.

          • Aoshi00

            I see what you mean… so do people have two kinds of sticks, tighter for shmups and looser for fighters? What’s the difference btwn HRAP EX and the soon to come out EX-SE? I suppose the sticks are console specific too, and there is no simple adapter to play on both PS3 and 360 right? Sounds like people modding race cars or something..


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