Square Enix Can Automatically Convert DS Code To Wii

By Spencer . September 2, 2009 . 12:43pm


Final Fantasy Crystal Chronicles: Echoes of Time started out as a DS-only game. The Wii version came out because it was a painless process to bring Echoes of Time to the console.


“The DS version was the original source code, we made a system that automatically generated the Wii version,” Mitsuru Kamiyama, Director of Echoes of Time, said at a CEDEC panel, as reported by Gpara.


The Wii version actually uses the same data as the DS version, but handles it differently. Here’s an example of how the two systems render the models differently.


Square Enix’s Pollux Engine and “precious Wii / DS logo” have only been used for Echoes of Time so far. Gpara teases don’t be surprised if you see it again. Square Enix has a ton of DS games. Are there any you would want to play on the Wii?

  • wario4ever

    omg too may XD
    no really i don’t now what to choose?

  • thebanditking

    Is it just me or should they feel bad about actually being so open about this? The Wii is not a “graphical powerhouse” to begin with but porting DS games to it, and saying your going to do it more often, that sir is just sad. Everyone else has said it but until recently I did not want to admit it but I guess SquareSoft really did die in that merger T_T

    • lostinblue

      The problem is that SquareSoft didn’t die in that merger (Enix did :()

      • thebanditking

        Well then they both died and are run by Bobby Koticks Japanese brother, because the Square that made FF7 through 9 is nowhere to be found.

        • lostinblue

          FF7 and FF8 are overated. FF6 is where it’s at. (and I can’t bash FF9, but that was already a glimmer of hope on a failing Square-Enix)

          • thebanditking

            You know I keep hearing people say that, but it never fails to bring the qustion to mind “how can you tell me whats over rated?” I played 7 and 8 and found them to be some of the best RPG’s I have p[layed since Chrono Trigger. While I felt 9 was just decent (I never finished it) I wont say 9 was a bad game nor will I say that FF6 is better then 7 or 8, because thats my opinion. See when you (and many others) state that 7 and 8 are overrated you make it sound like fact rather then what it is, your opinion

          • lostinblue

            that’s a question too big to answer on a comments section of a website. But first of all… people that say that are stating their opinion, so I obviously won’t go against yours even if I seriously think both games are overated (and worse than that, I always felt FF8 was broken)

            To answer your question… FF7 wasn’t bad at all for what it was, yet another entry in the Final Fantasy series; even if it was a far cry from FF6 and FF4 it was still better than, say… FF5, certainly not a game to be ashamed of. The “grudge” most people have when saying it is overated is that they feel that was overblown and there were other RPG’s, or even more specifically other Final Fantasy that should hold that honor. Now, don’t get me wrong, I know FF7 at the time penetrated further than any RPG prior had done, much to do with how casual the PSone userbase was considered at first (meaning they were newbies and they were surprised by FF7 to no end) but for us, old timers, we can’t help but feel the honors aren’t deserved. But it ain’t a bad game, just overated, considering any game in that position tends to be, specially when people feel there are better games in the very same series.

            Final Fantasy VIII… Sorry I have no such good opinion of sorts, towards it. I still wouldn’t define it as a “horrible game” but I’d definitely rate it average; and sadly the beginning of the whole “style over substance” that I feel most Final Fantasies these days suffer from (specially FFX/FFX-2).

            Other than these points… it’ll always be a matter of opinion, and sometimes a matter of nostalgia even, so I don’t expect you to agree with me; but what I just said is still a fact for me.

          • thebanditking

            Well, we will have to agree to disagree then. Personally the only thing I did not like about 8 was the limit break system (who wants to be almost dead to use the best moves?) Im not sure how much of an old timer you are but have been playing for 20yrs (my first system was a Master system when I was 5) so if you have been playing even longer then I perhaps your nostalgia for the NES and SNES FF games factors in. For me RPGs come down to story telling and character development and there was just something about 7 and 8 that resonated with me, something I never found in the older FF titles. Though I will agree with you about Square post Enix merger, as I did not like FFX/X-2 nor do I like alot of stuff about 12 (though I do like the characters). So from one long time gamer to another I respect your opinion I just disagree with it, though I bet we do have somethings in common.

  • Why not a DS compilation for Wii? I’m sure the memory of DS games is so small, you can fit like 5-10 on a Wii disc, maybe more if you use dual-layer.

    One kind of game which would be a no-brainer to port: 2D games.

    Better? 3D games that use 2D sprites, like Blood of Bahamut.

    Cel-shaded games like DQ9 are also a great choice, becuase of the edge in the style.

    Hell, I’d LOVE Okamiden to do something like this, it looks lovely on the DS! :D

    The big issue though, is the stupid fake 16:9. You may as well play the game in 4:3. :/

    Here’s a lazy rip of SE’s DS games list from IGN:

    Nintendo DS
    A Private Lesson Just for You: Start Yoga with Tipness on your DS
    Chikyuu no Arukikata DS France
    Chikyuu no Arukikata DS Hawaii
    Chikyuu no Arukikata DS Italy
    Chikyuu no Arukikata DS New York
    Chikyuu no Arukikata DS Soul
    Chikyuu no Arukikata DS Taiwan
    Chikyuu no Arukikata DS Thailand
    Chikyuu no Arukikata DS: Great Britain
    Children of Mana
    Chrono Trigger
    Cross Treasures
    Dragon Quest Heroes: Rocket Slime
    Dragon Quest IV: Chapters of the Chosen
    Dragon Quest IX: Protectors of the Sky
    Dragon Quest Monsters: Joker
    Dragon Quest V: Hand of the Heavenly Bride
    Dragon Quest VI: Realms of Reverie
    Dragon Quest Wars
    Egg Monster Hero
    Everybody’s Zoo
    Final Fantasy Crystal Chronicles: Echoes of Time
    Final Fantasy Crystal Chronicles: Ring of Fates
    Final Fantasy Fables: Chocobo Tales
    Final Fantasy Fables: Chocobo Tales — The Witch, the Girl, and the Five Heroes
    Final Fantasy Fables: Cid and Chocobo’s Dungeon
    Final Fantasy III
    Final Fantasy IV
    Final Fantasy Tactics A2: Grimoire of the Rift
    Final Fantasy XII: Revenant Wings
    Front Mission
    Front Mission 2089: Border of Madness
    Hansaku DS Gardening Life
    Heroes of Mana
    Honki de Manabu: LEC de Goukaku DS Hishou Kentei 2-Kyuu/3-Kyuu
    Itadaki Street DS
    Jinsei 8-Ban 7000-Kai no Shokuji o Rakushi Kusuru: Oishiku Kiwameru Shokutsuu DS
    Kingdom Hearts 358/2 Days
    Kuroshitsuji: Phantom & Ghost
    Nanashi no Game
    Pass The LEC By Really Learning DS: The Japan Chamber of Commerce and Industry Bookkeeping Level 3
    Ping’s Wonderful Carnival
    Project GB [untitled]
    Sigma Harmonics
    Snoopy DS: Let’s Go Meet Snoopy and His Friends
    The World Ends with You
    Valkyrie Profile: Covenant of the Plume
    Wine no Hajimekata DS
    Won’t You Also Listen to Classical Music on Your DS

    • lostinblue

      A compilation wouldn’t be so bad actually, it would be the only plausibly respectable way of selling those.

  • I’ve got a kinda neat idea.

    Why not have SE make these Wii games into a series called the Pollux Series?

    Just to distinguish these games rom the others because of the nature of these games; being literal ports of their DS games.

    Just a thought.

    And do they force the second screen in the 4:3 display as well? :/

  • malek86

    Does that mean the Wii version is bound to be 4:3 only?

    And what about the second screen anyway?

  • QBasic

    I had better not see KH Days on the Wii. Or any other Kingdom Hearts game for that matter.

    • lostinblue

      No Kingdom Hearts 3?

      • QBasic

        HELL NO! Put that where it belongs: PS3, or nothing at all.

        • thebanditking

          I hear you on that one, Square better not go cheap on me with KH3. The other games were visiually stunning so should the next one, because sadly the Wii can not do graphics good enough to not look too similar to KH2.

          • lostinblue

            That’s a good thing, KH1 and 2 had that flat cartoony shading, I think going for a CGI look would just hinder it, not to mention that it wouldn’t be consistent with the previous games. I don’t think that’s being cheap, unless Square-Enix was ultra-cheap when putting Dragon Quest IX on DS? They just went for the biggest platform around; just like KH1 and KH2 could look a little better if they were on GC or Xbox 1… But they were on PS2 for good reason.

            That said, I don’t give a damn, I don’t like kingdom hearts

          • thebanditking

            Why would KH3 being on an HD console automatically dictate it’s graphical style? Tales of Vesperia and Eternal Sonata are both on HD systems and they look pretty fantastic from where I sit. So I am pretty sure KH3 could sport a softer look to compliment the earlier game while still taking advantage of a higher screen resolution. Also sure the Wii sells well but its been proven that its not the best destination for most of its “core” titles, so console sales numbers dont mean much.As for DQ9 I do consider it to be less of a title because of its platform. Especially when you consider where the series was going with DQ8. Its all about progress and there was no progress to DQ9 because from what I know about it its even more stripped down the some of the earliest DQ games were, and has too much focus on the multiplayer aspect and not enough on story and character development.

          • lostinblue

            Because the FMV’s are already CGI for Kingdom Hearts, I can’t see them going for the flat shaded appearance that would put them “too” in line with the PS2 versions, which is not a problem, but just saying.

            As for DQ9… I think all of that was made out of they own decision, not limitations. The game was really ambitious, If it was stripped down in any way (other than graphics) I gotta say it was most likely intentional.

        • lostinblue

          I’m rooting for it to be a Wii game then. just for the lulz and horror.

          No, really.

  • lostinblue



    If Square-Enix wanted to do this like they “should” then they should give the Wii version of the game as a download (most DS games don’t cap the Wiiware 40 MB limit) so people who purchased the game could play it on Wii (kinda like GB player on GC)

    But selling them on stores? I’ll be dammed!

  • Advent_Andaryu

    I don’t know why anyone would oppose this, I’d love to play KH: 358/2 days and the new Okami sequel on my Wii.

    I know the graphics suffer, but seriously people, it’s not about the graphics.

    • Pichi

      I support this idea, as many don’t want to play handheld games due to a small screen and such. Making them playable on a TV would help those that would ignore handheld games to buy them and play how they like it.

    • QBasic

      What a bullshit argument. In this day and age, if someone buys a $50 game, it should at least LOOK like a $50 game.

      Say what you want, but graphics are just as important as any other aspect of a game. If your train of logic was present in developer meetings, then games wouldn’t evolve whatsoever.

      • What does a $50 game look like, anyway?

        I mean, I have recently-purchased PS2/PSP/DS games that are more expensive than some of the PS3 games I’ve bought, so…

        Anyway, if game developers stopped trying to evolve how games look right now and focused entirely on making them more fun, I can’t say that I would complain at all.

        • QBasic

          Did I ever said they need to focus exclusively on how they look? For games to evolve, they need to strike the right balance between all the aspects. Graphics are no exception.

          That’s why the best games are the ones that have the most effort put into virtually every aspect. Shadow of the Colossus. Metal Gear Solid 4. Kingdom Hearts 358/2 Days. Dissidia Final Fantasy. Gears of War. Super Paper Mario.

          Every one of those games are exclusive to any certain platform. They don’t really skimp out on anything. They each push their respective platform in graphics, AND many other things.

          “$50 game” is just a metaphor; a figure of speech that stands for a game that had equal effort and work dispersed throughout all of it’s technical aspects and areas.

          • ShinNoKami

            Dissidia? Effort put into EVERY aspect?

            Sure. What part of “Let’s chuck a bunch of famous hawt bishonen characters in one game and make em duke it out with each other/their arch nemeses so we can make a bajillion bucks seeing as it worked so well with Super Smash Brothers” seems like an effort to make a game with a decent plot?

          • QBasic

            First off, this thread is a personal soap box for you to preach your posturing and bullshit with you fanboy rages. But, regardless of your nonsense, I’ll just go with the flow and pretend your comment is an attempt at a valid argument: Plot isn’t an aspect; it’s a concept. Stories are too broad and vast to be boiled down to something like that. Graphics are strictly visual. Sound is strictly audible. Gameplay is strictly interactivity. Storytelling, on the other hand is thrown about virtually everywhere. It can be told visually without a sound or word. It can be throw into the gameplay as seen in Bioshock. And of course, cutscenes mesh both visual and sound.

            A game can have a crap story, yet can easily trump the competition because of it’s aspects.

            Now, let’s imagine it IS an aspect: There’s also the weighted factor; think of it has a bar graph chart. While it may have a weak story…can you honestly say it doesn’t excel in the other categories? Only if you’re a complete and total retard…

          • QBasic

            Damn typo. Meant to say “First off, this thread *ISN’T* a personal soap box for you to preach your posturing and bullshit with your fanboy rages.”

          • Pichi

            I was thinking more in the lines of an accessory that would make it so that you can play DS games on a TV.

          • QBasic

            No current DS system has that kind of port on it…

            Besides…2 screens. The only logical way it’d work is if you hook up to two TVs… Split screen would look like crap, anyways.

          • Joanna

            you know some of us think the best games are from the SNES era, and what does that tell you? Graphical effects that actually improve enjoyment peaked during SNES times, everything after is just making it look shiny without really enhancing the game. Of course, you’ll just say this is all opinion, and it’s true, but the same can be said of you. I just wanted to point out that graphics do count, but they have seem to hint a dead end. Most of the really wonderful games aren’t games where graphics can be praised (art direction on the other hand can be praised). Chrono Trigger and TWEWY are both very beautiful games, but graphically they aren’t so good. Art direction was top notch for TWEWY and that’s what counts, the graphics aren’t up to par, they could be a lot better for both games, but they are not. It seems to me like you are mixing art direction with graphics. The two are not the same. Art direction can be done well with mediocre graphics, and art direction can suck while graphics can be all nice and shiny (Organization XIII’s art direction sucks, but the graphics rendering them do not). So simply put, I think graphics are the lowest aspect of game design. Gameplay, music, art direction, sound, mood, and story; all these have to be top notch for a really good game (RPG in particular, other genres it varies), graphics just give the game a nice coat and add a little extra mooph, but they are not really necessary. I’ve played plenty of graphically inferior games, where as long as the majority of those factors were done well, the game was very enjoyable without having to look really good. Yes, graphics cannot be total crap, I agree, but minimalist graphics(SNES era) can be just as good as PS3 3D graphics, so long as the graphic level that is utilized is utilized well. /rant ^^;;;

      • jarrodand

        So… what if they’re $20-30? Even EoT Wii wasn’t $50.

        • QBasic

          Apparently reading comprehension isn’t your strong suit…

          • jarrodand

            Apparently diversionary ad-hocs are yours though…

  • Is it possible for SE to license out the Pollux Engine? As I said, I highly support the idea of Okamiden on Wii, hell it’s probably one of the Third-Party DS games I now want on Wii the most! XD

    After looking at some EoT Wii shots, it seems that they do some enhancements, like texture filtering (fixing the square textures, thank god), that’s the only thing I notice right away.

    I wish Okamiden was a DSi-exclusive, because then it can look even better with the higher RAM and Clock Speed was it?

    Does EoT Wii run in 60 frames by chance? That’d be an awesome enhancement too. Push the hell out of the DS game at say… 20-30 frames per second (the lower the framerate, the better the core graphics IIRC), and make it 60 on the Wii. Just a thought. :P

  • thaKingRocka

    i think chrono trigger deserves to be played on every platform. why not automatically convert CT DS for wii?

    • QBasic

      Ok. That……….I have to agree with. :3

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