<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Nanashi no Game: Me: Open Your Eyes</title> <atom:link href="http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: matty</title><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/comment-page-1/#comment-616478</link> <dc:creator>matty</dc:creator> <pubDate>Thu, 10 Sep 2009 11:51:18 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46477#comment-616478</guid> <description>Yeah, it&#039;s on the first path, iirc. &lt;br&gt;I was stumped at first, then I went back and heard/read the clue.</description> <content:encoded><![CDATA[<p>Yeah, it&#39;s on the first path, iirc. <br />I was stumped at first, then I went back and heard/read the clue.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/comment-page-1/#comment-616477</link> <dc:creator>Spencer</dc:creator> <pubDate>Thu, 10 Sep 2009 07:50:46 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46477#comment-616477</guid> <description>I think I know which riddle you&#039;re getting at. It&#039;s early on isn&#039;t it and has a chilling solution?</description> <content:encoded><![CDATA[<p>I think I know which riddle you&#39;re getting at. It&#39;s early on isn&#39;t it and has a chilling solution?</p> ]]></content:encoded> </item> <item><title>By: matty</title><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/comment-page-1/#comment-579770</link> <dc:creator>matty</dc:creator> <pubDate>Thu, 10 Sep 2009 04:51:18 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46477#comment-579770</guid> <description>Yeah, it&#039;s on the first path, iirc. &lt;br&gt;I was stumped at first, then I went back and heard/read the clue.</description> <content:encoded><![CDATA[<p>Yeah, it&#39;s on the first path, iirc. <br />I was stumped at first, then I went back and heard/read the clue.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/comment-page-1/#comment-579759</link> <dc:creator>Spencer</dc:creator> <pubDate>Thu, 10 Sep 2009 00:50:46 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46477#comment-579759</guid> <description>I think I know which riddle you&#039;re getting at. It&#039;s early on isn&#039;t it and has a chilling solution?</description> <content:encoded><![CDATA[<p>I think I know which riddle you&#39;re getting at. It&#39;s early on isn&#39;t it and has a chilling solution?</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/comment-page-1/#comment-579688</link> <dc:creator>MadMirko</dc:creator> <pubDate>Wed, 09 Sep 2009 13:54:24 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46477#comment-579688</guid> <description>Sure, but the Nanashis look like they might fit a say 20MB limit. That would be half of the WiiWare limit, which seems a good guess as the Wii has twice the internal memory.&lt;br&gt;&lt;br&gt;On the other hand, the Wii limit was created before there was a storage solution, so they might be redefined after SD card streaming is available.</description> <content:encoded><![CDATA[<p>Sure, but the Nanashis look like they might fit a say 20MB limit. That would be half of the WiiWare limit, which seems a good guess as the Wii has twice the internal memory.</p><p>On the other hand, the Wii limit was created before there was a storage solution, so they might be redefined after SD card streaming is available.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/comment-page-1/#comment-579681</link> <dc:creator>Ishaan</dc:creator> <pubDate>Wed, 09 Sep 2009 10:39:58 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46477#comment-579681</guid> <description>I haven&#039;t heard of any Square-developed games that were published by somebody else in recent times -- I could be wrong though. &lt;br&gt;&lt;br&gt;I wish I could say but I honestly have no idea how they&#039;d feel about someone else trying to localize these. If I were to be optimistic, I&#039;d say these will eventually get picked up toward the end of the DS lifecycle -- whenever THAT happens -- like a lot of PS2 games. :/</description> <content:encoded><![CDATA[<p>I haven&#39;t heard of any Square-developed games that were published by somebody else in recent times &#8212; I could be wrong though.</p><p>I wish I could say but I honestly have no idea how they&#39;d feel about someone else trying to localize these. If I were to be optimistic, I&#39;d say these will eventually get picked up toward the end of the DS lifecycle &#8212; whenever THAT happens &#8212; like a lot of PS2 games. :/</p> ]]></content:encoded> </item> <item><title>By: matty</title><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/comment-page-1/#comment-579679</link> <dc:creator>matty</dc:creator> <pubDate>Wed, 09 Sep 2009 10:26:21 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46477#comment-579679</guid> <description>Just finished Me. It&#039;s a real nice fallow up to the first game, which is one of my nearest and dearest games on the DS. The cheap scares worked on me and to be honest I didn&#039;t think Me was gonna freak me out like the first game did, but lo and behold, there was a grand finale that made up for that and it looked beautifully freaky!&lt;br&gt;I have to say though, Me had the same flaw as the first one did; too short. Way too short. However, the platformer kind of makes up for that. I&#039;m going to be busy collecting all the levels (and beating them, oy ve).&lt;br&gt;Another aspect was that the ghost chases doesn&#039;t make you do these crazy patterns when they chased you like they did in the first game, which was a relief for me gameplay-wise but it would have added a lot to the suspense - something horror games always need, but give and take.&lt;br&gt;Also, for those interested in importing NnG: Me, I&#039;d say it&#039;s import friendly for the most part, but there are about two puzzles that might give you trouble; one where you have to input four Japanese characters and a riddle. Refer to a guide (ie GameFaqs) if you can&#039;t read Japanese otherwise you&#039;ll be stuck for a while. Really creepy once you solve it!</description> <content:encoded><![CDATA[<p>Just finished Me. It&#39;s a real nice fallow up to the first game, which is one of my nearest and dearest games on the DS. The cheap scares worked on me and to be honest I didn&#39;t think Me was gonna freak me out like the first game did, but lo and behold, there was a grand finale that made up for that and it looked beautifully freaky!<br />I have to say though, Me had the same flaw as the first one did; too short. Way too short. However, the platformer kind of makes up for that. I&#39;m going to be busy collecting all the levels (and beating them, oy ve).<br />Another aspect was that the ghost chases doesn&#39;t make you do these crazy patterns when they chased you like they did in the first game, which was a relief for me gameplay-wise but it would have added a lot to the suspense &#8211; something horror games always need, but give and take.<br />Also, for those interested in importing NnG: Me, I&#39;d say it&#39;s import friendly for the most part, but there are about two puzzles that might give you trouble; one where you have to input four Japanese characters and a riddle. Refer to a guide (ie GameFaqs) if you can&#39;t read Japanese otherwise you&#39;ll be stuck for a while. Really creepy once you solve it!</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/comment-page-1/#comment-579678</link> <dc:creator>Ishaan</dc:creator> <pubDate>Wed, 09 Sep 2009 10:23:48 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46477#comment-579678</guid> <description>While it hasn&#039;t been stated officially, I bet you there&#039;s a limit on DSiWare filesizes. :(</description> <content:encoded><![CDATA[<p>While it hasn&#39;t been stated officially, I bet you there&#39;s a limit on DSiWare filesizes. :(</p> ]]></content:encoded> </item> <item><title>By: matty</title><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/comment-page-1/#comment-579676</link> <dc:creator>matty</dc:creator> <pubDate>Wed, 09 Sep 2009 10:04:17 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46477#comment-579676</guid> <description>I mentioned it a couple times on their forums.&lt;br&gt;Not sure how S-E will take to a publisher seeking out this particular game. Do you think they would have reservations? I read the first game sold quickly, but then I heard that there weren&#039;t that many copies shipped out at launch in the first place.</description> <content:encoded><![CDATA[<p>I mentioned it a couple times on their forums.<br />Not sure how S-E will take to a publisher seeking out this particular game. Do you think they would have reservations? I read the first game sold quickly, but then I heard that there weren&#39;t that many copies shipped out at launch in the first place.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/comment-page-1/#comment-579674</link> <dc:creator>MadMirko</dc:creator> <pubDate>Wed, 09 Sep 2009 08:33:55 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46477#comment-579674</guid> <description>That&#039;s really great. I wonder if it would be possible to release them (this and the prequel) via DSiWare should Square Enix decide they&#039;re not worth a physical release in the West.&lt;br&gt;&lt;br&gt;I guess the SD card streaming will not just apply to Wii, so storage shouldn&#039;t be a big deal.</description> <content:encoded><![CDATA[<p>That&#39;s really great. I wonder if it would be possible to release them (this and the prequel) via DSiWare should Square Enix decide they&#39;re not worth a physical release in the West.</p><p>I guess the SD card streaming will not just apply to Wii, so storage shouldn&#39;t be a big deal.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/comment-page-1/#comment-579671</link> <dc:creator>Ishaan</dc:creator> <pubDate>Wed, 09 Sep 2009 03:10:25 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46477#comment-579671</guid> <description>Damn it, someone needs to pick these up for localization. Hmm...Aksys published Theresia in the U.S. The Nanashi games seem to be a little more high profile than that...</description> <content:encoded><![CDATA[<p>Damn it, someone needs to pick these up for localization. Hmm&#8230;Aksys published Theresia in the U.S. The Nanashi games seem to be a little more high profile than that&#8230;</p> ]]></content:encoded> </item> <item><title>By: Scypher</title><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/comment-page-1/#comment-579667</link> <dc:creator>Scypher</dc:creator> <pubDate>Tue, 08 Sep 2009 23:59:09 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46477#comment-579667</guid> <description>I&#039;ve been fascinated with the Nanashi no Game titles since I heard of them, for their novel approach to horror. Common theory was that you just couldn&#039;t make an immersive horror game on a handheld because the interface gets in the way - it takes up less of your attention than a big screen TV with a stereo system, and you even see your own hands while playing - how do you put yourself in the shoes of a character that&#039;s scared half to death like in your typical horror games?&lt;br&gt;&lt;br&gt;Apparently, Square Enix&#039;s approach was to make the interface - the DS - a source of immersion instead of an obstacle to one, by attaching meaning to that handheld kinda self-awareness. Pretty clever design if you ask me. I&#039;d love to actually play these games myself to see if the rest of it holds up, of course. And it&#039;s totally disappointing that there have been no plans to localize them.</description> <content:encoded><![CDATA[<p>I&#39;ve been fascinated with the Nanashi no Game titles since I heard of them, for their novel approach to horror. Common theory was that you just couldn&#39;t make an immersive horror game on a handheld because the interface gets in the way &#8211; it takes up less of your attention than a big screen TV with a stereo system, and you even see your own hands while playing &#8211; how do you put yourself in the shoes of a character that&#39;s scared half to death like in your typical horror games?</p><p>Apparently, Square Enix&#39;s approach was to make the interface &#8211; the DS &#8211; a source of immersion instead of an obstacle to one, by attaching meaning to that handheld kinda self-awareness. Pretty clever design if you ask me. I&#39;d love to actually play these games myself to see if the rest of it holds up, of course. And it&#39;s totally disappointing that there have been no plans to localize them.</p> ]]></content:encoded> </item> <item><title>By: Dasuzero</title><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/comment-page-1/#comment-579666</link> <dc:creator>Dasuzero</dc:creator> <pubDate>Tue, 08 Sep 2009 23:38:18 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46477#comment-579666</guid> <description>Now the game just sounds silly :</description> <content:encoded><![CDATA[<p>Now the game just sounds silly :</p> ]]></content:encoded> </item> <item><title>By: kurokotetsu</title><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/comment-page-1/#comment-579664</link> <dc:creator>kurokotetsu</dc:creator> <pubDate>Tue, 08 Sep 2009 22:45:49 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46477#comment-579664</guid> <description>Interesting. I hope ir gets localized, but doubt it will. It seems a strange mix of genres in a creepy way.</description> <content:encoded><![CDATA[<p>Interesting. I hope ir gets localized, but doubt it will. It seems a strange mix of genres in a creepy way.</p> ]]></content:encoded> </item> <item><title>By: diverse</title><link>http://www.siliconera.com/2009/09/08/nanashi-no-game-me-open-your-eyes/comment-page-1/#comment-579654</link> <dc:creator>diverse</dc:creator> <pubDate>Tue, 08 Sep 2009 20:10:06 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=46477#comment-579654</guid> <description>This sounds awesome. It&#039;s like SE&#039;s take on Yume Nikki. I really hope it makes it stateside, though the first one never made it so it&#039;s doubtful...</description> <content:encoded><![CDATA[<p>This sounds awesome. It&#39;s like SE&#39;s take on Yume Nikki. I really hope it makes it stateside, though the first one never made it so it&#39;s doubtful&#8230;</p> ]]></content:encoded> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using memcached
Page Caching using memcached (User agent is rejected)
Database Caching 1/21 queries in 0.076 seconds using memcached
Object Caching 636/640 objects using memcached
Content Delivery Network via storage.siliconera.com

Served from: www.siliconera.com @ 2012-02-11 15:28:05 -->
