Madworld Splattering Its Way Into Japan Without Sega

By Spencer . September 11, 2009 . 11:00am

image When Sega announced Madworld it was only for North America and Europe. Sticking to their plan, Sega only released the ultraviolent Wii game in those regions. Infinite Space which came out in July was Japan’s introduction to PlatinumGames.


But, Madworld found a way back to Japan. Sega just isn’t as involved with its release. Spike picked up the publishing rights to Madworld. In addition to developing Kenka Bancho: Badass Rumble, Spike releases a lot of Western titles like Bioshock and Call of Duty 3. Spike doesn’t shy away from publishing CERO Z rated games either and Madworld is very likely to be for adults only in Japan.


Madworld will finally come out in Japan this winter.

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  • ElTopo

    Kinda funny.
    Alus is to United States as
    Spike is to Nippon eh?

    Will it have green or blue blood?

    • Black blood would blend in with the graphics.

      • It would… blend in a little too much. Then you can’t tell anything apart.

    • lostinblue

      Actually… Blue blood exists in Madworld, in the later levels of the game (and with a reason) if they were to change the red blood color… they’d have to change it to other color than blue.

      • ElTopo

        How do you feel about mauve?

        • lostinblue

          It’s fine for me, as long as it is the developers intention and not some kind of massive compromise to their vision.

    • Aoshi00

      Was going to say the same thing, but then Kill Bill in Jpn was uncensored.. working in opposite ways.

      Only played a couple of stages, pretty funny at first, but the game got really repetitive for me after a while.

  • thaKingRocka

    i wish america weren’t so uptight about the AO rating. i think GTA deserves it, and i would be very happy if it were to get it because then Rockstar could do whatever the hell they wanted to do without worrying about hot coffee protests and the like.

    as for madworld, i just started it last night, and i was pretty disappointed in it. the normal combos aren’t very fun to pull off. everything cool is focused on grabbing guys and killing them with the environment. it slows things down quite a bit. with such a simple premise, i never imagined that i’d have a timed stage and, at times, i found myself wondering where to go next. i expected to just move forward and smack the crap out of everyone. oh yeah, there is excessive waggle.

    the color palette is great in stills, but to visually parse the onscreen info was, at times, a bit confusing. it doesn’t help that the game doesn’t have progressive scan support, and in only an hour of play, the announcers were getting repetitive.

    kudos to spike. i’m glad to see that they’re making an effort to help keep japan’s gaming options diverse, but this game won’t make any waves. file it next to call of duty 3 in the “thanks, but no thanks” folder.

  • Kuza21

    Madworld was a pretty good game, but I don’t think it’ll sell Japan at all.

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