Project Natal Demoed On Japanese Morning Show

By Spencer . September 23, 2009 . 7:10am

Morning news magazine Mezamashi TV got a pre-Tokyo Game Show look at Project Natal. Watch Fuji TV announcer Yoko Shono play a game of Ricochet with Kudo Tsunoda and try the controller free racing demo Microsoft brought to E3.


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  • matey007

    rubbish crap u need a big room for natal

  • maxchain

    It still looks kinda iffy, but they’ve still got plenty of time to tighten it up–we’ll see what they can do. Also, I’d free race Yoko Shono’s demo, if you know what I mean!

  • thebanditking

    Well, I am not buying one of these. Nintendo did the motion thing this time around (which I am no fan of) and I agree with the big N and Sony on this you need an actual controller to hold. This Natal thing just seems dumb to me, like your 5yrs old again playing pretend, without a physical device for tactile feedback it makes you feel even stupider to swing your arms around (Eye Toy anyone). Besides I already have one sensor bar in front of my TV and this one looks too bulky.

    • Aoshi00

      I’m interested in what it can do, and I can imagine this being very fun to play w/ friends, just goofing around. But the thing is you need a lot of open space to kick freely and all. Also for games that need more precise control, it could probably cause lots of frustration, like the driving game, I couldn’t even play Mario Kart Wii w/ the stupid wheel, at least not play it well. So I wonder if they would only do casual games or apply to hardcore games, I’m guess it’s the former.

      I thought flipping thru the Netflix menu was kind of cool and futuristic though, like Tom Cruise in Minority Report.

      • CleruTesh

        Don’t assume that motion control is automatically imprecise. I have been having a blast with Wii Sports Resort, and am amazed at the Wiimotionplus improvement. Just as Nintendo learned from their mistakes, I think Sony and Microsoft will as well. It’s just like polygons. I hated polygons in the PS1 days, cos I found them to be uglier than sprites. But polygons have come into their own, and are much prettier now. Motion control is still essentially in it’s infancy, but it’s going to keep getting better.

        • Aoshi00

          Yeah, that’s why I said I’m still interested despite my skepticism. On one hand, we could be going into a future where you actually do all those karate moves in virtual reality, you know like how Scarlet Johansson kicked Ewan McGreggor’s butt in “The Island” or Tom Cruise swiveling the menus in thin air in Minority Report, it’s cool. But so far I didn’t like Mario Kart Wii w/ the wheel, or tilting the sixaxis in Heavenly Sword to drive an arrow into some guy’s head. Sure, it felt satisfactory and refreshing, but it was harder to be spot on. But like you said, there’s lots of room for improvement. I’m not entirely dismissing Natal at all, just need to see what they would come up w/. It’s just hard to imagine how action assigned to so many buttons would easily translate into intuitive motion you know.

          Haven’t tried Wii Sports Resort yet so I can’t say, and I hope they would bring it to other new Wii games soon, other than just this demo.

      • ElTopo

        Yeah but its no more practical then a damn controller, who wants to make gestures when you can just click a d-pad? This has basically already been done, remember Eyetoy? It’s just a more advanced version of the same crap imo. Your going to look dumb playing it, its gonna support a bunch of crap mini games and party games, and its gonna be a lot simpler to just use a damn controller for anything else that isn’t the aforementioned rubbish.

      • thebanditking

        I hear you on the Wii wheel thing, Mario Kart is unplayable with that thing. As for Natal I don’t care waht they do with it or put on it, MS will never sell me on it. I bought into the Eye Toy hype on PS2 and this thing while more advanced will fall victim to the same problems. Not good for small rooms, controls will never be equal to an actual input device, and no application in a real game. Though I do expect a bunch of games being “enhanced” by it. Things like you mentioned moving in menus or small item interaction but overall this is not capable of repacing the controller.

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