New Super Mario Bros. Wii Demo Play Only Shows How To Beat Levels

By Spencer . October 1, 2009 . 4:48pm

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Nintendo of Europe updated their New Super Mario Bros. page and spilled details on “demo play.” Contrary to what was said in a Miyamoto interview, demo play won’t beat a level for you.

 

Here’s an excerpt from NOE’s product page. Note the bolded section, emphasized by us.

 

New Super Mario Bros. Wii is also the first Nintendo game to feature a dynamic help system, which allows you to access a mode showing how a level can be completed if you are stuck. The best thing about this mode is that you are free to jump into the action you’re watching on screen at any time!

 

So, instead of the game beating a level while you grab a snack, it shows you what moves to make and you can mimic what happens on the screen.


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  • http://myanimelist.net/profile/Kuronoa Kuronoa

    A few of us here stated that was the case all along. I’m assuming there’s two actions upon using this feature:
    1. Start where you left off yourself (as in unpause the game if Demo play is via pause screen)
    2. Jump in where you stop the video

    I don’t mind it, though I still don’t think this game needs it unless it really is harder than the DS game.

  • Guest

    wow implementing this would make the game too easy and boring. no thanks. the thing is that if people start liking this help thing, they might put this crap on mario galaxy2. people need to die and gameover on games to adapt and improve.

    • http://myanimelist.net/profile/Kuronoa Kuronoa

      It wouldn’t be easy and boring if you don’t use it. It’s optional. It’s the gamer’s own fault if they cannot enjoy it because they overuse the feature.
      They way Nintendo did it is a bit much but hey, hopefully the don’t pull punches with difficulty but I doubt it.

      • Ereek

        This is true. When I was much younger playing certain NES Mario levels I simply got frustrated and had to turn the console off. The same can be said of Sonic and, later on, Rocket Knight. I think something like this might help the younger players get more out of their games. They love the games and want to continue, but they simply might be too frustrated.

        • Joanna

          I had the same experiences. The frustration actually drove me away from games. I stopped playing for a good couple of years until I was 12 and discovered pokemon.

          I think these tutorials are a good idea. I’m with Kuronoa, I always assumed and believed it would be a tutorial without the game actually doing anything for you. I don’t understand the amount of backlash this gets. If you don’t like it, don’t use it. But let other more inexperienced players have the option of this additional help.

  • malek86

    Modern Nintendo games don’t really need this kind of walkthrough anyway.

    Also:

    “The best thing about this mode is that you are free to jump into the action you’re watching on screen at any time!”

    What if i jump in at the very end, so the level is basically complete and I don’t have to do anything else?

    • Joanna

      I understood this as meaning you can stop the tutorial at any time (so you don’t have to view the whole thing) and jump back into the action (as in playing again). Of course I see what you are worried about, the way the sentence is worded can imply something else, but taking the interview as a whole, I think my interpretation makes more sense.

      • malek86

        “Worried” is not the right word here. I mean, it’s not like they are forcing me to use it. I’m just curios to see how exactly this will work.

      • http://www.siliconera.com Spencer

        This is how I read it too. After watching the tutorial you can jump back into the game or perhaps watch a tutorial player (ghost?) on screen and play along with it, attempting to mimic the tutorial ghost moves.

        After writing this people seem to have been reading the quote in a different way, like you can jump in at the end of a level.

  • http://www.jarednewman.com/ Jared Newman

    I think this is a misread of NOE’s ad copy. It’s definitely not clear from the language that you can’t simply pick up from wherever Demo Play leaves off. Given that we can’t tell for sure, I’m inclined to believe that Miyamoto knew what he was talking about.

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