About Sakura Note’s Monochrome Battle System

By Laura . October 16, 2009 . 12:07pm

image The battle system of Sakura Note is reminiscent of the way a child views the world through black and white.

 

The A button represents the “courageous” action, which in the case of a battle would be attack. The B button represents the opposite – in this case, evasion. You don’t get damaged, but the number of tears you get after you defeat the enemy, shown in a cyan bar at the top of the screen, decreases.

 

When I say “in the case of a battle,” it means that these controls are reflected outside of battle. For example, you can do the “right” action with A when someone requests you to do something, causing you to actually do the action, or you can press B and kick the person.

 

Simple, yet effective. That seems to be the theme Marvelous was aiming for: a game that reflects the way a child sees the world.


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  • Code

    Even as an adult (debatable) I still kick people.

    • MadMirko

      I can confirm that that is the proper way to deal with them. High five?

    • http://several-hours-into-the-game.blogspot.com/ Nika

      Except that most of my kicks have become verbal, but yes.
      It hits harder than when I was a child, too.

  • Soma

    This seems quite interesting.
    Having a game that depicts the way a child sees the world seems like a veritable challenge. Definitely a game that I will want to play.

  • Aoshi00

    Call me shallow, but I’m only interested in the Uematsu music, how’s the tunes? Last game w/ Uematsu I totally fell in love w/ was “Anata wo Yurusanai”, to be fair, lots of other musicians contributed to the soundtrack, but somehow it’s a very consistent style.

    When Nintendo puts out these TV spots w/ cute actresses that go, “look I’m so klutzy and I can play this too w/ 2 btns too”, that kind of makes one think twice… Wait, I was just looking up reviews, and realize this game isn’t even out yet :(..

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