Roll Your Eyes At These Castlevania: The Adventure ReBirth Screens

By Spencer . October 27, 2009 . 7:50am

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Castlevania: The Adventure had tons of giant eyeballs, which were more of a nuisance than a threat. Without a whip upgrade Christopher Belmont had to kneel down to hit them or jump over them. The eyeballs never tried to attack, they just spawned endlessly and casually rolled on the screen.

 

Castlevania: The Adventure ReBirth wouldn’t be a remake of Castlevania: The Adventure without them and it looks like there are even more eyeballs than before. Other changes include new enemies, arranged background music, and sub-weapons.

 

The game is out today in Japan for 1,000 Wii Points and is scheduled for a US release soon.

 

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  • DudeOnly

    Even though i love Castlevania i think im going to skip this

    • malek86

      Yeah, me too. I’ve looked some videos on Youtube and it doesn’t click with me. Can’t really understand why, it just doesn’t.

  • ElTopo

    Its a remake of a terrible game in the franchise…does it even improve on the original?

  • http://www.siliconera.com/ Ishaan

    Wow. There’s a time and place to use polygons instead of sprites. When you’re limited to 40MB of space and need to output to a 25″+ television, it’s one of those times. :/

    • http://denpanosekai.blogspot.com denpanosekai

      Who or what are you replying to?

  • http://midre.blogspot.com cbjones

    I would roll my eyes, but I don’t want them to fall out, and end up in a lack luster game like The Adventure.

  • MadMirko

    Wow, Siliconera has become a different place. :/

    • kylehyde

      I agree, I mean the game looks great, I saw the videos and I like what I saw, a nice combination of IGA’s school with the old school (no douple jumps, no back-dash, no slide, no magic, just you and your whip, like a pure castlevania), and for me that’s pure epic win.

      • malek86

        They put in direction-changing jumps like in Chronicles. It’s not pure Castlevania. And why does the whip fire energy blasts?

        • kylehyde

          Because that was part of the original game (castlevania: the adventure). And why you ask about that, after all you plan to skip this, then why you don’t skip the articles about the game too if you don’t care at all.

          • malek86

            I skip about 90% of the games I say I take an interest in, either because I get something else or because they end up not convincing me. That doesn’t mean I can’t try and know more of them.

        • http://honorless.net honorless

          No Rebirth game has been an exact copy of the older franchises it extends, IIRC. This isn’t actually a straight remake of Adventures, or any other Castlevania if I’ve read impressions correctly. More like a complete reimagining.

          Anyway, after you beat it once in normal mode, there’s supposedly a toggle for the Classicvania jump in the options.

    • http://twitter.com/ECMIM ECM

      Yeah, I’m somewhat surprised as well–have these people even played (and enjoyed) Gradius and Contra ReBirth???

    • http://www.siliconera.com/ Ishaan

      Don’t worry, I’m not hating on it. I just don’t think this and Contra Rebirth look very nice on larger TVs because of the filesize restriction. It really does get quite noticeable. It’s not quite like a SNES game…those tend to look a lot sharper, whereas Contra Rebirth looked blurry for some reason. Maybe it’s the colour palette they used?

      For some perspective, I own and love both Contra IV and Order of Ecclesia, so I’m not trying to be a troll.

      • http://honorless.net honorless

        Somebody posted about a similar problem in the NeoGAF thread about this game. I’d post a real link but it’ll throw my comment into moderation limbo:

        neogaf.com/forum/showpost.php?p=18224130&postcount=926

        Short story even shorter, setting your Wii to display in 4:3 and your TV to display in 16:9 is supposed to yield a pixel-sharp picture for MM9 and the Rebirth games. Something having to do with the anamorphic scaling screws it up otherwise.

        I can’t test it myself, but let us know if that works for you, Ishaan~

        • http://www.siliconera.com Spencer

          You can post links again! :) We put that back in even though it attracts spammers since it’s useful.

        • http://www.siliconera.com/ Ishaan

          My TV isn’t widescreen though. Is this supposed to work even on standard-def televisions? :o

          • http://honorless.net honorless

            I think you might be SOL unfortunately :(
            Totally hypothesizing here, but your blurriness may have an entirely separate cause — filtering/scaling from 480p to 480i. IIRC, WiiWare doesn’t output 240p (NES/SNES resolution) like Virtual Console does.

          • http://www.siliconera.com/ Ishaan

            That explains it. :(

            Thanks for the suggestion though! :)

          • MadMirko

            It would only affect you if your Wii was set to 16:9. There is a net loss of horizontal resolution when you display a 4:3 picture with the console set to 16:9.

            On the other hand, there are other factors that can make your picture blurry, like picture processing filters (if you have a “smart” TV). I can’t speak for this one, but games like Megaman and Contra ReBirth have no blur for me, on neither of my Bravias (one is 32″ the other 40″). I can easily make it blurry, though, by setting the Wii to 16:9 and / or choosing one of the picture presets (“Brilliant”, “Animation”, “Cinema”, etc.) on the TV.

            What bugged me originally was the mindless comments from people who haven’t played the game. Or those who think sprites are inherently more blurry than a polygon. ;-P

          • http://www.siliconera.com/ Ishaan

            I should clarify that bit. I think polygons make it easier to make a game look good on large TVs than sprites. When I said that, I meant creating something like Bionic Commando was less time-consuming and more efficient than, say, Muramasa, and from a production standpoint, might have had a positive effect on the Rebirth games.

  • Advent_Andaryu

    I don’t see the problem, it looks much better then the original. I believe Konami is going back to their roots, which is a good thing! But I don’t understand why they chose this game to remake…

    Regardless, a new 2D Castlevania makes me happy. I’m sure it won’t even come close to Order or Ecclesia, but I’ve been craving some whip action lately.

  • http://twitter.com/ECMIM ECM

    This should allay any gameplay fears (those that are bemoaning the graphics, well, get over it):

    http://tinycartridge.com/post/224978277/castlevania-the-adventure-rebirth-stage-1-now?dsq=21130243#comment-21130243

    • EvilAkito

      Awesome. Looks like my kind of Castlevania game! Though I’m not sure I agree with their decision to use the stage one music from Bloodlines. I rather liked Castlevania Adventure’s stage one theme.

    • Aoshi00

      Looks and sounds beautiful to me. Need to get this and Contra Rebirth, almost forgot about that one.

    • Kris

      It’s looking great! I’m totally hyped for this.

  • eliel

    im getting this game but not when it comes out(probably a month or 2 after)!…

  • thaKingRocka

    sprites are like an ex-girlfriend who just gets better and better looking despite the many years gone by. even fine wines should be jealous.

  • daizyujin

    I just am sad we didn’t get it this week. Seems like the prime time to release it with Halloween this week. Seems like a missed opportunity from a marketing standpoint.

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