Epic Mickey Media Introduces Oswald The Rabbit

By Spencer . October 28, 2009 . 4:42pm

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Disney’s first cartoon character, Oswald the Rabbit, will play a key role in Epic Mickey. The plucky rabbit is the first inhabitant of Fantasia sorcerer Yen Sid’s world for forgotten cartoon stars. Oswald tries to make the Cartoon Wasteland comfortable for fellow “retired” characters, but as time passes he becomes envious of Mickey’s popularity. When Mickey stumbles into Yen Sid’s map he inadvertently disrupts Oswald’s world.


What Mickey does in the Cartoon Wasteland is up to the player.


“The core of this game is the idea of choice and consequence, and how that defines both the character and the player,” Warren Spector, Creative Director for Epic Mickey, explained in a prepared statement. “By putting the mischievous Mickey in an unfamiliar place and asking him to make choices – to help other cartoon characters or choose his own path – the game forces players to deal with the consequences of their actions. Ultimately, players must ask themselves, `What kind of hero am I?` Each player will come up with a different answer.”


Epic Mickey introduces moral choices with Mickey’s magical paint and thinner. The thinner is used to damage things while the paint is used to create. Both tools allow players to change the environment, how Mickey interacts with other characters, and his appearance in the Cartoon Wasteland.


Disney says Epic Mickey will bring a mix of platforming and light role-playing elements to the Wii in fall 2010.


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  • I just hope there woul’t be cheesy sound effects for things like jumping and stuff, reading this makes it look pretty good.

  • You know, Mickey looks kind of evil in these screenshots. Look at his face!

    • cowcow

      I’m getting the feeling from the article that the more mischivous choices you make the more it effects his character and outlook. Kinda like Shinjuku no Ookami for PS2 by Spike (where you were a cop, but have the choice to be more brutal/evil in your methods of policework. You could even arrest and attack civilians, but then do too much and you become a crook and chased by cops lol).

  • geosaferi

    I’m by no means a graphics whore, but this looks like a beefed up version of toon town. sorry, maybe I just need to see more.

  • I like the style and the colour pallet. It’ll be fun to see different areas as more info on this game gets released.

    The moral choices aspect sounds interesting, too. Spector keeps talking about how he wanted to express that it’s “OK to behave badly,” which is something he feels was an important characteristic that defined Mickey in his earliest days. I love the idea of having to think about your consequences in a game where you aren’t limited to simply choices (like in an RPG) but also your actions.

    • malek86

      If you go read some of Mickey’s 1940 stories, he does come off as a bit more of a prankster, and slightly more prone to using drastic methods against enemies.

      However, it was still pretty tame stuff. After all, he was supposed to be a hero character. If the game were to follow his older self, the choices would not be “be good or be bad”. They would be “be good or be slightly less good”.

  • I suppose it’s impossible to expect screens that live up to the breathtaking concept art.

    I guess it looks alright, for a Wii game.

    • Keep in mind some of the later environments could reflect those concepts a little better. They also have a year left before release.

  • Ereek

    Donald’s design looks amazing.

  • Asura

    Wow, looking at the concept art and this I would guess the images have nothing to do with each other.

    This game just flopped for me, and that’s the end of it.

  • MadMirko

    While I despise all things Disney, this sounds pretty good. Fingers crossed it’s not Kingdom Hearts-y.

  • malek86

    The concepts looked a lot better, but I’m still interested. Spector hasn’t let me down yet.

  • I was excited when I thought this might be a 3D platformer la Capcom’s 2D classics of yesteryear, just in a fun steampunk-y setting, but now I see this is all about heaps of cartoon ‘TUDE and “moral choices”.

    “Moral choices”. Wow.
    I remember when Daffy Duck could blow himself and The Little Man From The Draft Board to hell, literally—and rather than po-faced navelgazing about “choice and consequence”, people just laughed.

  • eliel

    to early to tell for me but i am looking forward to this though fingers cross”…

  • Guest

    Honestly people if you ever thought this would like concept art what the hell is wrong with you? NOTHING ever looks like concept art in the end. I like all the color thats being used I had more of this weird watercolor drifting motion paint-y style in mind (crappy explanation) but its looking good.

    • Asura

      There’s a difference between looking like the concept art, and being able to tell the two are related.

      The game’s only small hope for me had always been the possibility of it being uniquely and dynamically stylistic. And now that hope is gone, along with any interest I have for the game.

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