<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Our Silent Hill: Shattered Memories Interview Delves Into The Game&#8217;s Psyche</title> <atom:link href="http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Mr_Qoo</title><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/comment-page-1/#comment-618751</link> <dc:creator>Mr_Qoo</dc:creator> <pubDate>Mon, 02 Nov 2009 19:35:07 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50790#comment-618751</guid> <description>This gives me high hopes for the game. Obviously, only time will tell, but this sounds very promising. I&#039;m tired of series always having the same old thing time and time again. It gets old after a 5th iteration, no matter how good. It will leave you yearning for something more-something different. I like where this is going, but I&#039;m not sure it was the best idea to change a previous title unless they plan on altering the 3rd game to match it.</description> <content:encoded><![CDATA[<p>This gives me high hopes for the game. Obviously, only time will tell, but this sounds very promising. I&#39;m tired of series always having the same old thing time and time again. It gets old after a 5th iteration, no matter how good. It will leave you yearning for something more-something different. I like where this is going, but I&#39;m not sure it was the best idea to change a previous title unless they plan on altering the 3rd game to match it.</p> ]]></content:encoded> </item> <item><title>By: Mr_Qoo</title><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/comment-page-1/#comment-584797</link> <dc:creator>Mr_Qoo</dc:creator> <pubDate>Mon, 02 Nov 2009 11:35:07 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50790#comment-584797</guid> <description>This gives me high hopes for the game. Obviously, only time will tell, but this sounds very promising. I&#039;m tired of series always having the same old thing time and time again. It gets old after a 5th iteration, no matter how good. It will leave you yearning for something more-something different. I like where this is going, but I&#039;m not sure it was the best idea to change a previous title unless they plan on altering the 3rd game to match it.</description> <content:encoded><![CDATA[<p>This gives me high hopes for the game. Obviously, only time will tell, but this sounds very promising. I&#39;m tired of series always having the same old thing time and time again. It gets old after a 5th iteration, no matter how good. It will leave you yearning for something more-something different. I like where this is going, but I&#39;m not sure it was the best idea to change a previous title unless they plan on altering the 3rd game to match it.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/comment-page-1/#comment-584718</link> <dc:creator>malek86</dc:creator> <pubDate>Sun, 01 Nov 2009 16:05:18 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50790#comment-584718</guid> <description>&quot;I&#039;m surprised there are framerate issues, too...it doesn&#039;t seem like it&#039;s doing anything special.&quot;&lt;br&gt;&lt;br&gt;The guys who are making the patch, said that they&#039;ve looked at the code, and that there&#039;s some pretty unoptimized stuff in there. I guess they just didn&#039;t care about it, or maybe were getting too close to the deadline.&lt;br&gt;&lt;br&gt;Oh yeah, one thign I forgot. The cutscenes feel compressed. Like, very compressed. They probably got slightly over the DVD size, and didn&#039;t want to use a Dual Layer.</description> <content:encoded><![CDATA[<p>&#8220;I&#39;m surprised there are framerate issues, too&#8230;it doesn&#39;t seem like it&#39;s doing anything special.&#8221;</p><p>The guys who are making the patch, said that they&#39;ve looked at the code, and that there&#39;s some pretty unoptimized stuff in there. I guess they just didn&#39;t care about it, or maybe were getting too close to the deadline.</p><p>Oh yeah, one thign I forgot. The cutscenes feel compressed. Like, very compressed. They probably got slightly over the DVD size, and didn&#39;t want to use a Dual Layer.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/comment-page-1/#comment-584716</link> <dc:creator>Ishaan</dc:creator> <pubDate>Sun, 01 Nov 2009 14:18:55 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50790#comment-584716</guid> <description>Argh, the cheap thrills thing is too bad. All the trailers made it look really atmospheric so that&#039;s where I was hoping the emphasis would be. I&#039;m surprised there are framerate issues, too...it doesn&#039;t seem like it&#039;s doing anything special.&lt;br&gt;&lt;br&gt;I guess I&#039;ll wait for the price to go down or get a second-hand copy eventually, just for the sake of having it. Thanks for the awesome impressions. :)</description> <content:encoded><![CDATA[<p>Argh, the cheap thrills thing is too bad. All the trailers made it look really atmospheric so that&#39;s where I was hoping the emphasis would be. I&#39;m surprised there are framerate issues, too&#8230;it doesn&#39;t seem like it&#39;s doing anything special.</p><p>I guess I&#39;ll wait for the price to go down or get a second-hand copy eventually, just for the sake of having it. Thanks for the awesome impressions. :)</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/comment-page-1/#comment-584700</link> <dc:creator>malek86</dc:creator> <pubDate>Sun, 01 Nov 2009 06:38:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50790#comment-584700</guid> <description>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#039;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.&lt;br&gt;&lt;br&gt;Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#039;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#039;s levels is downright mediocre.&lt;br&gt;&lt;br&gt;But the worst part is the scariness factor. They rely on cheap &quot;jump scares&quot; a lot more this time around, while the atmosphere takes a hit. It&#039;s not nearly as scary as the previous ones.&lt;br&gt;&lt;br&gt;I&#039;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</description> <content:encoded><![CDATA[<p>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#39;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.</p><p>Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#39;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#39;s levels is downright mediocre.</p><p>But the worst part is the scariness factor. They rely on cheap &#8220;jump scares&#8221; a lot more this time around, while the atmosphere takes a hit. It&#39;s not nearly as scary as the previous ones.</p><p>I&#39;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/comment-page-1/#comment-584701</link> <dc:creator>malek86</dc:creator> <pubDate>Sun, 01 Nov 2009 06:38:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50790#comment-584701</guid> <description>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#039;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.&lt;br&gt;&lt;br&gt;Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#039;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#039;s levels is downright mediocre.&lt;br&gt;&lt;br&gt;But the worst part is the scariness factor. They rely on cheap &quot;jump scares&quot; a lot more this time around, while the atmosphere takes a hit. It&#039;s not nearly as scary as the previous ones.&lt;br&gt;&lt;br&gt;I&#039;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</description> <content:encoded><![CDATA[<p>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#39;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.</p><p>Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#39;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#39;s levels is downright mediocre.</p><p>But the worst part is the scariness factor. They rely on cheap &#8220;jump scares&#8221; a lot more this time around, while the atmosphere takes a hit. It&#39;s not nearly as scary as the previous ones.</p><p>I&#39;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/comment-page-1/#comment-584702</link> <dc:creator>malek86</dc:creator> <pubDate>Sun, 01 Nov 2009 06:38:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50790#comment-584702</guid> <description>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#039;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.&lt;br&gt;&lt;br&gt;Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#039;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#039;s levels is downright mediocre.&lt;br&gt;&lt;br&gt;But the worst part is the scariness factor. They rely on cheap &quot;jump scares&quot; a lot more this time around, while the atmosphere takes a hit. It&#039;s not nearly as scary as the previous ones.&lt;br&gt;&lt;br&gt;I&#039;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</description> <content:encoded><![CDATA[<p>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#39;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.</p><p>Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#39;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#39;s levels is downright mediocre.</p><p>But the worst part is the scariness factor. They rely on cheap &#8220;jump scares&#8221; a lot more this time around, while the atmosphere takes a hit. It&#39;s not nearly as scary as the previous ones.</p><p>I&#39;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/comment-page-1/#comment-584703</link> <dc:creator>malek86</dc:creator> <pubDate>Sun, 01 Nov 2009 06:38:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50790#comment-584703</guid> <description>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#039;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.&lt;br&gt;&lt;br&gt;Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#039;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#039;s levels is downright mediocre.&lt;br&gt;&lt;br&gt;But the worst part is the scariness factor. They rely on cheap &quot;jump scares&quot; a lot more this time around, while the atmosphere takes a hit. It&#039;s not nearly as scary as the previous ones.&lt;br&gt;&lt;br&gt;I&#039;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</description> <content:encoded><![CDATA[<p>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#39;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.</p><p>Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#39;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#39;s levels is downright mediocre.</p><p>But the worst part is the scariness factor. They rely on cheap &#8220;jump scares&#8221; a lot more this time around, while the atmosphere takes a hit. It&#39;s not nearly as scary as the previous ones.</p><p>I&#39;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/comment-page-1/#comment-584706</link> <dc:creator>malek86</dc:creator> <pubDate>Sun, 01 Nov 2009 06:38:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50790#comment-584706</guid> <description>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#039;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.&lt;br&gt;&lt;br&gt;Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#039;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#039;s levels is downright mediocre.&lt;br&gt;&lt;br&gt;But the worst part is the scariness factor. They rely on cheap &quot;jump scares&quot; a lot more this time around, while the atmosphere takes a hit. It&#039;s not nearly as scary as the previous ones.&lt;br&gt;&lt;br&gt;I&#039;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</description> <content:encoded><![CDATA[<p>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#39;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.</p><p>Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#39;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#39;s levels is downright mediocre.</p><p>But the worst part is the scariness factor. They rely on cheap &#8220;jump scares&#8221; a lot more this time around, while the atmosphere takes a hit. It&#39;s not nearly as scary as the previous ones.</p><p>I&#39;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/comment-page-1/#comment-584708</link> <dc:creator>malek86</dc:creator> <pubDate>Sun, 01 Nov 2009 06:38:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50790#comment-584708</guid> <description>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#039;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.&lt;br&gt;&lt;br&gt;Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#039;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#039;s levels is downright mediocre.&lt;br&gt;&lt;br&gt;But the worst part is the scariness factor. They rely on cheap &quot;jump scares&quot; a lot more this time around, while the atmosphere takes a hit. It&#039;s not nearly as scary as the previous ones.&lt;br&gt;&lt;br&gt;I&#039;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</description> <content:encoded><![CDATA[<p>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#39;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.</p><p>Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#39;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#39;s levels is downright mediocre.</p><p>But the worst part is the scariness factor. They rely on cheap &#8220;jump scares&#8221; a lot more this time around, while the atmosphere takes a hit. It&#39;s not nearly as scary as the previous ones.</p><p>I&#39;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/comment-page-1/#comment-584709</link> <dc:creator>malek86</dc:creator> <pubDate>Sun, 01 Nov 2009 06:38:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50790#comment-584709</guid> <description>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#039;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.&lt;br&gt;&lt;br&gt;Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#039;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#039;s levels is downright mediocre.&lt;br&gt;&lt;br&gt;But the worst part is the scariness factor. They rely on cheap &quot;jump scares&quot; a lot more this time around, while the atmosphere takes a hit. It&#039;s not nearly as scary as the previous ones.&lt;br&gt;&lt;br&gt;I&#039;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</description> <content:encoded><![CDATA[<p>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#39;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.</p><p>Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#39;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#39;s levels is downright mediocre.</p><p>But the worst part is the scariness factor. They rely on cheap &#8220;jump scares&#8221; a lot more this time around, while the atmosphere takes a hit. It&#39;s not nearly as scary as the previous ones.</p><p>I&#39;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/comment-page-1/#comment-584713</link> <dc:creator>malek86</dc:creator> <pubDate>Sun, 01 Nov 2009 06:38:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50790#comment-584713</guid> <description>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#039;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.&lt;br&gt;&lt;br&gt;Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#039;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#039;s levels is downright mediocre.&lt;br&gt;&lt;br&gt;But the worst part is the scariness factor. They rely on cheap &quot;jump scares&quot; a lot more this time around, while the atmosphere takes a hit. It&#039;s not nearly as scary as the previous ones.&lt;br&gt;&lt;br&gt;I&#039;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</description> <content:encoded><![CDATA[<p>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#39;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.</p><p>Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#39;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#39;s levels is downright mediocre.</p><p>But the worst part is the scariness factor. They rely on cheap &#8220;jump scares&#8221; a lot more this time around, while the atmosphere takes a hit. It&#39;s not nearly as scary as the previous ones.</p><p>I&#39;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/comment-page-1/#comment-584714</link> <dc:creator>malek86</dc:creator> <pubDate>Sun, 01 Nov 2009 06:38:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50790#comment-584714</guid> <description>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#039;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.&lt;br&gt;&lt;br&gt;Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#039;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#039;s levels is downright mediocre.&lt;br&gt;&lt;br&gt;But the worst part is the scariness factor. They rely on cheap &quot;jump scares&quot; a lot more this time around, while the atmosphere takes a hit. It&#039;s not nearly as scary as the previous ones.&lt;br&gt;&lt;br&gt;I&#039;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</description> <content:encoded><![CDATA[<p>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#39;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.</p><p>Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#39;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#39;s levels is downright mediocre.</p><p>But the worst part is the scariness factor. They rely on cheap &#8220;jump scares&#8221; a lot more this time around, while the atmosphere takes a hit. It&#39;s not nearly as scary as the previous ones.</p><p>I&#39;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/comment-page-1/#comment-584715</link> <dc:creator>malek86</dc:creator> <pubDate>Sun, 01 Nov 2009 06:38:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50790#comment-584715</guid> <description>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#039;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.&lt;br&gt;&lt;br&gt;Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#039;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#039;s levels is downright mediocre.&lt;br&gt;&lt;br&gt;But the worst part is the scariness factor. They rely on cheap &quot;jump scares&quot; a lot more this time around, while the atmosphere takes a hit. It&#039;s not nearly as scary as the previous ones.&lt;br&gt;&lt;br&gt;I&#039;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</description> <content:encoded><![CDATA[<p>The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you&#39;ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.</p><p>Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it&#39;s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy&#39;s levels is downright mediocre.</p><p>But the worst part is the scariness factor. They rely on cheap &#8220;jump scares&#8221; a lot more this time around, while the atmosphere takes a hit. It&#39;s not nearly as scary as the previous ones.</p><p>I&#39;ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/10/30/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/comment-page-1/#comment-584699</link> <dc:creator>Ishaan</dc:creator> <pubDate>Sun, 01 Nov 2009 04:37:25 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=50790#comment-584699</guid> <description>I&#039;ve heard about the weird controls but I was hoping I&#039;d be able to deal with them. Where did you feel the game was lacking aside from those?</description> <content:encoded><![CDATA[<p>I&#39;ve heard about the weird controls but I was hoping I&#39;d be able to deal with them. Where did you feel the game was lacking aside from those?</p> ]]></content:encoded> </item> </channel> </rss>
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