Magnacarta 2: Fun Fights With Kan

By Louise . November 2, 2009 . 7:01pm

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Having never played Magna Carta: Tears of Blood, I came into Magnacarta 2 knowing only: it was a JRPG. After reading the back of the box, which mentions an amnesiac protagonist who ends up playing a key part in the world, I prematurely judged that this was going to be a very cliched, by-the-numbers RPG. Imagine my pleasant surprise when I found myself enjoying the game!

 

Let’s just toss the overdone story aside and focus on the good aspect of the game: the fighting system. It’s mostly real time with pauses for item and skill selection. Most normal battles start off with pressing a trigger button to initiate combat mode, auto-targeting an enemy (or pressing a shoulder button to switch targets), pressing a button to execute a normal attack or special skill, and then either finishing the enemy if possible, or quick-switching to another teammate.

 

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Players can only directly control one character in the team, called the leader, at a time, but switching leaders become second nature thanks to the stamina system. To cut down on button mashing, Softmax put in a meter that quickly fills up as a character attacks. Once it’s full, characters go into overheat mode, which increases their damage output for a short amount of time before putting the character in cool-down mode. Cool-down mode renders the character pretty useless since they can neither attack, use skills, nor items for a few seconds.

 

After a character goes into overheat mode, it’s possible to quickly switch leaders by pressing the corresponding button on the d-pad. If players attack with the new leader quickly enough to build up a second character’s meter, it’s possible to do a chain attack which when successful will cause a chain break. This drops both the old leader and new leader’s used-stamina bar. This is a good thing, since it allows both team members to reset their stamina meters and continue attacking without going into overheat too soon again.

 

This all took a good 1-2 hours for me to get used to. Before then, my characters were constantly over-heating. If you think this is complicated, hold on to your hats, it’s only part of the fighting system.

 

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On top of watching the leader’s stamina bar to keep from overheating, there’s also the skills bar to track of. Using skills in Magnacarta 2 uses up something called ‘kan.’ For example, Zephie’s healing skill can use up 2 kan. If there’s not enough kan in the kan meter, you can say goodbye to using that skill.

 

Unlike other RPGs which let you replenish skills through potions or what not, Magnacarta 2 allows characters to build up more kan by executing regular attacks. And just because a magic user used up all his kan doesn’t mean that he’s useless because he can’t do melee attacks; regular magic attacks use no kan at all! This makes magic users a lot more pleasant to play because all I needed to do was stay far enough from the enemy to avoid being hit (while using my melee teammates as tanks) and just throw regular attacks like fireballs at the enemy until my kan meter builds up.

 

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Skills can be upgraded and learned through a skill tree. Each character has a number of skills which can be opened up, not to mention different trees depending on what type of weapon they’re wielding. For example, Juto’s one-handed weapon tree is different than his two-handed one. The variety in team customization can be dizzying once you multiply that by all the different characters that can make up a team.

 

Once I got used to juggling between leaders and using skills, regular battles started to fly right by. The common enemies were okay in racking up lots of in-game money, trying out new skills, and playing with new weapons, but they do tend to get boring after a while.

 

That’s one reason why boss battles were fun. They’re a much-needed variation on the weaker, normal enemies and they usually require a different tactic.

 

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Sentinel battles are one of the most common boss fights. They usually have a weak spot, such as their back, which means you’ll have to carefully circle around back there in order to hit them for more damage. Sure, their massive amounts of health and regenerative properties are typical of boss fights, but I still found each of them enjoyable.

 

Bosses also usually go through a few different phases, so don’t be afraid to switch out teammates to adapt to each phase. I’m one who tends to play favorites when it comes to a game like this, but there definitely are advantages of using one character over another — especially when you take elemental weaknesses and immunities into consideration.

 

Magnacarta 2 is one of the few RPGs where I actually looked forward to boss fights. Call me chicken, but usually I hate dealing with RPG bosses. Part of why I liked these fights was because after defeating the boss, I felt like it was because I actually used some sort of tactic or skill instead of brute-forcing it — which is something I often end up doing. It just feels like an accomplishment to beat a boss.



  • Aoshi00
    Great review! I feel exactly the same w/ Magna Carta 2 in that I was pleasantly surprised by its solid battle system. I had the overheating problem in the demo, but I vowed to master it and play it the right way (still haven't gotten that 100 chain achievement though, let alone 300 and 500 :(... Actually I didn't get the kan thing until later on in the game, definitely brings a lot of depth to what weapons you want to equip your character and styles (melee or magic) you need to adapt depending on the enemies' weakness and environment. I actually like the story and voice acting a lot even though the story is cliched. Despite not having the "wow" graphics, it turns out to be one of the most addictive JRPGs for me this gen (which is what an RPG should be, makes you not want to stop playing). I was playing it days and nights and got to disc 2, but got side tracked by other games though, so hopefully I would go back to Juto and Zephie soon and see their fights against the Northern army and the sentinels, and discover the dark secrets and all behind everything :) Oh, I love the background music too, quite nice.

    Though I have to say one thing, I would advise against buying the 400 point DLC, it really messes up the balance of the game as the weapons are ultra powerful (Like Kaim's first DLC in Lost Odyssey, it was a hard game w/o it), and make the strategies rather irrelevant since you can dish out a lot of damage with just brute force. Usually bosses need you to chain successfully to have a chance, otherwise you characters would all be overheated and get pummeled.
  • Between this wonderful review and your constant comments on this game, I am going to definitely play this before the end of the year. I may play the heck out of Bayonetta first as it's in the mail, but right after Nobunaga's Ambition I'm going to play this into the ground. Thank you both for sparking my interest in the game, again. Finally, a JRPG that I might finish and pummel. It's been so long since I beat a JRPG straight through and 100% (Blue Dragon was it?)
  • This is going to be tough to beat 100% through. There are just tons of quests that NPCs around town and even in 'dungeons' want you to do.
  • Well, maybe I won't have enough time to 100% this game x3 but I could at least try to beat it! Also, I should state it's a KRPG instead of JRPG like I mentioned. Just thought I should be proper here!

    As for JYB, I'm on the fence about him. I'm not a big fan of dubs (read: I enjoy whatever material in it's original format/language; anything more is just extra and fun). I did enjoy him as Nero in DMC4 and got him to autograph my DMC4 artbook. Respect him for his talents, including martial arts, and his career but the whole anime thing using him as a main character is getting a little tiresome. I won't "hate" though, so I still respect his work. Go Go Power Rangers!! Hahah. I guess they all make the jump to the DMC series eventually...

    PS: Aoshi, I thought his Rush was weak too!
  • Aoshi00
    Rush: "Let's kick some A" :) Blame it on the script writer. So he's Nero too! No wonder people say he's over exposed, but JYB is cool. Do you know Tommy the Green ranger is fighting in those ultimate martial art thing, even though the edited show was campy, guess the rangers were all for real.

    Yeah, it's technically a KRPG, but the style is along those of JRPG, so you know.. BTW, I usually lean toward original Jpn dub too, but I'm flexible and not that hard to please actually, so a good Eng dub is fine by me, it depends though, sometimes I'm able to get into an RPG in Jpn better, for Magna Carta 2, I just happened to get a head start w/ the US version while my Jpn 360 was in the shop, so I grew attached to the Eng. cast, I tried playing the beginning of the Jpn version and the dub is good, I must say the Eng. dub is very competent.
  • This one looks good although I don't like Magna Carta on PS2 =(
  • Pretty good game, although it was sadly ignored. Might not have the best graphics or story (I still thought the story was decent enough, though), but I quite liked the gameplay. Bosses and enemies, for the most part, could actually provide some level of challenge, such as one late game boss nearly killing Juto in one attack, despite him having high def and 9999 HP. On the other hand, the final boss (no spoilers!) was easy, easy, easy. A little disappointing there.
  • ElTopo
    The first game was so lame though...I picked up a used copy on PS2 and ended up returning it, 20$ was just too much for that cliched pile. I was more interested in the second one, but maybe in a year when/if Bandai drops it on PS3 (Like Tales?) I'll pick it up. Or if I win a copy in the Destructoid contest, well I guess I'll just have a nice shelf piece.
  • I never finished Magna Carta. I think the most I remembered is the voice acting was terrible for my taste--I mean really bad. Also, I believe, you couldn't even turn it off in the options? Maybe I'm wrong there, but I quit after that. Heard I didn't miss too much.
  • ElTopo
    That first opening sequence really killed it. Not only are the graphics just sub par for a JRPG coming out that late in the PS2's lifetime, but yeah that voice acting was just downright terrible. Not too mention the totally androgynous lead male character, is it female, is it male? Or is it a pre-op transvestite? Terrible design, which is weird because other then that I actually find the artists style interesting.
  • Aoshi00
    Yeah, despite the excellent artwork by the Koren artist, the man boobs were too hard to overlook, it's like they were on steroids w/ ballooned chest. Thank god that's all done away w/ in the 2nd game.

    I vaguely remember how the first one was, I only played the Jpn version so the voice acting didn't bother me of course. I remember I liked the graphics too but the story was too slow to motivate me to finish it (only played 14-15 hours). And MC2 is pretty much nothing like the first game in every aspect, and many seem to be happy about that. I was skeptical when I saw the first trailer, but this is a solid old school RPG thru and thru. The story is actually very interesting despite having all the cliched elements, but you never go "oh boy", instead it's pretty griping and you want to continue the journey. Hopefully I'd be able to finish this baby before FFXIII comes in Dec, or finish XIII and then get back on this.

    Also the Eng. voice acting in this game, dare I say, is excellent, Johnny Yong Bosch really nailed the role of Juto. The Jpn VAs are great too (though I'm not sure I want to play this game twice so soon), but they are both excellent in their own way, kudos to casting and the VAs (who most likely study the Jpn counterpart for reference).
  • Johnny Yong Bosch is so ubiquitous in video games that every time I play something that he has a role in, I just picture *him* instead of the actual character. Not saying that's bad or anything, but man, that guy is everywhere!
  • Aoshi00
    lol I know. For me it's actually not that bad, since I don't watch that much anime, esp in Eng. (last one w/ him was Trigun's Vash I think), then the last game I heard him from was the Last Remnant and I didn't get to finish that. I thought he was weak as Rush but it's probably more due to the uninteresting character. I like Juto a lot and I think JYB shines in this one, his voice is kind of dreamy actually, lol. I love the rest of the cast as well, funny and interesting you care about them. Oh, it's also cool the game encourages you to use all 6 chars like you said, so the stock voices during battles (different btwn different members) are kind of fun to listen to. If he's a good voice, he's a good voice, or are you imagining him as a ranger, what color was him again, lol..
  • He was the black ranger, I think. Let's pretend you just knew that and I somehow didn't. I haven't even watched that show after Season 1... >,<
  • Aoshi00
    yes you did, remember VR Trooper, Super Human Samurai, etc, *shivers* those are gonna haunt us forever haha.. I only saw season 1 too, almost makes me want to go visit his glory days as the Black Ranger, and each US Power Rangers would have the obligatory black dude and Asian chick, lol. I remember the pink Kimberly, red Jason, and green Tommy. Pterodactyl! Sabertooth Tiger! Tyrannosaurus! Yikes, all coming back to me
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