<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Hands On Valkyria Chronicles 2 Multi-Map System</title> <atom:link href="http://www.siliconera.com/2009/11/06/hands-on-valkyria-chronicles-2-multi-map-system/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/11/06/hands-on-valkyria-chronicles-2-multi-map-system/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: bugmeknot</title><link>http://www.siliconera.com/2009/11/06/hands-on-valkyria-chronicles-2-multi-map-system/comment-page-1/#comment-615180</link> <dc:creator>bugmeknot</dc:creator> <pubDate>Mon, 23 Nov 2009 04:27:55 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51329#comment-615180</guid> <description>I watched some videos from the official website. You can instantly move between areas, so I think the only hardware limitation would be draw distance.&lt;br&gt;&lt;br&gt;So I think the separate areas add something new to the gameplay rather than water down the experience.</description> <content:encoded><![CDATA[<p>I watched some videos from the official website. You can instantly move between areas, so I think the only hardware limitation would be draw distance.</p><p>So I think the separate areas add something new to the gameplay rather than water down the experience.</p> ]]></content:encoded> </item> <item><title>By: bugmeknot</title><link>http://www.siliconera.com/2009/11/06/hands-on-valkyria-chronicles-2-multi-map-system/comment-page-1/#comment-587176</link> <dc:creator>bugmeknot</dc:creator> <pubDate>Sun, 22 Nov 2009 20:27:55 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51329#comment-587176</guid> <description>I watched some videos from the official website. You can instantly move between areas, so I think the only hardware limitation would be draw distance.&lt;br&gt;&lt;br&gt;So I think the separate areas add something new to the gameplay rather than water down the experience.</description> <content:encoded><![CDATA[<p>I watched some videos from the official website. You can instantly move between areas, so I think the only hardware limitation would be draw distance.</p><p>So I think the separate areas add something new to the gameplay rather than water down the experience.</p> ]]></content:encoded> </item> <item><title>By: bugmeknot</title><link>http://www.siliconera.com/2009/11/06/hands-on-valkyria-chronicles-2-multi-map-system/comment-page-1/#comment-585315</link> <dc:creator>bugmeknot</dc:creator> <pubDate>Fri, 06 Nov 2009 20:44:12 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51329#comment-585315</guid> <description>So you can play area 1 and area 2 in the same turn? Is there any loading when selecting a unit that&#039;s in a different area from the last one you used?</description> <content:encoded><![CDATA[<p>So you can play area 1 and area 2 in the same turn? Is there any loading when selecting a unit that&#39;s in a different area from the last one you used?</p> ]]></content:encoded> </item> <item><title>By: wildarms</title><link>http://www.siliconera.com/2009/11/06/hands-on-valkyria-chronicles-2-multi-map-system/comment-page-1/#comment-585278</link> <dc:creator>wildarms</dc:creator> <pubDate>Fri, 06 Nov 2009 16:26:50 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51329#comment-585278</guid> <description>this game looks great ... though i have to ask... why since persona 3, most of the rpgs released are on an academy/school!?</description> <content:encoded><![CDATA[<p>this game looks great &#8230; though i have to ask&#8230; why since persona 3, most of the rpgs released are on an academy/school!?</p> ]]></content:encoded> </item> <item><title>By: badmoogle</title><link>http://www.siliconera.com/2009/11/06/hands-on-valkyria-chronicles-2-multi-map-system/comment-page-1/#comment-585262</link> <dc:creator>badmoogle</dc:creator> <pubDate>Fri, 06 Nov 2009 14:28:36 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51329#comment-585262</guid> <description>&quot;As for the tank on map A, you can send her back to the original outpost everyone starts the game with and then bring her out on map B with ease, since the outposts are all joined together.&quot;&lt;br&gt;&lt;br&gt;That was a cool feature but i think it made the demo way too easy.When i got my tank to the next map it wasn&#039;t a problem anymore to occupy the enemy camp easily.I just used it to bomb their camp and kill the 2 shocktroopers and then i send my scout (who was hiding behind the crates on the left) to raise the flag.I didn&#039;t even use my lancer.&lt;br&gt;And i sure hope they raise the difficulty a bit in the actual game because judging from the demo the enemies were way too weak.</description> <content:encoded><![CDATA[<p>&#8220;As for the tank on map A, you can send her back to the original outpost everyone starts the game with and then bring her out on map B with ease, since the outposts are all joined together.&#8221;</p><p>That was a cool feature but i think it made the demo way too easy.When i got my tank to the next map it wasn&#39;t a problem anymore to occupy the enemy camp easily.I just used it to bomb their camp and kill the 2 shocktroopers and then i send my scout (who was hiding behind the crates on the left) to raise the flag.I didn&#39;t even use my lancer.<br />And i sure hope they raise the difficulty a bit in the actual game because judging from the demo the enemies were way too weak.</p> ]]></content:encoded> </item> <item><title>By: Silentg</title><link>http://www.siliconera.com/2009/11/06/hands-on-valkyria-chronicles-2-multi-map-system/comment-page-1/#comment-585258</link> <dc:creator>Silentg</dc:creator> <pubDate>Fri, 06 Nov 2009 13:33:45 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51329#comment-585258</guid> <description>I really enjoyed the demo, i think i must have played it 5 times. &lt;br&gt;&lt;br&gt;In the demo, after i realised that youll be spending more points getting everyone from map A to map B, i played the demo again but used one scout to plow through the first map and then when i got to the other map i was able to delopy my lancers, snipers and shocktroopers. &lt;br&gt;&lt;br&gt;As for the tank on map A, you can send her back to the original outpost everyone starts the game with and then bring her out on map B with ease, since the outposts are all joined together. &lt;br&gt;&lt;br&gt;This was a much better strategy considering the way the enemies were layed out, the more stronger ones being on map B.&lt;br&gt;&lt;br&gt;Its still the same premise as Valkyria 1, but there will be ALOT more challenge in the full game considering enemies are going to have shileds and armour, plus the inclusion of vehicles on the battlefield. Its going to be one hectic game. Heres hoping for more difficulty settings!</description> <content:encoded><![CDATA[<p>I really enjoyed the demo, i think i must have played it 5 times.</p><p>In the demo, after i realised that youll be spending more points getting everyone from map A to map B, i played the demo again but used one scout to plow through the first map and then when i got to the other map i was able to delopy my lancers, snipers and shocktroopers.</p><p>As for the tank on map A, you can send her back to the original outpost everyone starts the game with and then bring her out on map B with ease, since the outposts are all joined together.</p><p>This was a much better strategy considering the way the enemies were layed out, the more stronger ones being on map B.</p><p>Its still the same premise as Valkyria 1, but there will be ALOT more challenge in the full game considering enemies are going to have shileds and armour, plus the inclusion of vehicles on the battlefield. Its going to be one hectic game. Heres hoping for more difficulty settings!</p> ]]></content:encoded> </item> <item><title>By: badmoogle</title><link>http://www.siliconera.com/2009/11/06/hands-on-valkyria-chronicles-2-multi-map-system/comment-page-1/#comment-585256</link> <dc:creator>badmoogle</dc:creator> <pubDate>Fri, 06 Nov 2009 12:50:28 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51329#comment-585256</guid> <description>Played the demo a couple of days ago and loved every minute of it.&lt;br&gt;Personally i think the concept behind the multi-map system is kinda the same as with the bigger maps of the first game where you had to change your tactics (and your roster) as you approached the final enemy camp and deployed your troops from the smaller enemy camps that you have occupied.&lt;br&gt;But still it&#039;s a good solution to overcome the PSP&#039;s limitations.</description> <content:encoded><![CDATA[<p>Played the demo a couple of days ago and loved every minute of it.<br />Personally i think the concept behind the multi-map system is kinda the same as with the bigger maps of the first game where you had to change your tactics (and your roster) as you approached the final enemy camp and deployed your troops from the smaller enemy camps that you have occupied.<br />But still it&#39;s a good solution to overcome the PSP&#39;s limitations.</p> ]]></content:encoded> </item> </channel> </rss>
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