Shiren the Wanderer 3 Portable Adds Six Solo Dungeons

By Spencer . November 6, 2009 . 8:00am


In Shiren the Wanderer (aka Mystery Dungeon: Shiren the Wanderer 3 in Japan) you wander with a group. Allies, like Asuka, follow Shiren and take turns automatically. Spike’s PSP port takes them away for six newly added dungeons. These PSP exclusive dungeons are solo levels. Shiren’s friends can also pick up companion-only equipment.


The solo dungeons seem geared towards veterans, but Chunsoft wants to make Shiren the Wanderer 3 Portable friendly for newcomers too. Easy mode lets players restart from their last save instead of loosing all of their loot. This is a pretty big change for Shiren or any roguelike. Will this help Shiren find new fans?


We’ll find out on January 28, 2010 when Shiren the Wanderer 3 Portable is released in Japan.


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  • ROGUElike, not rouge!!

    too bad these won’t be in the Wii version this winter 2010.

  • malek86

    If my experience with Shiren DS means anything, allies stop being useful at about floor 16, and actually become a liability (other enemies would kill them and increase in level).

    I don’t know if they are any better in the Wii game though. Or if maybe there’s a way to make them stronger in Shiren DS too.

  • w/r/t Easy mode: The US PS2 version of Baroque didn’t delete your save file after you loaded it, so you could do the same thing.

    …I think it goes against part of what makes a roguelike a roguelike, but at least it’s segregated to a completely separate mode rather than just being allowed to break certain aspects of the game. If Atlus brings over the PSP version (…or includes some of the PSP version’s enhancements) I hope it stays that way.

    • malek86

      Yeah, I guess they wanted to make it easy for newcomers. I tried using it as least as possible – but even then, since it was there, the temptation was strong. Once i went to the PSX/Saturn version, it was no problem anymore.On a slightly different note, the Saturn version completely destroyed your savedata when you loaded, but the PSX version actually had one slight difference – after a dungeon was over, you could save your game in a “fixed” way. That is, a savadata separated from the normal one. If you reloaded from then, you would retain any items and levels you had with you. Usually that would only happen after you finished the tower (so no items or levels anyway), but also after the challenge dungeon…

  • <3

  • jarrodand

    Wait, I thought the Wii version already had the “easy mode” option?

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