<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Shiren the Wanderer 3 Portable Adds Six Solo Dungeons</title> <atom:link href="http://www.siliconera.com/2009/11/06/shiren-the-wanderer-3-portable-adds-six-solo-dungeons/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/11/06/shiren-the-wanderer-3-portable-adds-six-solo-dungeons/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: jarrodand</title><link>http://www.siliconera.com/2009/11/06/shiren-the-wanderer-3-portable-adds-six-solo-dungeons/comment-page-1/#comment-614604</link> <dc:creator>jarrodand</dc:creator> <pubDate>Sat, 07 Nov 2009 23:13:32 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51350#comment-614604</guid> <description>Wait, I thought the Wii version already had the &quot;easy mode&quot; option?</description> <content:encoded><![CDATA[<p>Wait, I thought the Wii version already had the &#8220;easy mode&#8221; option?</p> ]]></content:encoded> </item> <item><title>By: jarrodand</title><link>http://www.siliconera.com/2009/11/06/shiren-the-wanderer-3-portable-adds-six-solo-dungeons/comment-page-1/#comment-585363</link> <dc:creator>jarrodand</dc:creator> <pubDate>Sat, 07 Nov 2009 15:13:32 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51350#comment-585363</guid> <description>Wait, I thought the Wii version already had the &quot;easy mode&quot; option?</description> <content:encoded><![CDATA[<p>Wait, I thought the Wii version already had the &#8220;easy mode&#8221; option?</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/11/06/shiren-the-wanderer-3-portable-adds-six-solo-dungeons/comment-page-1/#comment-585287</link> <dc:creator>malek86</dc:creator> <pubDate>Fri, 06 Nov 2009 16:30:31 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51350#comment-585287</guid> <description>Yeah, I guess they wanted to make it easy for newcomers. I tried using it as least as possible - but even then, since it was there, the temptation was strong. Once i went to the PSX/Saturn version, it was no problem anymore.&lt;br&gt;&lt;br&gt;On a slightly different note, the Saturn version completely destroyed your savedata when you loaded, but the PSX version actually had one slight difference - after a dungeon was over, you could save your game in a &quot;fixed&quot; way. That is, a savadata separated from the normal one. If you reloaded from then, you would retain any items and levels you had with you. Usually that would only happen after you finished the tower (so no items or levels anyway), but also after the challenge dungeon...</description> <content:encoded><![CDATA[<p>Yeah, I guess they wanted to make it easy for newcomers. I tried using it as least as possible &#8211; but even then, since it was there, the temptation was strong. Once i went to the PSX/Saturn version, it was no problem anymore.</p><p>On a slightly different note, the Saturn version completely destroyed your savedata when you loaded, but the PSX version actually had one slight difference &#8211; after a dungeon was over, you could save your game in a &#8220;fixed&#8221; way. That is, a savadata separated from the normal one. If you reloaded from then, you would retain any items and levels you had with you. Usually that would only happen after you finished the tower (so no items or levels anyway), but also after the challenge dungeon&#8230;</p> ]]></content:encoded> </item> <item><title>By: wildarms</title><link>http://www.siliconera.com/2009/11/06/shiren-the-wanderer-3-portable-adds-six-solo-dungeons/comment-page-1/#comment-585288</link> <dc:creator>wildarms</dc:creator> <pubDate>Fri, 06 Nov 2009 16:26:03 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51350#comment-585288</guid> <description>&lt;3</description> <content:encoded><![CDATA[<p>&lt;3</p> ]]></content:encoded> </item> <item><title>By: honorless</title><link>http://www.siliconera.com/2009/11/06/shiren-the-wanderer-3-portable-adds-six-solo-dungeons/comment-page-1/#comment-585275</link> <dc:creator>honorless</dc:creator> <pubDate>Fri, 06 Nov 2009 15:48:41 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51350#comment-585275</guid> <description>w/r/t Easy mode: The US PS2 version of Baroque didn&#039;t delete your save file after you loaded it, so you could do the same thing.&lt;br&gt;&lt;br&gt;...I think it goes against part of what makes a roguelike a roguelike, but at least it&#039;s segregated to a completely separate mode rather than just being allowed to break certain aspects of the game. If Atlus brings over the PSP version (...or includes some of the PSP version&#039;s enhancements) I hope it stays that way.</description> <content:encoded><![CDATA[<p>w/r/t Easy mode: The US PS2 version of Baroque didn&#39;t delete your save file after you loaded it, so you could do the same thing.</p><p>&#8230;I think it goes against part of what makes a roguelike a roguelike, but at least it&#39;s segregated to a completely separate mode rather than just being allowed to break certain aspects of the game. If Atlus brings over the PSP version (&#8230;or includes some of the PSP version&#39;s enhancements) I hope it stays that way.</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2009/11/06/shiren-the-wanderer-3-portable-adds-six-solo-dungeons/comment-page-1/#comment-585273</link> <dc:creator>malek86</dc:creator> <pubDate>Fri, 06 Nov 2009 15:34:37 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51350#comment-585273</guid> <description>If my experience with Shiren DS means anything, allies stop being useful at about floor 16, and actually become a liability (other enemies would kill them and increase in level).&lt;br&gt;&lt;br&gt;I don&#039;t know if they are any better in the Wii game though. Or if maybe there&#039;s a way to make them stronger in Shiren DS too.</description> <content:encoded><![CDATA[<p>If my experience with Shiren DS means anything, allies stop being useful at about floor 16, and actually become a liability (other enemies would kill them and increase in level).</p><p>I don&#39;t know if they are any better in the Wii game though. Or if maybe there&#39;s a way to make them stronger in Shiren DS too.</p> ]]></content:encoded> </item> <item><title>By: denpanosekai</title><link>http://www.siliconera.com/2009/11/06/shiren-the-wanderer-3-portable-adds-six-solo-dungeons/comment-page-1/#comment-585267</link> <dc:creator>denpanosekai</dc:creator> <pubDate>Fri, 06 Nov 2009 15:11:36 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51350#comment-585267</guid> <description>ROGUElike, not rouge!!&lt;br&gt;&lt;br&gt;too bad these won&#039;t be in the Wii version this winter 2010.</description> <content:encoded><![CDATA[<p>ROGUElike, not rouge!!</p><p>too bad these won&#39;t be in the Wii version this winter 2010.</p> ]]></content:encoded> </item> </channel> </rss>
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