<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Sin &amp; Punishment 2: Creator&#8217;s Voice &#8211; Parts 5 &amp; 6</title> <atom:link href="http://www.siliconera.com/2009/11/08/sin-punishment-2-creators-voice-parts-5-6/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/11/08/sin-punishment-2-creators-voice-parts-5-6/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/11/08/sin-punishment-2-creators-voice-parts-5-6/comment-page-1/#comment-615913</link> <dc:creator>Ishaan</dc:creator> <pubDate>Wed, 11 Nov 2009 03:19:09 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51455#comment-615913</guid> <description>The Japanese have such a unique way of categorizing games. For instance, there is no &quot;platformer&quot; to them; everything with a third-person perspective is a &quot;3D action game.&quot; Interestingly, though, Zelda is classified as an RPG instead of an action / adventure game.&lt;br&gt;&lt;br&gt;&quot;Dodge, shoot, compare scores!&quot; really is a quote to live by. Looks like we have a genre for Treasure&#039;s unique games after all these years. :D</description> <content:encoded><![CDATA[<p>The Japanese have such a unique way of categorizing games. For instance, there is no &#8220;platformer&#8221; to them; everything with a third-person perspective is a &#8220;3D action game.&#8221; Interestingly, though, Zelda is classified as an RPG instead of an action / adventure game.</p><p>&#8220;Dodge, shoot, compare scores!&#8221; really is a quote to live by. Looks like we have a genre for Treasure&#39;s unique games after all these years. :D</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/11/08/sin-punishment-2-creators-voice-parts-5-6/comment-page-1/#comment-585625</link> <dc:creator>Ishaan</dc:creator> <pubDate>Tue, 10 Nov 2009 19:19:09 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51455#comment-585625</guid> <description>The Japanese have such a unique way of categorizing games. For instance, there is no &quot;platformer&quot; to them; everything with a third-person perspective is a &quot;3D action game.&quot; Interestingly, though, Zelda is classified as an RPG instead of an action / adventure game.&lt;br&gt;&lt;br&gt;&quot;Dodge, shoot, compare scores!&quot; really is a quote to live by. Looks like we have a genre for Treasure&#039;s unique games after all these years. :D</description> <content:encoded><![CDATA[<p>The Japanese have such a unique way of categorizing games. For instance, there is no &#8220;platformer&#8221; to them; everything with a third-person perspective is a &#8220;3D action game.&#8221; Interestingly, though, Zelda is classified as an RPG instead of an action / adventure game.</p><p>&#8220;Dodge, shoot, compare scores!&#8221; really is a quote to live by. Looks like we have a genre for Treasure&#39;s unique games after all these years. :D</p> ]]></content:encoded> </item> <item><title>By: Mr_Qoo</title><link>http://www.siliconera.com/2009/11/08/sin-punishment-2-creators-voice-parts-5-6/comment-page-1/#comment-585579</link> <dc:creator>Mr_Qoo</dc:creator> <pubDate>Tue, 10 Nov 2009 10:34:27 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51455#comment-585579</guid> <description>I missed this while I was out of town.  Thanks, again, for the amazing translation.  What a great interview it turned out to be.  Who doesn&#039;t love Treasure?  Also, after the interview, it&#039;s hard to not still love them.  “Dodge, shoot, compare scores!” is a quote to live by indeed.  I&#039;m also happy they designed the game with each controller in mind.  I usually dabble with each one just to play around but I&#039;ve always been a Gamecube controller person for every game if it supports it.</description> <content:encoded><![CDATA[<p>I missed this while I was out of town.  Thanks, again, for the amazing translation.  What a great interview it turned out to be.  Who doesn&#39;t love Treasure?  Also, after the interview, it&#39;s hard to not still love them.  “Dodge, shoot, compare scores!” is a quote to live by indeed.  I&#39;m also happy they designed the game with each controller in mind.  I usually dabble with each one just to play around but I&#39;ve always been a Gamecube controller person for every game if it supports it.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2009/11/08/sin-punishment-2-creators-voice-parts-5-6/comment-page-1/#comment-585462</link> <dc:creator>MadMirko</dc:creator> <pubDate>Mon, 09 Nov 2009 08:24:33 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=51455#comment-585462</guid> <description>Thanks for translating! Very interesting and fun to read.</description> <content:encoded><![CDATA[<p>Thanks for translating! Very interesting and fun to read.</p> ]]></content:encoded> </item> </channel> </rss>
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