<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Naoki Morita Reflects On Nostalgia In Our Interview</title> <atom:link href="http://www.siliconera.com/2009/11/16/naoki-morita-reflects-on-nostalgia-in-our-interview/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/11/16/naoki-morita-reflects-on-nostalgia-in-our-interview/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Joanna</title><link>http://www.siliconera.com/2009/11/16/naoki-morita-reflects-on-nostalgia-in-our-interview/comment-page-1/#comment-615533</link> <dc:creator>Joanna</dc:creator> <pubDate>Sat, 21 Nov 2009 02:25:13 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52103#comment-615533</guid> <description>Well now I must eventually pick this game up :D</description> <content:encoded><![CDATA[<p>Well now I must eventually pick this game up :D</p> ]]></content:encoded> </item> <item><title>By: Joanna</title><link>http://www.siliconera.com/2009/11/16/naoki-morita-reflects-on-nostalgia-in-our-interview/comment-page-1/#comment-615534</link> <dc:creator>Joanna</dc:creator> <pubDate>Sat, 21 Nov 2009 02:24:45 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52103#comment-615534</guid> <description>uh, did you read the whole interview? he said he and character designer thought of the basic idea 10 years ago, but were involved with other projects and could not start this one. Technically development did not start 10 years ago, but the idea for the game we have called Nostalgia.</description> <content:encoded><![CDATA[<p>uh, did you read the whole interview? he said he and character designer thought of the basic idea 10 years ago, but were involved with other projects and could not start this one. Technically development did not start 10 years ago, but the idea for the game we have called Nostalgia.</p> ]]></content:encoded> </item> <item><title>By: Joanna_T</title><link>http://www.siliconera.com/2009/11/16/naoki-morita-reflects-on-nostalgia-in-our-interview/comment-page-1/#comment-586979</link> <dc:creator>Joanna_T</dc:creator> <pubDate>Fri, 20 Nov 2009 18:25:13 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52103#comment-586979</guid> <description>Well now I must eventually pick this game up :D</description> <content:encoded><![CDATA[<p>Well now I must eventually pick this game up :D</p> ]]></content:encoded> </item> <item><title>By: Joanna_T</title><link>http://www.siliconera.com/2009/11/16/naoki-morita-reflects-on-nostalgia-in-our-interview/comment-page-1/#comment-586978</link> <dc:creator>Joanna_T</dc:creator> <pubDate>Fri, 20 Nov 2009 18:24:45 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52103#comment-586978</guid> <description>uh, did you read the whole interview? he said he and character designer thought of the basic idea 10 years ago, but were involved with other projects and could not start this one. Technically development did not start 10 years ago, but the idea for the game we have called Nostalgia.</description> <content:encoded><![CDATA[<p>uh, did you read the whole interview? he said he and character designer thought of the basic idea 10 years ago, but were involved with other projects and could not start this one. Technically development did not start 10 years ago, but the idea for the game we have called Nostalgia.</p> ]]></content:encoded> </item> <item><title>By: cj_iwakura</title><link>http://www.siliconera.com/2009/11/16/naoki-morita-reflects-on-nostalgia-in-our-interview/comment-page-1/#comment-586457</link> <dc:creator>cj_iwakura</dc:creator> <pubDate>Tue, 17 Nov 2009 04:25:37 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52103#comment-586457</guid> <description>10 years ago? This could have easily been on the Saturn or PSX, and probably looked better. Especially the Saturn.</description> <content:encoded><![CDATA[<p>10 years ago? This could have easily been on the Saturn or PSX, and probably looked better. Especially the Saturn.</p> ]]></content:encoded> </item> <item><title>By: TokyoGuy</title><link>http://www.siliconera.com/2009/11/16/naoki-morita-reflects-on-nostalgia-in-our-interview/comment-page-1/#comment-586450</link> <dc:creator>TokyoGuy</dc:creator> <pubDate>Tue, 17 Nov 2009 03:55:40 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52103#comment-586450</guid> <description>It&#039;s really like &quot;new&quot; Wild Arms game in terms of the graphics, the simple battles, and the charming story. Ah Wild Arms...what a turn that series took.</description> <content:encoded><![CDATA[<p>It&#39;s really like &#8220;new&#8221; Wild Arms game in terms of the graphics, the simple battles, and the charming story. Ah Wild Arms&#8230;what a turn that series took.</p> ]]></content:encoded> </item> <item><title>By: TokyoGuy</title><link>http://www.siliconera.com/2009/11/16/naoki-morita-reflects-on-nostalgia-in-our-interview/comment-page-1/#comment-586451</link> <dc:creator>TokyoGuy</dc:creator> <pubDate>Tue, 17 Nov 2009 03:53:49 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52103#comment-586451</guid> <description>10 years? That&#039;s some development cycle. Personally I&#039;d have preferred a 2-D game; it could have been like a modern-day Lunar.</description> <content:encoded><![CDATA[<p>10 years? That&#39;s some development cycle. Personally I&#39;d have preferred a 2-D game; it could have been like a modern-day Lunar.</p> ]]></content:encoded> </item> <item><title>By: wildarms</title><link>http://www.siliconera.com/2009/11/16/naoki-morita-reflects-on-nostalgia-in-our-interview/comment-page-1/#comment-586420</link> <dc:creator>wildarms</dc:creator> <pubDate>Mon, 16 Nov 2009 22:51:33 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52103#comment-586420</guid> <description>the game is good, it really is like old rpgs, but i wish the story was a little better made, is still good though</description> <content:encoded><![CDATA[<p>the game is good, it really is like old rpgs, but i wish the story was a little better made, is still good though</p> ]]></content:encoded> </item> <item><title>By: MisterNiwa</title><link>http://www.siliconera.com/2009/11/16/naoki-morita-reflects-on-nostalgia-in-our-interview/comment-page-1/#comment-586410</link> <dc:creator>MisterNiwa</dc:creator> <pubDate>Mon, 16 Nov 2009 21:48:16 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52103#comment-586410</guid> <description>Great Interview, Thanks!&lt;br&gt;&lt;br&gt;This made my decision easier, ill buy that game for sure. :]</description> <content:encoded><![CDATA[<p>Great Interview, Thanks!</p><p>This made my decision easier, ill buy that game for sure. :]</p> ]]></content:encoded> </item> <item><title>By: denpanosekai</title><link>http://www.siliconera.com/2009/11/16/naoki-morita-reflects-on-nostalgia-in-our-interview/comment-page-1/#comment-586408</link> <dc:creator>denpanosekai</dc:creator> <pubDate>Mon, 16 Nov 2009 21:36:56 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=52103#comment-586408</guid> <description>Sweet interview. I&#039;m enjoying this game much more than I expected. Only problem with the airship battles is that the enemies in high altitude have SO MUCH HP!!! And you can&#039;t run. So I spend as little time as possible up there.</description> <content:encoded><![CDATA[<p>Sweet interview. I&#39;m enjoying this game much more than I expected. Only problem with the airship battles is that the enemies in high altitude have SO MUCH HP!!! And you can&#39;t run. So I spend as little time as possible up there.</p> ]]></content:encoded> </item> </channel> </rss>
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