By Spencer . November 30, 2009 . 2:43pm
Got a chance to play a little bit of Yggdra Unison on the Nintendo DS before it comes out on Thursday and it’s not like Yggdra Union at all. Yggdra Unison shares more in common with a real time strategy game.
In the demo, players control Milanor, Kylier (plus her griffon), and one more character by drawing move paths with the stylus. Once you make a line Milanor follows it until he runs into one of the three undines on the map. When he does a Fire Emblem-esque combat scene plays out with Milanor charging at the Undine on the top screen, but you don’t have time to watch that.
The real action happens on the bottom screen where “touch” flashes. Touching the screen when this pops up triggers a unison attack where you can call Kylier – if you remember her number. Before the Milanor strikes, random numbers between 0-9 are assigned to your two allies. They disappear quickly so you have to remember them, sort of like the Concentration.
Let’s say Kylier was number 5 and you hit “touch” on time. After Milanor attacks, a text box pops up. Write 5 and hit attack to call Kylier for a follow up attack. Once she’s done you get a chance to write your other teammate’s number for a third strike. Each hit has knockback so you could, in theory, ward off an invading army by chaining unison attacks. That’s not the point of this mission, which is to defeat the Undine guarding a castle. The game gives you 300 seconds to complete the mission. Take over the castle before the time runs out and you win!