Hori’s Turbo Charged Fighting Pad

By Spencer . December 14, 2009 . 2:20pm

imageHori revised their EX Turbo pad with a six button layout for 2D fighting games like Street Fighter IV and Super Street Fighter II Turbo HD Remix. Well, Japan doesn’t have SSFIITHDR, but fighting fans there and here can use the EX2 Turbo pad for Marvel vs. Capcom 2 too.

 

The EX2 Turbo has adjustable analog sensitivity (normal, narrow, and wide), turbo firing for all buttons, and a 3m / 9.8ft. cord. Hori will release the controller in two colors, white and black, on December 17 for 3,980 yen ($45).

 

Here’s a look at the original Hori Pad EX Turbo for comparison’s sake.

image


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  • daizyujin

    3ft cord eh? That has to be a joke.

    • nyoron

      3 meters maybe? That’s about 10 feet.

      • http://www.siliconera.com Spencer

        Its 3m / 10ft.

      • daizyujin

        Ah I see, I stand corrected.

  • thaKingRocka

    there’s no point in a 6-button layout for MvC2. it has a 4-button layout.

    • http://www.siliconera.com Spencer

      For partner characters, like the arcade.

    • http://www.themogblog.com/ Edward Walton

      :/ It does have a 6 button layout.

      • thaKingRocka

        a 6-button layout would have all the normal attacks on the face. the game was designed with the control pad in mind. you never need to incorporate those partner buttons into your chain combos. they are meant to rest on the shoulders. the only reason it used the 6-button layout in the arcade was that 6-button was standard for capcom cabs. don’t get me wrong, i prefer a 6-button layout for nearly all fighters, but like CvS1, MvC2 was made to provide a 4-button experience. i hope you see what i mean by this. it’s not quite as clear as i usually try to present myself.

        • http://www.themogblog.com/ Edward Walton

          I understand what you’re saying but MvC2 was in arcades long before it was on a console and button used during combat it still represented as part of the layout. You can call it as you will but the truth of the matter is that it uses 6 buttons. Be it a partner assist or a normal attack.

          • thaKingRocka

            despite the fact that it was in arcades first, it was designed to capitalize on the home console controller layout by using a simplified approach. yes, there are 6 buttons involved, but there is no reason to have them all on the face since the partners and assists don’t come into play for combos, and they don’t directly control the character on-screen. the actual fighting takes place using a 4-button scheme.

            as for this pad, i’d say that this style doesn’t usually work out. if there is going to be a 6-button layout on the face, the proportions of the controller need to be different. those buttons, like in so many 6-button designs before it, are tacked on like an afterthought. i’ve bought enough control pads of this variety to know. anyone who wants a 6-button layout should grab the mad catz controllers. too bad there are no more ascii pad fts, but at least we’ve got something.

          • jarrodand

            Actually, MVC2 was a simultaneous DC/Naomi release back in March 2000. It was the first time Capcom tried something like that, with VMU support shared between console & arcade for unlocks.

  • nyoron

    I know I’m asking a lot of a 360 controller here but is there a chance the D-pad isn’t total garbage? I may have to pick one up if I hear some positive impressions.

    • Hraesvelgr

      I’m pretty sure that’s one point of this thing, but since I don’t own one, I couldn’t say for certain.

  • Code

    Considering getting a 360 very soon, and this pad is only making it more tempting.

  • http://www.themogblog.com/ Edward Walton

    uh oh, is that a real d-pad I see there? If only Microsoft did that ages ago I may have actually got a 360.

    • Hraesvelgr

      I don’t see why the d-pad is make or break, unless you only intend to play fighting games non-stick. Most games make little use of it anymore.

      • http://www.themogblog.com/ Edward Walton

        Because fighters operate better on a controller with the d-pad (Super Nintendo on up) unless you think playing with the 360 stick is just good (which it isn’t). It is true that an arcade stick is probably preferable but I want to be able to have my inputs operate just as well on a controller which the 360 so far just does not offer. :( Tekken aside.

  • kazalt

    Double post, my bad.

  • kazalt

    If you’re at the point where you’re looking to spend money on a special controller for a fighting game, you might as well grab an arcade stick, at least in terms of practicality.

    I dunno, maybe I’m out of the loop here or something.

    • Hraesvelgr

      Some people don’t like sticks. Personally, I’m better at using a pad than a stick.

      • Aoshi00

        That’s very true, arcade stick is a whole different way of playing a fighting game, especially after using a console pad for so many years. If fact, one would be awful w/ a stick if he’s not used to it, you need to learn the baby steps again..

  • http://twitter.com/mankoon mankoon

    that’s an insta-buy if that D-pad is what I think it is.

  • jarrodand

    Looks okay, but ugh wires. First company to offer a decent wireless pad for 360 gets my money. Here’s to hoping that’s Madcatz plan for SSF4…

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