By Spencer . December 16, 2009 . 1:09pm
See the outline? Someone else has to take a picture of you punching inside that frame. Anything outside gets cut and anything extra inside, like furniture, is captured. Basically, each photo acts like a skin for an already designed fighter. If you want to add your collection of Godzilla figures to the game or don’t have a compatible body shape Photo Fighter X doesn’t quite “work.” Perhaps, a revised version could let players trace custom frames so I can create the ultimate battle between man versus Voltron.
Before you can play Photo Fighter X, you have to go through thirteen poses for fireballs, kicks, and hits. Then record sound effects and finally take a background picture. The process takes about ten minutes from start to finish, if you trying to take good photos.
Once your first fighter and location are set, two modes open up. In single player mode you battle 100 mostly-one-hit-to-kill photo fighters. If you only create one photo fighter all of your enemies the same. Some will be short, others gigantic, but all of them will be you and use the same moves. Probably, a good idea to run through the create a fighter process two or three times so you have a little enemy variety. In versus mode two players share a DS and battle each other Street Fighter style with a single DS. For sharing one handheld, the controls work pretty well. Players move with the arrows/face buttons and use the shoulder buttons to attack.
Photo Fighter X isn’t going to break any ground when it comes to gameplay, but it’s amusing $2 toy to play with – if you take the time to create a fighter and think of a silly fireball to throw.