Resonance of Fate Seen From The Eyes Of The ESRB

By Spencer . January 20, 2010 . 10:40am

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Resonance of Fate has Matrix-like gunfights, but nothing too graphic. The ESRB gave Resonance of Fate a “T” rating for blood, mild language, sexual themes, and grenade kicking.

 

The ESRB description notes some of the monsters and mentions you can “kick grenades like a soccer ball.” Nothing too spoiler-ish in here, aside from detailing a dinner cutscene.

 

In this role-playing game, set in the post-apocalyptic future, humankind survives inside the ruins of a massive clock tower. Players are mercenaries who live within this tower (of Basel) and take on jobs, missions, and menial tasks requested from on above, from the Cardinal ruling class. Several missions involve using firearms (pistols, machine guns, etc.) and explosives to kill an assortment of humans, robots, monsters, and wild dogs—usually in the service of obtaining pieces of Quartz. Combat is somewhat fantastical as players can kick grenades like a soccer ball, leap twenty feet in the air, and discharge bullets amid a cascade of lights, floating hit points, and swerving camera angles (blood is rarely depicted during battle). During the course of the game, characters sometimes drink their shots of whiskey, request their bottles of wine.

 

[The following provides more in-depth details, relevant factors and reasons for the rating assignment]

 

Some of the stronger depictions of violence—and blood—occur during cinematic cutscenes: two men walk past a reflective puddle of blood; a villain in a gun standoff shoots an unarmed adversary in the chest as a thin wisp of blood trails; a character puts a gun into an enemy’s mouth and discharges two rounds—the camera pans away as the shots are fired. The camera does not pan away from a woman’s breasts (fully covered) that jiggle vigorously during a dinner cutscene: the sequence focuses equal attention on one man’s humorous reaction to the pleasure moans, to the elaborate breast physics. Sexual Themes is one way to describe the mercenary’s fever-pitch fixation on body parts that move; "bunker busters" is another (so named by the man).


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  • [The Hunter] Doomrider

    The amount of comedy on these descriptions is unbelievable…

    I really liked the demo (cool battle system), and I expect some great fun from this game. A collector’s edition wouldn’t hurt either, I guess…

    • http://denpanosekai.blogspot.com denpanosekai

      Is the demo on PSN or something?? Didn’t see it!

      • [The Hunter] Doomrider

        Yeah, Japanese PSN, go try it out! It came out almost a month ago!

      • Kris

        It’s on the JPSN. Go get it, it’s good!
        Then again, apparently Famitsu didn’t think so…
        http://scrawlfx.com/2010/01/famitsu-reviews-resonance-of-fate-more

        • JimmyJameson

          34/40 is a great score. Whatchu’ talkin bout’ Willis?

          • MisterNiwa

            Damn right, 34/40 IS a great score.

            Lol, seriously, what the hell? 34/40 aint a good score? Only 40/40 is decent, right?

          • Kris

            I should stop posting on a lack of sleep. I read the Last Rebellion’s score as RoF’s for some reason. :(

  • thebanditking

    Played the JPN PSN demo and though it was a blast. The visiuals could use a bit more color to them, but the battle system was fantastic.

  • 311

    I actually am excited for this release since FF XIII left me a little disappointed and with no memorable moments like previous entries, i like how it looks and feels fresh in a way that the demo left me wanting more of the gameplay and since I really dont care what many ppl will say because they will start comparing it with “how much” XIII is graphically better, to me graphics and pretty cutsecenes dont make a good game aside from this the only problem is that it may not see too many sales since it’s being released w FF here in the states, but I will preorder for day one matrix shooting lol.

  • http://thrust-the-sky.deviantart.com/ WildArms

    want it, though the demo made me a lil’ dizzy

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