Why Does The Hero In White Knight Chronicles Transform Into A Giant Knight?

By Spencer . February 3, 2010 . 9:23pm


One of the design choices that makes White Knight Chronicles standout is Leonard’s ability to transform into a seven foot tall White Knight. How did this concept get in the game? We asked Level 5.


“This may or may not apply to the western markets, but in Japan, there are a lot of productions that include ‘hero’ characters. As a child (especially boys) we see a lot of characters who transform into heroes, and naturally this becomes something like a dream for many of us in Japan,” Kentaro Motomura, Producer at Level 5 explained in an interview with Siliconera.


Super Sentai, Masked Rider, and to some extent Dragon Ball are series where characters transform into heroes or “power up” similar to how Leonard changes into the White Knight.


“We ran with that idea, and with some curiosity of what would happen if transforming heroes were introduced to a fantasy world? It lead us to the concept of knights from the medieval world. From there, concepts really started to bloom.” Adding the White Knight allowed Level 5 to create more giants. In White Knight Chronicles you’ll meet other transforming heroes, the Dragon Knight and Black Knight, plus gargantuan enemies. While giants play an important role in White Knight Chronicles, they weren’t always the same size.


“An interesting fact is, it took us a very long time to reach and agree upon the final image of the transforming knights. We actually spent a lot of time trying to figure out the size, or design of the knights,” Motomura enlightens.


We’ll have more from Motomura tomorrow when our White Knight Chronicles interview goes live.

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  • holyPaladin

    Interesting concept IMO.
    Love transformation =p
    As long not too much like Mahou Shojo lol

  • Trotmeister

    Yay, transforming hero. So-o-o freaking original.

    • badmoogle

      It may not be original but at least it looks cool!:p
      That’s all that matters right?

      • Trotmeister

        Well, it also doesn’t hurts to have an engaging gameplay. Level 5 games tend to have issues with that too.

        • badmoogle

          Out of curiosity which ones have you played and what kind of issues you are referring to?
          I have played Dark Cloud,Dark Chronicle,Rogue Galaxy and Dragon Quest VIII and i have pretty much enjoyed them all.The first 3 in particular had very good gameplay,and the Dark Cloud series also brought some innovative elements.DQVIII was a different case because they developed it with SE and they had to stay true to the game’s traditions.But still the quality was very high as well.

          • Trotmeister

            Dark Chronicle and Rogue Galaxy are both deeply flawed games with gameplay being the seemingly random mix of popular elements. As an example, Georama system mentioned in the comment below has little connection with the rest of DC’s gameplay.

            As for the recent Dragon Quests – yeah, they’re pretty good, but as you said it yourself – L5 were only partially involved. They couldn’t spoil these games with useless features because, thankfully, the series patriarchs closely monitored the development process.

        • Jaxx-Leviathan

          I’d say the Georama feauture is somewhat original in a multiplayer RPG. Pretty much the rest game might not add much new, but at least it has turned out as an average-scored game and not a total failure and disgrace.

  • thebanditking

    picked this up yesterday, but Im still not sure if I am going to start this, Star Ocean or wait until FF13. Oh well, complianing of too many RPG’s is better then having none.

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