Our Level 5 Interview Goes Underneath White Knight Chronicles’ Armor

By Spencer . February 4, 2010 . 8:00pm

image

White Knight Chronicles is a new “level” for Level 5. It’s their first PlayStation 3 game and their first finished online RPG. In this interview, we spoke with Kentaro Motomura, Producer at Level 5, about the game’s concepts and why it took so long to release White Knight Chronicles overseas.

 

How did White Knight Chronicles get started?

 

Kentaro Motomura, Producer at Level 5: The project started before the PS3 started taking form, keeping in mind the high-concept of creating a neo-classic RPG that offers online and offline game play

 

Where did the idea for transforming heroes and villains come from?

 

This may or may not apply to the western markets, but in Japan, there are a lot of productions that include "hero" characters. As a child (especially boys) we see a lot of characters who transform into heroes, and naturally this becomes something like a dream for many of us in Japan. We ran with that idea, and with some curiosity of what would happen if transforming heroes were introduced to a fantasy world? It lead us to the concept of knights from the medieval world. From there, concepts really started to bloom.

 

An interesting fact is, it took us a very long time to reach and agree upon the final image of the transforming knights. We actually spent a lot of time trying to figure out the size, or design of the knights.

 

image 

 

Online play is a key element of White Knight Chronicles. What goals did you have in mind when developing the online mode?

 

When the White Knight Chronicles project started with production, we knew that console based games had a lower online install base. We had a hunch a lot of developers were interested in online RPGs, but were a bit indecisive about taking that big step.

 

Our goal was to create an online RPG game that was friendly to those who were novice to "online". Obviously it was a difficult task to find the right game balance for both the novice and experienced players.

 

One difference is the protagonist, Leonard, can interact with the avatar from the online mode. How do these two characters connect?

 

The avatar (your created character) has just arrived to the land of Balandor, and is a junior worker at Rapacci Wines. On the other hand, for Leonard, its’ his family business and is considered more senior. As Leonard trains you (your avatar) the two begin to get acquainted.

 

image

 

What giant boss battle is your favorite?

 

I don’t want to give away too much, but it would have to be the scene where the White Knight and Dragon Knight team up to fight the Black Knight. I’ll leave it at that.

 

The international version, compared to other Sony games, has taken a long time to develop. Why did SCEA wait so long to bring the game overseas?

 

We had hoped to deliver this product sooner, to be honest.

 

However, we were informed the US version wished to include content intended as massive updates/upgrades (such as the Georama feature, provided to the JP market via patch) on Blu-Ray. At the time we were still developing the Georama feature, and also running the localization process in parallel.

 

The benefits of waiting, however, allowed us to also implement features such as voice chat, or live talk. Both of which would not have been possible had we simply localized and shipped product. Thank you for your patience, however, and we hope you will enjoy the long awaited US version of White Knight Chronicles.

 

image

 

Aside from the patches, will the North American version have any extra features not in the Japanese version?

 

The "Live Talk" feature mentioned above is unique to the US/EU versions.This feature further enhances the story line, including additional voiceovers for the main characters during their explorations in the single player campaign.

 

SCEA listened to fan feedback and put voice chat in the game. What was the most difficult challenge you faced when implementing this?

 

When we first evaluated the efforts needed to make this happen, we realized this wasn’t going to be as easy as said, and actually considered putting this aside. However, requests from the western markets were very strong, hence we re-considered. The programmers who worked on the back end to make this happen, really did a wonderful job.

 

Level 5 added a ton of new features to White Knight Chronicles since it came out in Japan. Will Level 5 continue to update the game when it comes out in North America?

 

We’ll just have to see how White Knight Chronicles does in the US. It’s hard to say at the moment. The Japanese version saw numerous updates in response to requests that came in from not only our Japanese players, but also from overseas. We hope to keep a sharp eye on how we are doing with White Knight Chronicles to make fair assessments or judgments.

 

image

 

At Tokyo Game Show, Sony announced White Knight Chronicles: Awakening of Light and Darkness. What can you tell us about the sequel? Are there plans to bring this game to North America?

 

There’s not a lot of detail we can share at the moment, but I assure you we are working very hard on the project. Please stay tuned for news or updates.


Read more stories about & & & & & on Siliconera.

  • holyPaladin

    Interesting game that Level 5 made.
    Level 5 level up to Level 6 =p

  • badmoogle

    I’m reeeally looking forward for this(I’m in Europe gotta wait a bit more.)

    I know what to expect from this game (solid gameplay,huge worlds to explore,cool online features) so therefore i know i won’t be disappointed.:)
    I think it was a very honest first try from L5 into the HD field and i expect them to get better (and faster) with their next games.

  • http://twitter.com/ECMIM ECM

    So I hear this isn’t very good…anyone care to fill us in w/ some details, specifically the apparent complete lack of difficulty? (I’m inclined to believe it since the hacks at 1UP and GameSpot both report that it’s stupidly easy.)

    • subshadius

      I enjoy this game so far. I will admit this game lack in difficulty in the early stage, especially in the single player. However, not to spoil it but I recently have difficulty with one of the boss fight not so far in the game. I died 2 times! It was quite a surprise. I have not beat the game yet to tell the difficulty in the late game but it does get tougher as you go on if you are not well prepared.

      The online component is truly what make this game shine. Quests can be challenging if you don’t work with other players. We even failed in one of the early lvl 15 quest ><. These quests can be long when you first tackle it as you need to pay attention to what you need do or where to go (there is time limit). Average time to complete quests (for me) is about 15-30 minute. Getting an S on the quest (for rare and worth quite reward) can be hard. You may need to do the quest twice to get the S mark (assuming you know exactly what to do).

      The most cool thing is the geo system (if you ever play Dark Cloud series). You can build your own town which is where you meet and adventuring with other players. It does more than just a chat room as you able to buy/harvest materials that the town produces. It costs a hell lot of money and materials to build a really functional town but it is sure worth it. There are also micro-transition for parts (real money) just like a typical free-to-play mmo. They will get you ahead but does not have major impact (unless you want your town to be unique). The homepage thing is also a cool feature. It is like a personal in-game blogs. You can write/post picture of your adventure (you have crystal camera in game to do this). There is message board. You can post comment on topic. It is pretty amazing that you can do all this on the console, even in-game!.

      The game may look average to a lot of people but I really appreciate the efforts Level 5 developer put into this game, all the contents they have been adding base on fan requests and all that is include in the international version. The field of exploration is big and beautiful and it is only a few second of loading time! Not to mention the geonet, in-game voice chat and a functional homepage blogs. I truly recommend you try this game instead of shunning it away because of all these bad reviews. At least rent it or borrow it! These are the type of games that can only be judge base on personal experience.

      I am neither a hard core or casual RPG gamers. I do play enough to know give a honest review. I hope it help.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos