New Trademark Prompts Thought Of Eternal Darkness For Wii

By Spencer . February 16, 2010 . 8:03am

imageNintendo was on a Gamecube Wii-make spree last year with their slate of New Play Control games. Things have since slowed down, but maybe Eternal Darkness will get a second chance on the market.


If you missed it, Eternal Darkness was a survival horror game from Silicon Knights that covered Ancient Rome to present day. When Alexandra read the Eternal Darkness book she relived the life of others that picked up the book. Eternal Darkness’ most memorable feature was the sanity system, which made blood drip from the screen and broke the fourth wall by pretending to delete your save file.


The rights to the term Eternal Darkness lapsed, but Nintendo re-registered the game’s name in North America on February 10, 2010. This may be Nintendo simply protecting the term or perhaps Eternal Darkness is about to make a comeback either in sequel form or as a New Play Control Wii-make.

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  • We need more NPCs.

    • malek86

      We do, but I think Eternal Darkness wouldn’t especially benefit from Wii controls. The game plays like a standard Resident Evil, so I can’t see how the Wiimote would help in any way. And since it already supported widescreen, 480p and DPL2 in its original version, there isn’t even that much to add.

      For NPC, I’d rather see Wind Waker, with widescreen and some Wiimote wand.

  • Jaxx-Leviathan

    Praise be Howard Phillips Lovecraft, his works and all media inspirered by his dark mind! *sacrifices squid fluids and oakwood in his name*
    Ahem… I agree that Eternal Darkness probably couldn’t bring much new to a NPC version of it, but I would like to see a kind of re-release, perhaps even a sequel (or prequel, not picky).

  • I see a lot of potential for a “Wii-make” version. Swinging torches with the Wiimote, targeting different limbs through pointing at them, enhanced graphics, new sanity system effects–the Wiimote’s low battery messages and speaker function would be a couple of excellent choices. I’ve always wondered though… Why tell people about the sanity system?

    It would also be a great title to showcase a more fluid 1:1 motion control with the MotionPlus accessory. If that were the case, I’d probably drop the NPC moniker.

    Games like this and Hotel Dusk are so important to Nintendo’s overall image. Much like a car company’s “halo” product, they should not be expected to sell in large numbers, but rather help gather respect and attention which will in turn put the company in good light.

  • thebanditking

    Never understood the facination with this game. The Eternal Darkness I played had bad acting, horrible fight controls, and clunky character controls. To each his own.

    I personally find all of these reprints to be rip offs. Im not so fond of the Wii mote that I want all my favorite Gamecube game to use it, also the NPC versions are even bigger rip off (resident evil) because the Wii is 100% backwards compatible with Gamecube and most dont add enough. Heck even Nintendo’s own titles dont benefit much as the controls in Mario Tennis were actually worse.

    • malek86

      Eternal Darkness was kind of a throwback to the old Alone in the Dark games. Sure it had bad acting and the controls weren’t great, but the story was nice and the sanity system made for some great ideas. I do admit, however, that it gets boring near the end. And after you know all the sanity tricks, the game loses a lot of its appeal.

    • I’m sort of with you. I want to say it’s a great horror game but I can’t really get past the clunky controls.

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