Dimps Developing Sonic the Hedgehog 4

By Spencer . February 17, 2010 . 1:06am

image Surprisingly, Sonic Team isn’t making Sonic the Hedgehog 4. Dragon Ball Z: Budokai and Street Fighter IV developer Dimps is.


Dimps worked with Sonic before. The studio developed Sonic Rush and Sonic Rush Adventure for the Nintendo DS. Both of those were 2D Sonic games and stuck to Sonic series traditions too.


Giving Sonic the Hedgehog 4 to Dimps was probably a good idea. Fans longing for a traditional Sonic game have been mostly disappointed with Sonic Team’s werehog and knight transformations. This also leaves Sonic Team free to work on non-Sonic projects like Phantasy Star Zero.

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  • malek86

    Suddenly, I’m interested.

    I say, don’t let Sonic Team touch Sonic ever again.

  • lordgeo

    Spencer, just to add, Dimps also developed Sonic Pocket Adventure for the NeoGeo Pocket Color, which was more in line with the old-school 2D gameplay that Sonic 4 is going to have than the Rush series’ instant-speed gameplay.

    • jarrodand

      Wasn’t Pocket Adventure a Sonic 2 conversion though? It’d be nice if they could retain the physics engine from the 16bit games, but the leaked video has me worried…

      • Tokyo Guy

        Yes it was just a portable Sonic 2.

        • daizyujin

          No it wasn’t, it had completely new level designs. The levels were aesthetically based on Sonic 2 and 3 but the levels were all new.

        • fallen

          There were some changes, iirc, but the overall point remains that there was very little added on Dimps’ part.

          • ChaoofNee

            yeah, if you ignore the new level layouts.

          • fallen


          • Tokyo Guy

            Hmm that is quite possible as it had been ages since I played Sonic 2 when the NGPC game came out. I think the reused visuals and music prevented me from realizing that changes were made.

  • Tokyo Guy

    I agree with some of the other posters; Sonic Team utterly destroyed their creation, changing what was once the epitome of the Mega Drive to what is now a joke beyond belief. IMHO Sonic Adventure was tolerable, but everything else has just been a glorious showcasing of Sega`s total inability to make modern games.

  • Chow

    I liked Rush’s gameplay, but only because the Boost move made you feel really powerful and fast. The addition made them completely different than classic Sonic, as it was up to you to keep the Boost meter charged so you could keep the speed up, and I think that’s what made that particular series fun. Plus, it added an extra boost to the speed of Sonic platformers unlike anything else they added to the series. I remember the first time I played through Rush, though, I didn’t know there was a Boost move, so I played it as if I were playing Sonic 1, which was not a good idea lol.

    Even then, the Sonic series has almost always been about memorization of obstacles, so memorizing where and when to keep your Boost up was still in the same vein as classic Sonic games where you’d normally memorize obstacles and locations as you’re platforming.

    From the looks of a “leaked” shakycam video, Sonic 4 looks most like the Advance series of Sonic games. But the guy playing on the video wasn’t particularly good, or wasn’t used to playing a Sonic game, so I don’t know if the Boost in this game will be more like the Advanced series or more like the Rush series (if it even exists in Sonic 4).

    • There was one part in the video that bugged me; the part where he was supposed to speed vertically into a loop. He seemed to have done it the way it was supposed to, but he practically got stuck there. Stuff like that happened quite a bit in the 16-bit Sonic games, but I don’t think that was an intentional throwback to those games, he tried to get through that part about four times and should have went through at some point. I’m sure they’ll fix that when it’s ready for release.

      Also, this is just me personally, but I loved the old Sonic games because of the flow, not so much of memorizing – just took it all in. Just yesterday, I went into parts of Casino Night where I don’t think I went before.

      • Chow

        I only ever remember Sonic getting stuck on ramps in the “newer” Sonic engine from Sonic 3 if you were going especially fast. Like, he’d like go into a dead stop right in the middle of the small quarter circle ramp that usually goes vertical sometimes. He never got stuck in the first two games.

  • I’m not really surprised. Don’t think Sonic Team knows how to make a Sonic game without humanoid-hedgehog relations (ughhh) anymore…though I admit, I haven’t paid attention to the franchise at all since Sonic and the Secret Rings (also ughhh)

    • Chow

      I don’t know which one I hate more, Sonic and friends being the only anthropomorphoid creatures living among humans, or the whole Freedom Fighters thing from the Archie comics. I always preferred whatever came across as their world in S3&K, though that’s most likely a Freedom Fighters-style universe (they just never explicitly showed it in the Genesis canon).

      • Tokyo Guy

        I seem to recall hearing that the only Sonic games Sonic Team made during the 16-Bit era was the original Sonic the Hedgehog and Sonic CD; and indeed they felt quite similar.

  • masuto

    Dimps, huh?

  • No Dimps! Why have you sunk so low?! ;)

  • Kuza21

    I knew it. I just knew Sonic Team wasn’t behind this. Sonic Team really just needs to change their name because it’s sad when you can’t even develop your own damn creation right…

    • Joanna

      yeah I feel the same way. They shouldn’t be called Sonic team if they can’t even make a good sonic game. Maybe change their name to Phantasy team? XD

  • Mazen

    Sonic unleashed day stages are the best sonic levels ever. better than all the 2d ones combined,

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