These Really Are Final Fantasy XIII Xbox 360 Screenshots

By Spencer . February 18, 2010 . 4:25pm

For anyone that still wants to compare consoles, Square Enix released eighteen screenshots from the Xbox 360 version of Final Fantasy XIII.

 

There are differences between the existing batch of PlayStation 3 assets and these screens so these are the real deal, not like last week’s batch of altered images. Take this screenshot of Snow and Team Nora as an example. PlayStation 3 is on the left and the Xbox 360 equivalent is on the right.

 

These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots

 

The rest of the images are from the Xbox 360 version.

 

These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots  These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots These Really Are Final Fantasy XIII Xbox 360 Screenshots


Read more stories about & & & & on Siliconera.


  • dr000d

    ROFL

  • http://pt-pt.facebook.com/people/Lyh-Scully/613703032 Lyh Scully

    ohhhh :/ hum well i have no complaints XD ! i also noticed star ocean colors are better when in full rgb , so ill stick to it .it did make a big diference in uncharted for me wich was the first game i tried … but ofc everything as its prons and cons…in end it all comes about on chosing what suits you best XD

  • thebanditking

    Yes FF13 on PS3 runs in 1080p but its only true HD for the CG movies. In game FF13 runs in a native 720p, but if your TV supports 1080p the game has a built in upscaler that converts it to 1080p so there is no resolution switching during gameplay. I still think the big loss here is going to be on the recorded cutscenes and the CG movies which have a higher bit rate then Bink (FF13 on 360 choice for compression) can handle. There are ways around it but I hate pixelation in movies.

  • thebanditking

    ” It's nothing 360 fans could complain about anyway.”

    Most of them sure don't feel that way, as in my earlier post I have seen and talked to a number of people online who are no longer picking this up, most are either waiting for it to hit bargin bin or have switched their pre-order to another game, the extreme “fanboys” are demanding a written appology from Square-Enix. Which I find hilarious as this is still nowhere near as bad as Bayo on PS3. Like I said most 360 fanboys don't even care about this game they just wanted pairity between versions to rub it in PS3 fanboys faces.

  • http://saikasou.wordpress.com/ malek86

    It might seem like Squenix is the one losing the most here. With some PS3 fanboys rageing that they won't buy the game because it's not exclusive anymore, and some 360 fanboys rageing that they won't buy the game because it looks worse than the opposing counterpart. However, Squenix is profiting more from this, because PS3 and 360 fanboys rageing are only a small part, and porting the game to both platforms will lead to many more sales than keeping it on just one, and the great majority of customers doesn't even know about one version looking better or worse.

    To sum up: on the internetz, the awesomeness of a game is directly correlated to its exclusiveness, or its multiplatform parity. In the real world, nobody cares.

    Not that I don't agree Squenix is handling this worse than they could. They probably need a couple PR lessons.

  • http://pt-pt.facebook.com/people/Lyh-Scully/613703032 Lyh Scully

    yeah , so much i had figured ,its still preety cool after all the treat in FF is always the CG movies at least for me,but evne if it ran only at 720p if a very good one i wouldnt mind , i mean uncharted2 runs a perfect 720p and i dont feel the need for more XD!

    (There are ways around it but I hate pixelation in movies.)

    wich reminds me ……. i just tried running FF12 in my HD tv with component and lets just say its very bad …. ALOT of pixels in the CG movies T__T , on the contrary FFX is awsome ! *___* why didnt they just released 2 dvds of FF12 sigh ««….

  • thebanditking

    Using Japan as a point of reference for North American sales is not a good analysis, the Japanese market is vastly different and also tends to support domestic products over foreign, so Bayo could have been 360 exclusive and still would have sold poorly in JP. Where NA tends to support whatever we want. Though the basic statement of

    More consoles sold = more sales
    is simply not true, the correct wat to put that is
    More consoles sold = more potential sales

    There are plenty of examples I could use but a recent one (this gen) is Batman Arkyum Asylum. The PS3 has less units sold then 360 but Batman on PS3 outsold Batman on 360.

    It all comes down to console demographics. Final Fantasy is associated with the PlayStation brand so recognition will play a role but there is also the simple fact that the 360 user base does not support JRPG's very well. Its not like you have 2 million Lost Odyssey fans (though why not is beyond me) in NA waiting for FF13, but its a safe bet to say there are 1 million NA PS3 owners waiting for FF13 (going off FF 10 through 12 PS2 data and assuming most upgraded to PS3 or will).

    This is not an action game, nor is it Grand Theft Auto, and RPG wise its not from Bioware and its nothing like Elder Scrolls or Fable. To which I will add that even the western RPGs that do well on 360 still fall quite short of selling like Halo, Gears of War, or Modern Warfare, or any other FPS. Lost Odyssey, Tales of Vesperia and Star Ocean are good test examples of how the 360 userbase will respond to FF13. As one is an exclusive, and the others are big name JRPGs.

    Going off just a quick look at VGchatz (usually overly generous data)
    Lost Odyssey – 460K US
    Tales – 220K US
    Star Ocean – 230K US

    Looking at that LO is the most successful title and I would say its a safe bet that at least 40% of Tales and Star Oceans number are the same Lost Odyssey owners buying more RPG's. Given that I think its safe to say that the 360 (with some room allowed for error) has a potential JRPG market in the US of about 600K.

    Now factor in the bad press over this, the lack of a male lead (which all the other JRPGs had and yes more some narrow minded people it matters) and its not hard to see FF13 doing good on 360 but not Mass Effect 2 good. Of course I could be wrong, and perhaps people will buy a 360 for FF13 to increase its sales and potential JRPG user base, but given the current users I don't see this being a huge seller, especially with Bioshock 2 and Mass Effect 2 being such recent releases and Splinter Cell being so close.

    *eek* wall of text sorry, I go t carried away ;p

  • Hraesvelgr

    Despite the silly responses, I actually agree with this. XII was the first FF game that I thought was at least decent in ages. It wasn't amazing, but I thought it was much better than the more popular numbers, such as VII or X.

  • http://saikasou.wordpress.com/ malek86

    Try turning on/off the flicker filter.

  • Hraesvelgr

    I'm not so sure about that…

  • Hraesvelgr

    Arkham Asylum also had some PS3 exclusive content, didn't it? Don't know what it was, since I didn't play the game, but I think people care about pointless stuff like that. Unless the 360 version of the game has some sort of exclusive content, I doubt that it will do better. Plus, it's better looking on the PS3.

  • Hraesvelgr

    It's nothing 360 fans should complain about, but let's be realistic, we're talking about gamers. Gamers that are going to buy/rent/pirate a Japanese game. Doesn't get much worse than that.

  • thebanditking

    You know I specifically left that out, because quite franklly its the most depressing aspect of the 360 for me. MS can block and brick all the 360's they want but piracy on that system is huge (though poor PSP seems worse). Frankly I think that could possibly impact FF13 on 360 more then user demographics. The 360 version looks worse and thus more people could decide to pirate it to “check it out” first also given the review complaints that could also cause for an influx of downloads. Ugh, now im depressed….

  • thebanditking

    Yes it had Joker as a playable character in mission mode, a bigger deal for PR then actual gameplay. Its a fantastic game though you should try it sometime.

  • http://saikasou.wordpress.com/ malek86

    I doubt piracy is that much of a concern, really. Sales numbers for 360 software seem healthy enough, actually more than hardware numbers, which are kinda on the low side.

  • MrMee

    I really never understood the opposition to XII (minus the lame treasure chest quest for Zodiac Spear). The game was very addicting and I'll tell ya, I was so glad to have a FF without the cliched phase in for battles. What's more, people don't realize that FFXIII's battle system was partially influenced by XII's.

  • kupomogli

    Yeah. Arkham Asylum is great. If you ask me, the Joker exclusive content isn't what people make it out to be. First off it's DLC only(which I hate,) but second, the challenge modes aren't really as fun as going through the game normally.

    Whether you pick it up on the PS3 or 360, it doesn't matter. Infact this is one game that is almost unnoticeable in differences.

  • thebanditking

    Too true.

    Though it seems sales are only healthy for western games on 360, and thats my concern. Knowing piracy is a problem (check the download data the ESA collects and some “other” sources) I just worry the 360 version of FF13 is going to hit the net any day now and considering what I said before I can imagine quite a few people downloading it rather then pay for it.

  • daizyujin

    Hum, Fils-Amie comes off as a total ass to me but then again so did Peter Moore.

  • daizyujin

    The difference in general between HDMI and Component is negligible. Besides HDMI's main gain of 1080p is a fabrication since Component has more than enough bandwidth. It is just the industry wants to shove the “secure” HDMI format down your throat so it is blocked by default on most HD TVs.

  • daizyujin

    Well it looks like the 360 port is just “sloppy.” It probably could have been done right if they were given enough time but whatever. After the rather hohum reviews I am not sure I care either way anymore.

  • Aoshi00

    Yea, XIII's battle system was a mix of X-2, Xenosaga (breaking enemies by hitting their weakness), and XIII, except you don't need to do all the gambit micromanaging. The Optima chance/Paradigm shift pretty much takes care of your teammates' action, if he/she's a healer or attacker, etc. But still, they're rather different, XII was entirely too MMO-like and XIII is a fast paced real time turnbased game, but there's a preset AI that makes the best (relatively) automated choices if you don't have enough time to input your commands. There are many other differences of course, like how to continue from gameovers and restoring HP, etc… what bugged me about XII the most was the stupid license board for both skills and weapons, and gils were very hard to come by if you don't know how to chain kill certain enemies.. the story was pretty good, but again it's too MMO-like for me. so I have a love hate relationship w/ XII.

    Personally XII ranked pretty low on my FF favorite ladder. It looked good sounded good, certainly ambitious w/ its scope, however I didn't like XI Online and the story/chars ultimately were not memorable (I don't mind dramas in the other ones), except for a few which were really good. I think Western audience liked XII better too since Jpn gamers usually prefer traditional JRPGs instead of open world MMO-like RPGs.

    But yea, it's a more mature and subtle RPG, definitely would've been even better if Matsuno handled the whole thing instead of leaving midway.

    XIII, on the other hand, has a so-so story that was presented rather weakly. One would appreciate the story and characters much more if you have read the prologue novel on the FFXIII official site (I just ordered the book), so that itself alrdy says something about the main game not being good, we shouldn't need to go to read something extra to feel for the characters, they should do that w/in the 50-60 hrs in the game.

  • Ich_Dietrich

    I'm slightly skeptical but why is it at a lower resolution than 720p? The 360 can handle that and above but you know what I'm not even gonna bother, after hearing Production Team 1 recent interviews I wouldn't be surprised that they didn't bother getting FFX HD to that resolution on the 360.

  • Shadesblade

    Wow, I actually don't see much of a problem in the difference. All xbox 360 games have a more “rigid” texture style. Let me shed a little light on how the graphics don't make this a “whole lot worse looking game.”
    Because the game was originally designed for the PS3 it isn't that great of a shock to see the “better and smoother graphics” on the PS3 version of the game. Although the xbox 360 graphics seem to be choppier and have more rigid textures this doesn't actually mean a fault in gameplay. I would like everyone to look at this comparison of xbox 360 and ps3 graphics.

    http://www.gamespot.com/features/6191251/index….

    In these comparisons although the xbox 360 has more rigid textures it still might look like the “better graphic” choice. So as far as gameplay goes I don't think there will be any problem with the xbox 360 version. Only that there are multiple discs and that the ps3 has more “fluid” looking graphics which is better for square enix games because of the characters animated looks. All in all you'd be an idiot to get the xbox 360 version if you own a ps3. But for people, like me, who only have an xbox 360, don't let these pictures let you down.

  • thebanditking

    It has noting to do with being able to “handle it”. Plenty of 360 games (and PS3) run in sub HD resolutions, Halo 3 runs at 576p, Star Ocean TLH runs even lower (though I can't remember the exect numbers). In this case it comes down to the engine and the time put in. Crystal Tools was originally developed as the White Engine and was made with PS3 in mind. Also Kitase recently said that the 360 version does not even run on Crystal Tools but rather a seperate engine. Also since both the engine and the code were optimised to take advantage of PS3's strengths and then factor in they did the port in about 12 months and its not hard to see this as the outcome.

  • thebanditking

    As a side note for anyone who likes the FF13 OST, I found a fan made remix of the battle theme (electronic/Trance style) which I think is quite good and I dont usually like this style of music. Here is the link

    http://www.youtube.com/watch?v=jmyIcz7vLTw&feat…

  • Ich_Dietrich

    Oh no I understand that, my issue was why they didn't take the time out to make it so. They keep talking about deadlines but as someone who has waited 5 years for games like FFXII I'm used to delays to get things running right even on one console. It was intended solely for the PS3 but if your going to port it and know it will take longer than a year, take the time to make the effort or don't port. Probably not ideal for them or any company to do but I personally like seeing it.

    At the end of the day though it running at a lower native resolution won't ruin the game or the experience especially not for me because I'm not a fan of the games Production team 1 makes. I'm waiting for the hopefully being made Fortress and XIV.

    Side note: That remix was nice.

  • http://saikasou.wordpress.com/ malek86

    Both consoles will probably run games on lower than sub-HD (though lately, companies seem to have finally learned how to make proper 720p games, even if sometimes they have to disable antialiasing to do so), and at the same time, both can actually handle more than 720p (though there are only a handful of games running on 1080p). Problem is, while people often put the two consoles together as if they were basically the same, they actually both have very different strengths and weaknesses. So, a game made to push one console will probably not work well on the other.

    Aside from that, it also goes down to where the game started and how long it took to be ported. Vesperia started on 360, and was ported to PS3 relatively quickly. As a result, the PS3 version runs in sub-HD resolution, while the 360 was proper 720p. In the case of FF13, the 360 version was started late in the development cycle. Result: it looks worse. Wanting platform parity at all costs, would only serve to delay too much the release of a game. The obvious solution is when a game is announced being multiplatform from the start and they have a team working on each version, so that both can be made on a timely manner.

    Otherwise, the other solution is to make what Dante's Inferno did, and make a graphic engine that is so lightweight (and indeed, the game looks like it could almost run on the Wii) that both consoles can handle it exactly the same. As far as I know, DI is the first multiplatform game in this gen to look absolutely the same on both platforms. Heck, they didn't even use the larger BR to improve CG quality on the PS3. That's how identical they are.

  • Ich_Dietrich

    The PS3 is “supposed” to run at 720p while the 360 version is “supposed” to run at 576p and Dante's Inferno looks great to me on PS3 but I digress, I simply don't like downgraded ports or games due to arbitrary deadlines and lack of effort. That's all but honestly I don't care for the game, I just wanted to see if the team was more than what I thought they were. Misplaced hope for them is what I had.

    People will still buy the game in droves though and blab about how beautiful/wonderful it is like when that anime cesspool X came out. That's all that matters to S-E now, repeating success.

  • thebanditking

    I agree, I feel the dev team did the best they could with such a short time frame. I would rather a dev take the extra time necessary to make it properly or not make it at all, though that was not the case with FF13. Microsoft petitioned S-E to do this port very late in the development cycle and part of the contract signed between them was that the 360 version had to ship day and date with the PS3 one, no exceptions. S-E was also facing pressure from fans to get this game out, and with the PS3 version being finished in Japan, I doubt S-E wanted to delay the game another year to release in the west.

    Glad you liked the remix, I thought it was very well done.

  • thebanditking

    Problem is Im not sure I support this type of development. Making something so simplistic (especially in this case) would have only fed into the newly founded stereotype that Japanese game designers just can't keep up with the western ones from a graphical (among other things) stand point.

    Not factoring in different development regions (east vs west) I still don't know if I would support an industry where people dont try and push the limits, games like Uncharted 2 and God of War 3 need to be made if for no other reason then to further competition and encourage learning between developers.

    In this case FF13 will push Japanese developers to shoot for higher standards and ultimately move the industry forward. Its worth saying that Western developers would not be where they are now if the Japanese devs were not busy pushing the standards higher in the previous two generations.

  • http://saikasou.wordpress.com/ malek86

    I'm not really justifying what Dante's Inferno did (although I appreciate the rock-solid 60fps), but in today's industry, where multiplatform development is the only way to make a profit, you have to work with the lowest denominator… which means, basically, that you can't work on the strengths of either consoles, and in the meantime you have to consider the weaknesses of both.

  • dylanlee123

    Anyone else notice that the stance they're in and the text is diffrent in each picture? lol try putting them in 2 diffrent tabs and switch back and forth you'll see it…..

  • dylanlee123

    Anyone else notice that the stance they're in and the text is diffrent in each picture? lol try putting them in 2 diffrent tabs and switch back and forth you'll see it…..

Video game stories from other sites on the web. These links leave Siliconera.

Popular