Odin’s Conceptual Final Fantasy XIII Transformation Was…

By Spencer . March 9, 2010 . 3:42am

image Lightning’s eidolon, Odin, transforms into a horse in Final Fantasy XIII, but that wasn’t the only idea on the table. “The idea of transforming summons was always there from the start, but the transformation wasn’t so set,” Yuji Abe, Final Fantasy XIII’s Battle Director said in an interview with Siliconera.


“There were ideas in the beginning, for example, where Odin would transform into a sword and Lightning would be used by Lightning that way. Once the idea of the Shiva Sisters turning into a bike came up, the team really loved the idea and wanted to unify the rest of the summon transformations to turning into some sort of ride.”


Odin and the Shiva Sisters were the first summons discussed during development. The team settled on vehicles after creating the Shiva Sisters and the rest is history. What would you rather have? Odin sword or Hecatoncheir mech?


Keep your eyes peeled for more Final Fantasy XIII developer interviews popping up on Siliconera in the near future.

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  • MisterNiwa

    Well, odin being a sword and lightning would make him more useful than he yet is. :I

    I hate Odin in FFXIII.

  • thebanditking

    I personally think they made a good choice by making the summons uniform in their design. having Odin just be a sword is too low key for a summon and not really in tune with his previous designs. Odin always rode in on a horse so now he is both the horse and the rider. It would be a different story if Odin rode in and threw you his sword but transforming into a sword, nah.

  • BK0000

    I don’t want either. Transforming summons is still one of the most stupid ideas I’ve ever seen come out of Square Enix.

    • mach

      Elaborate. What exactly is so stupid about it?

  • Vanilla

    I’ve never really had much of a problem with the summons, but WHY a racecar? Sahz’s summon is really the only one that bothers me. The feel of it just…isn’t right. Also, Bahamut’s butchered design.

  • I like the vehicle transformations from an aesthetic standpoint, but… they certainly do seem “thrown in” to the game, as that interview confirms. I mean, they’re kind of gratuitous, aren’t they?

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