Estpolis: The Battle System Cursed By The Gods

By Matthew . March 15, 2010 . 12:58pm

Estpolis: The Battle System Cursed By The Gods When you ask someone what their favorite games from the "Great 16-Bit Era", as some of us old-school gamers like to remember it, are the list will probably include Final Fantasy IV-VI, Chrono Trigger, and various other titles made by Squaresoft. While some games like Earthbound remain a cult classic today, others like Lufia (aka Estpolis Denki in Japan) were all but forgotten. Taito, a company best known for arcade hits such as Bubble Bobble, managed to create a colorful and entertaining RPG series which spawned a handful of installments. The series started with Lufia and II on the Super Nintendo, which were followed by portable games. After Lufia: The Ruins of Lore, Taito stopped working on the series. Fast-forward to fall 2009 where Square Enix, having already acquired Taito some years earlier, announces Estpolis, a total re-envisioning of Lufia II: Rise of the Sinistrals.

 

Estpolis is, without question, a tried-and-true action RPG that will feel immediately at home with anyone who is familiar with Falcom’s Ys series as the gameplay is almost exactly the same. Players guide Maxim as he seeks to save the world from the evil machinations of the Sinistrals. Along the way he will be accompanied by various other playable characters such as Tia and Guy. The story has been shortened from the original with many towns, events, and locations being removed from the game. Why this happened is beyond me, especially since the original Lufia II team apparently made this game.

 

Estpolis: The Battle System Cursed By The Gods The gameplay can best be described as standard hack-and-slash fare. The four face buttons are form: regular attack, special attack, dodge roll, and jump. Killing monsters is as easy as mashing the attack button until they die, occasionally moving out of the way of their attack. It’s rather simple, though the battle isn’t really "over" once you deplete a monster’s HP. The game (as with Ys Seven) allows you to hack up the enemy carcasses to get additional experience points and gold. There are also special attacks executed by holding down the R-button while attacking, with the special attack changing slightly depending on which weapon you are using.

 

Unfortunately, the battle system is crippled by a knock-down time that lasts for about five seconds. While waiting to recover, you are subject to more attacks and frustration as hitting the buttons to speed up the process is to no avail. This flaw becomes annoying during some of the game’s more challenging boss fights where monsters will inflict upwards of 150HP damage per attack. All you can do is lie on the ground and allow multiple attacks to connect. Additionally, the game regulates all items to the use of the main menu screen. You need to pause the game while in battle to recover and revive which makes control feel a bit unnatural. Why, exactly, wasn’t the touch screen used for this? Wouldn’t mapping various items to the second screen make the game flow much smoother?

 

The sole gameplay gimmick is a gem-based board system: You will obtain dozens of gems that may be "plugged in" to a gem board. Each type of gem has a different function, be it boosting strength, HP or magic, for example. The effect will be heightened or decreased depending on which gem square you set them in, proper organization and foresight is a must. There is only one gem board and thus all the characters share it, but each have their own portion allowing for overlapping. Gems come in many different sizes. You need to mix and match the best combination. Honestly, it’s taken straight out of Capcom’s Battle Network Mega Man Battle Network games. So if you are familiar with the customization system in that series, this will be right at home for you. Yes, there are egg (capsule) dragons, however unless you are a true master of boss-bashing chances are you’ll play through without getting a single one of them.

 

Estpolis: The Battle System Cursed By The Gods As long time fans of the series will recall, the Lufia series is very much about puzzles as it is about adventuring. Estpolis has tons of them ranging from throwing boxes onto switches to bombing doors to collecting train pieces. Many of the puzzles require a specific weapon from a specific character, which add more relevance to the cast. While none of the puzzles are truly mind-boggling, some will stump you for a bit as you decide how the game possibly expects you to solve them.

 

I’m somewhat conflicted as to what to make of the graphics. There is a lot of detail and creativity in the areas and characters, but unfortunately the game is hampered by the antiquated hardware of the DS. The 3D polygons look a tad blocky. This is dramatically increased if you use the DSi XL (like I am) which will also tend to make the colors more washed out and less-crisp. [On a general side tangent, I maintain that the DSi XL is both a blessing and a curse as it makes all games look worse, though when you go back to the regular DSi the screen is so tiny as to make the games almost unplayable]. Equally disappointing is the fact that the game has a large variety of weapons for each characters, yet the appearance of said object never changes throughout the course of the game. Considering that the characters are always carrying around their weapons, even in towns, you will forever see the same design. While one might not complain about such a "trivial" issue, the fact that the game comes from Square Enix (the company that basically started the trend with Final Fantasy VII) it seems a bit peculiar. Perhaps the graphics are more "disappointing" for me in light of how similar this game looks to Ys Seven and thus my mind drawing comparisons. Don’t get me wrong though, Estpolis looks nice for a Nintendo DS game and some of the bosses are stretched on to two screens.

 

Estpolis: The Battle System Cursed By The Gods The music of Estpolis is brilliant, if only for the fact that it reuses a remixed and enhanced score from the original game. There are a large number of tracks to be heard, each with their own theme and melody. It’s interesting as despite the game’s occasional "problematic" boss fights, you will still be motivated to retry again and again because of the music. In terms of voice acting, suffice to say the game really doesn’t have much. Some major key lines are voiced and the characters make noises when attacking. However the reams of text contained in the game are for the eyes only.

 

Estpolis’ reception will no doubt be one with mixed feelings: delight at the idea of a new Estpolis installment, disappointment with the substantial cuts made from the original product, and chagrin at the combat system’s shortcomings. Nonetheless, the game is sure to keep players busy for the 12-15 hours the adventure occupies.


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  • http://denpanosekai.blogspot.com denpanosekai

    So Ys Seven is the superior Ys Seven clone, then? Good to know. Thanks for the impressions, I'm gonna skip this one until it hits bargain prices, which should be any minute now.

    PS: You constantly switch between Estopolis/Estpolis and Ys/Y's (I cannot forgive the latter).

  • fallen

    Good review, very glad to hear that the music is still awesome! Might pick it up on that merit alone, despite its shortcomings.

    FFVI actually had changing weapon graphics too. (How could you forget the massive, lightsaber-like Ultima Weapon?)

  • http://www.xfire.com/profile/mFrog/ mFrog

    I'm most interested in how well the characters control in the puzzle dungeons. Badly implemented 3D can sometimes cripple games intended for 2D by requiring fine angle and position control, with crappy camera angles.

  • http://honorless.net honorless

    Well, I guess I'm glad to know I can just import the OST and go back to dreaming about a Suikoden-style Estpolis I + II double-pack instead of fretting about this game's localization prospects.

    …Man, I apologize in advance for nerdraging, but it's really off-putting that you spelled the title incorrectly six times out of eight in the body of this piece. What bothers me most is that I don't think it's your carelessness as much as it is the game being just that forgettable. x'''(

  • moriken

    Yeah, he should have spelled it Esutoporisu…

    I'm not sure if I'll play this…but I never really got into the original games either, for whatever reason. I only ever played the second. (and I don't really like puzzles, if I'd want puzzles, I'd play a puzzle game or old Lucas Arts adventure…)

  • http://www.siliconera.com Spencer

    I goofed on this. When reading this I was changing Estopolis -> Estpolis, but didn't get them all. Sorry!

  • ahardrevenge

    but, uh, did Taito EVER work on Lufia? Bear in mind that it's the biggest property of Neverland, and incorporated elements from earlier PC-98 RPGS they never made.

    http://www.n-land.co.jp/cont/?page_id=7

    even Ruins of Lore (the only Lufia not listed there) is thought to have been developed by Atelier Double, possibly with assistance by Neverland.

    The changes in the Lufia DS story were apparently a combination of both “remixing” the story and adding in elements that never made it into the original. I can't find a quote for that anywhere, though…

  • http://twitter.com/Sukwendo Sukwendo

    Action-RPG!? Gah! Drastic omission of original content!? Gah! Lufia II was such an amazing game; why could they not have just ported it and update the sprites?This would certainly cover the use of the (aptly put) “antiquated hardqare”.

    *sigh* Not do excited now – but appreciate the honest remarks.

  • TokyoGuy

    Ah yes, it's always amusing when the Romanization provided by the Japanese side doesn't even correspond to the Katakana. And it is no doubt the fault of Matthew, the writer, as opposed to Spencer. He should have paid more attention to the game's spelling.

  • TokyoGuy

    Hmm…the control or camera sometimes causes problems, but not to the point where you get fustrated. The camera can not be manually altered however.

  • TokyoGuy

    Yeah, I've no doubt the game will be in the bargain bin in the next week or two. Sellers on Amazon already have it slashed almost in half. It's interesting as stores like Shinjuku Yodobashi Camera actually had a kiosk outside displaying the game (i.e. a promo on endless loop) complete with artwork adorning the kiosk, and yet not once did I ever see anyone take an interest in it.

  • TokyoGuy

    Ah I think he was going more for the “trend” though, as after FF7 basically all other 3D RPGs started to use the weapon-change thing.

    On a side note I was a bit disappointed that World Destruction didn't have changing weapon designs.

  • fallen

    Good point, I didn't look at it that way.

  • thebanditking

    I just hoping for a Western Y's 7 release………..

  • thebanditking

    I just hoping for a Western Y's 7 release………..

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