<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Monster Hunter Portable 3rd Announced For PSP [Update]</title> <atom:link href="http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: malek86</title><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/comment-page-1/#comment-609035</link> <dc:creator>malek86</dc:creator> <pubDate>Wed, 17 Mar 2010 13:38:13 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=64052#comment-609035</guid> <description>In other news, my MH3 arrived juast this morning. Finally. Now I&#039;ll have some time to play before this MHF3 comes out :P</description> <content:encoded><![CDATA[<p>In other news, my MH3 arrived juast this morning. Finally. Now I&#39;ll have some time to play before this MHF3 comes out :P</p> ]]></content:encoded> </item> <item><title>By: Hraesvelgr</title><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/comment-page-1/#comment-609036</link> <dc:creator>Hraesvelgr</dc:creator> <pubDate>Wed, 17 Mar 2010 13:03:15 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=64052#comment-609036</guid> <description>I see your point, but the main market in North America for this series is on the PSP, even if it is tiny compared to Japan&#039;s.</description> <content:encoded><![CDATA[<p>I see your point, but the main market in North America for this series is on the PSP, even if it is tiny compared to Japan&#39;s.</p> ]]></content:encoded> </item> <item><title>By: Code</title><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/comment-page-1/#comment-609037</link> <dc:creator>Code</dc:creator> <pubDate>Wed, 17 Mar 2010 12:00:39 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=64052#comment-609037</guid> <description>rar, yeah I know the feeling reply limit gets me too &gt;w&lt;&#039; But yeah true it was kind of an afterthought but your likely right about them dropping the carry over what with them adding infrastructure mode. I have a hard time picturing them charging for infrastructure mode though with PSP, given there&#039;s just so many ways around it, with ad hoc.</description> <content:encoded><![CDATA[<p>rar, yeah I know the feeling reply limit gets me too &gt;w&lt;&#39; But yeah true it was kind of an afterthought but your likely right about them dropping the carry over what with them adding infrastructure mode. I have a hard time picturing them charging for infrastructure mode though with PSP, given there&#39;s just so many ways around it, with ad hoc.</p> ]]></content:encoded> </item> <item><title>By: jarrodand</title><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/comment-page-1/#comment-609038</link> <dc:creator>jarrodand</dc:creator> <pubDate>Wed, 17 Mar 2010 09:19:49 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=64052#comment-609038</guid> <description>My old nemesis, reply limit strikes again. &lt;br&gt;&lt;br&gt;@Code&lt;br&gt;&lt;br&gt;Oh, I definitely agree.  I do think a downspecced Tri engine is doable on PSP, but honestly it probably wouldn&#039;t look much if any better than what they&#039;re working with already.  Adding to the P2G engine definitely makes more sense financially too.  I also suspect the &quot;ecosystem&quot; design will make it over from Tri.&lt;br&gt;&lt;br&gt;And I&#039;m guessing they killed data transfer since they&#039;re adding infrastructure, so they likely want everyone starting on the same page.  Curious to see what they do about a Hunter&#039;s License fee too...</description> <content:encoded><![CDATA[<p>My old nemesis, reply limit strikes again.</p><p>@Code</p><p>Oh, I definitely agree.  I do think a downspecced Tri engine is doable on PSP, but honestly it probably wouldn&#39;t look much if any better than what they&#39;re working with already.  Adding to the P2G engine definitely makes more sense financially too.  I also suspect the &#8220;ecosystem&#8221; design will make it over from Tri.</p><p>And I&#39;m guessing they killed data transfer since they&#39;re adding infrastructure, so they likely want everyone starting on the same page.  Curious to see what they do about a Hunter&#39;s License fee too&#8230;</p> ]]></content:encoded> </item> <item><title>By: malek86</title><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/comment-page-1/#comment-601489</link> <dc:creator>malek86</dc:creator> <pubDate>Wed, 17 Mar 2010 06:38:13 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=64052#comment-601489</guid> <description>In other news, my MH3 arrived juast this morning. Finally. Now I&#039;ll have some time to play before this MHF3 comes out :P</description> <content:encoded><![CDATA[<p>In other news, my MH3 arrived juast this morning. Finally. Now I&#39;ll have some time to play before this MHF3 comes out :P</p> ]]></content:encoded> </item> <item><title>By: Hraesvelgr</title><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/comment-page-1/#comment-601486</link> <dc:creator>Hraesvelgr</dc:creator> <pubDate>Wed, 17 Mar 2010 06:03:15 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=64052#comment-601486</guid> <description>I see your point, but the main market in North America for this series is on the PSP, even if it is tiny compared to Japan&#039;s.</description> <content:encoded><![CDATA[<p>I see your point, but the main market in North America for this series is on the PSP, even if it is tiny compared to Japan&#39;s.</p> ]]></content:encoded> </item> <item><title>By: Code</title><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/comment-page-1/#comment-601483</link> <dc:creator>Code</dc:creator> <pubDate>Wed, 17 Mar 2010 05:00:39 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=64052#comment-601483</guid> <description>rar, yeah I know the feeling reply limit gets me too &gt;w&lt;&#039; But yeah true it was kind of an afterthought but your likely right about them dropping the carry over what with them adding infrastructure mode. I have a hard time picturing them charging for infrastructure mode though with PSP, given there&#039;s just so many ways around with ad hoc.</description> <content:encoded><![CDATA[<p>rar, yeah I know the feeling reply limit gets me too &gt;w&lt;&#39; But yeah true it was kind of an afterthought but your likely right about them dropping the carry over what with them adding infrastructure mode. I have a hard time picturing them charging for infrastructure mode though with PSP, given there&#39;s just so many ways around with ad hoc.</p> ]]></content:encoded> </item> <item><title>By: jarrodand</title><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/comment-page-1/#comment-601474</link> <dc:creator>jarrodand</dc:creator> <pubDate>Wed, 17 Mar 2010 02:19:49 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=64052#comment-601474</guid> <description>My old nemesis, reply limit strikes again. &lt;br&gt;&lt;br&gt;@Code&lt;br&gt;&lt;br&gt;Oh, I definitely agree.  I do think a downspecced Tri engine is doable on PSP, but honestly it probably wouldn&#039;t look much if any better than what they&#039;re working with already.  Adding to the P2G engine definitely makes more sense financially too.  I also suspect the &quot;ecosystem&quot; design will make it over from Tri.&lt;br&gt;&lt;br&gt;And I&#039;m guessing they killed data transfer since they&#039;re adding infrastructure, so they likely want everyone starting on the same page.  Curious to see what they do about a Hunter&#039;s License fee too...</description> <content:encoded><![CDATA[<p>My old nemesis, reply limit strikes again.</p><p>@Code</p><p>Oh, I definitely agree.  I do think a downspecced Tri engine is doable on PSP, but honestly it probably wouldn&#39;t look much if any better than what they&#39;re working with already.  Adding to the P2G engine definitely makes more sense financially too.  I also suspect the &#8220;ecosystem&#8221; design will make it over from Tri.</p><p>And I&#39;m guessing they killed data transfer since they&#39;re adding infrastructure, so they likely want everyone starting on the same page.  Curious to see what they do about a Hunter&#39;s License fee too&#8230;</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/comment-page-1/#comment-699266</link> <dc:creator>Anonymous</dc:creator> <pubDate>Wed, 17 Mar 2010 01:13:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=64052#comment-699266</guid> <description>Why a Tegra chip?Nintendo work with ATI since the gamecube? :/</description> <content:encoded><![CDATA[<p>Why a Tegra chip?Nintendo work with ATI since the gamecube? :/</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/comment-page-1/#comment-699267</link> <dc:creator>Anonymous</dc:creator> <pubDate>Wed, 17 Mar 2010 01:13:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=64052#comment-699267</guid> <description>Why a Tegra chip?Nintendo work with ATI since the gamecube? :/</description> <content:encoded><![CDATA[<p>Why a Tegra chip?Nintendo work with ATI since the gamecube? :/</p> ]]></content:encoded> </item> <item><title>By: jj984jj</title><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/comment-page-1/#comment-601456</link> <dc:creator>jj984jj</dc:creator> <pubDate>Tue, 16 Mar 2010 23:16:25 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=64052#comment-601456</guid> <description>From the looks of it they&#039;re porting most of the new content from Tri back to the old engine that already runs on PSP so they can also bring back old content easily and still add completely new content, that would explain why they removed the underwater segments that cannot run on the old engine.</description> <content:encoded><![CDATA[<p>From the looks of it they&#39;re porting most of the new content from Tri back to the old engine that already runs on PSP so they can also bring back old content easily and still add completely new content, that would explain why they removed the underwater segments that cannot run on the old engine.</p> ]]></content:encoded> </item> <item><title>By: Vagabond</title><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/comment-page-1/#comment-699262</link> <dc:creator>Vagabond</dc:creator> <pubDate>Tue, 16 Mar 2010 21:17:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=64052#comment-699262</guid> <description>I&#039;m so happy I can&#039;t stand it.</description> <content:encoded><![CDATA[<p>I&#8217;m so happy I can&#8217;t stand it.</p> ]]></content:encoded> </item> <item><title>By: Code</title><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/comment-page-1/#comment-601430</link> <dc:creator>Code</dc:creator> <pubDate>Tue, 16 Mar 2010 20:38:13 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=64052#comment-601430</guid> <description>Well obviously on a visual level it&#039;s going to take a hit (you can especially tell when you see the MH3 monsters and areas in the trailer), but that&#039;s not really the most important part, the actual coding likely wouldn&#039;t be that out of PSP&#039;s reach to run a downsized port of MH3. But I figure using the old engine, even if it isn&#039;t for compatibility with previous games, is likely so they don&#039;t have to adjust the older game&#039;s monsters in the new MH3 engine -- it&#039;s likely easier to add the new monsters to the original engine then to try and implement the MH3 engine onto the PSP and add the old monsters.&lt;br&gt;&lt;br&gt;I&#039;m a bit surprised to hear that it&#039;s not compatible though, and that they would announce something like that considering the game still is in the works and they have over 6 months before release. Not that I have qualms with starting fresh again, just figured it&#039;d be something they&#039;d push for again, or at least minimum a money/tickets transfer like MHF to MHF2.</description> <content:encoded><![CDATA[<p>Well obviously on a visual level it&#39;s going to take a hit (you can especially tell when you see the MH3 monsters and areas in the trailer), but that&#39;s not really the most important part, the actual coding likely wouldn&#39;t be that out of PSP&#39;s reach to run a downsized port of MH3. But I figure using the old engine, even if it isn&#39;t for compatibility with previous games, is likely so they don&#39;t have to adjust the older game&#39;s monsters in the new MH3 engine &#8212; it&#39;s likely easier to add the new monsters to the original engine then to try and implement the MH3 engine onto the PSP and add the old monsters.</p><p>I&#39;m a bit surprised to hear that it&#39;s not compatible though, and that they would announce something like that considering the game still is in the works and they have over 6 months before release. Not that I have qualms with starting fresh again, just figured it&#39;d be something they&#39;d push for again, or at least minimum a money/tickets transfer like MHF to MHF2.</p> ]]></content:encoded> </item> <item><title>By: jarrodand</title><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/comment-page-1/#comment-601425</link> <dc:creator>jarrodand</dc:creator> <pubDate>Tue, 16 Mar 2010 19:40:50 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=64052#comment-601425</guid> <description>Nope, they&#039;ve already said data doesn&#039;t carry, despite using what&#039;s obviously an upgraded MHP2G engine.  Tri is really impressive visually, a direct PSP would need some noticeable downgrading (especially the lighting).</description> <content:encoded><![CDATA[<p>Nope, they&#39;ve already said data doesn&#39;t carry, despite using what&#39;s obviously an upgraded MHP2G engine.  Tri is really impressive visually, a direct PSP would need some noticeable downgrading (especially the lighting).</p> ]]></content:encoded> </item> <item><title>By: Code</title><link>http://www.siliconera.com/2010/03/16/monster-hunter-portable-3rd-announced-for-psp/comment-page-1/#comment-601424</link> <dc:creator>Code</dc:creator> <pubDate>Tue, 16 Mar 2010 19:26:32 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=64052#comment-601424</guid> <description>Chances are it&#039;s less that the PSP can&#039;t run Tri&#039;s engine and more that they want it to continue to have compatibility with the previous games in the series so that you can carry your equipment and stats over.</description> <content:encoded><![CDATA[<p>Chances are it&#39;s less that the PSP can&#39;t run Tri&#39;s engine and more that they want it to continue to have compatibility with the previous games in the series so that you can carry your equipment and stats over.</p> ]]></content:encoded> </item> </channel> </rss>
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