Capcom Creates Resident Evil 4 iPad Edition

By Spencer . April 5, 2010 . 8:19am

img_0004There’s another version of Resident Evil 4 on the market, one just for new iPad owners.


Capcom upscaled the Resident Evil 4 iPhone Edition and made Resident Evil 4 iPad Edition. This version has high(er) resolution graphics and an enhanced Visual Pad control system which uses virtual buttons. Players shake the pad to reload. All of the features from the iPhone version such as a scaled down Mercenary Mode, Coin Shoot gallery, and five difficulty levels are the iPad Edition.


Here’s how the $12.99 game looks.


img_0020 img_0029 img_0033 img_0035 img_0042 img_0070 img_0097 img_0108


And, here’s a rough comparison against the iPhone edition. Pictures of the iPad version are on the left. iPhone version screens are on the right.


img_0059 img_0119

img_0054  img_0046

img_0028 img_0065 


Read more stories about & & & on Siliconera.

  • cowcow

    Damn it what is so hard for them to make a DS or PSP version??

    • malek86

      Do you seriously want this game anyway? It looks like it doesn’t hold a candle to the original.

      • JeremyR

        Maybe, but not everyone plays games on consoles.

    • Cowcow, that weird error with the glitchy text happened again in your second comment. I sent you an e-mail with the text. Maybe you can send it to Disqus to see if they can figure out what causes it?

    • Xeahnort

      Don’t encourage them

      • cowcow

        From Disqus Mon Apr 5 17:45:20 2010
        X-Apparently-To: [email protected] via; Mon, 05 Apr 2010 10:45:20 -0700
        X-YMailISG: nyfQV1QWLDvCBz6Og1d3eBJjtDPkyRKrCjMZpi8XYTGE.9zfs6gRsMyQQMEEP23gDTjExUrnc0RIK7Ook4h0ef2aGyZnvGsM1_C.3RfPDV.q9kOuQGXz3376FrjiE8qiqz_Aj9NsNNv49d.QySBl6NIRxdXfo3UIuNvm5WWt9Ief_LLd.PsWbON8LwTytotXA27QYvRXgMolF4JqObdRZi4lqhifnwd2bsdZhi_smtGcsAqU.JKJuh7w_qtw9Fnr624pVH3Na9PTj78np2j0xCR6PQbPJRmX8BTvqhyTMf_Hm78th2md
        X-Originating-IP: []
        Authentication-Results:; domainkeys=permerror (no key);; dkim=permerror (bad DNS reply)
        Received: from (EHLO (
        by with SMTP; Mon, 05 Apr 2010 10:45:20 -0700
        Received: from (localhost [])
        by (Postfix) with ESMTP id 591527004A5
        for ; Mon, 5 Apr 2010 17:45:20 +0000 (UTC)
        DKIM-Signature: v=1; a=rsa-sha1; c=relaxed;; h=content-type
        :message-id:references; s=notif; bh=N66lsKC3ShgufV+NJlobhuSE6wU=; b=
        DomainKey-Signature: a=rsa-sha1; c=nofws;; h=content-type
        :message-id:references; q=dns; s=notif; b=waAQD3S0kALoUow/PT7P00
        Received: from (localhost [])
        by (Postfix) with ESMTP id 57AED7001A4
        for ; Mon, 5 Apr 2010 17:45:20 +0000 (UTC)
        Content-Type: text/plain; charset=”utf-8″
        MIME-Version: 1.0
        Content-Transfer-Encoding: quoted-printable
        Subject: [siliconera] Re: Capcom Creates Resident Evil 4 iPad Edition

  • Wait, is this version censored like the other iPod version?

  • thebanditking

    Meh, I have played this game enough. Also I have no plans to ever buy an iPad. I just can’t justify spending that kind of money on a tablet PC. As for the iPhone and its apps, yes they are cutting into Nintendo/Sony’s hadheld market in theory but to me they are completely different devices that can’t directly be compaired. The iPhone is just that a phone (why do people buy such expensive cell phones?) and since I would never pay more then $110 for a cell phone its likely that I will never own anything that plays those apps. Handhelds on the other hand I will gladly pay $250 for because its a gaming device that over time will justify its self with high quality games, something that I doubt the Apple App store will ever do for the iPad or iPhone.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos