We’ve Seen These White Knight Chronicles: Awakening Of Light And Darkness Characters Before

By Spencer . April 23, 2010 . 8:16am

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Being a direct sequel, White Knight Chronicles: Awakening of Light and Darkness has some familiar faces. Yulie, Eldore, Caesar, and Leonard, the main character in the first game, are key characters in this game too.

 

Between the two games, Leonard learned some new moves. Transforming into the giant White Knight opens up turn break and fortress guard. Turn break can stop enemies charging up for a powerful blow. Fortress guard allows the White Knight to protect fleshy humans.

 

Human party members have a few new tricks too such as counterattacks (counter spear shown), dash attacks, and button mashing charge attacks.

 

White Knight Chronicles: Awakening of Light and Darkness is scheduled to come out in Japan this summer.

 

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  • Pesmerga00

    Hopefully we can get this a little sooner than 2012.

    I would like to see a more fleshed out single player campaign. Also the ability to solo quests with AI party members offline would be nice. Maybe even have my Avatar be acknowledged?

    ~Random~ Does the Dragon Knight look like Gundam Epyon to any one else?

  • jj984jj

    Why don’t they do cel-shading on PS3? Level 5 are gods at cel-shading, it’d be nice to see how much further cel-shading could be pushed on PS3.

    • http://pt-pt.facebook.com/people/Lyh-Scully/613703032 Lyh Scully

      humm i would love to see some cel-shading from lvl 5 on ps3 too ^^ !
      But i like WKC as it is ^^! i hope they stil include the art work during the Cs!

    • Pesmerga00

      Thirded. Cell shading when done well, is simply beautiful. Eternal Sonata, Valkyria Chronicles, and Vesperia come to mind.

      Games like Star Ocean 4 would have benefited tremendously from it. I think cell shading would have “fit” it much better as well. Coupled with the Anime portraits, in my opinion it would have been a step above graphically. While also doing away with the character “doll” syndrome it suffered from. A better game; Dialog notwithstanding.

      A classic cell shaded Suikoden VI developed by Level 5, would put me in heaven. (NO Tierkreis!)

      • jj984jj

        Level 5 Suikoden? WTF? That was random. The only way I’d accept that is if Konami didn’t let them handle the game design and story, similar to how Square-Enix has Yuji Hori do the game design and handles the story for Dragon Quest in-house. Otherwise that idea doesn’t sound the any better than what Konami did with Tierkreis.

        That’s not going to happen though, I think the only hope for Suikoden VI right now is if the Suikoden V team is still around to make it.

        • Pesmerga00

          Just a simple pipe dream. (Yeah I know Konami blah blah)

          Yoshitaka Murayama in collaboration with Level 5. Wide open area maps like DQVIII. Castle/Headquarters designing, NPC placement ala Georama. In depth weapon customization. Detailed Cell Shaded graphics. You know the type of things Level 5 is pretty good at. Just keep it turn based,108 stars and stay away from parallel universes.

          • jj984jj

            If Murayama is involved with the game design and story they could let TOSE make it and I’d still care more about it than any Suikoden game that came out after III.

            Level 5 should not ever touch Suikoden canon on their own though.

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