Sin & Punishment: Star Successor Played With Nintendo Power

By Spencer . May 4, 2010 . 8:55am

Beating Sin & Punishment: Star Successor without crediting through the game is tough, but getting a high score on the international leaderboards is a much more daunting challenge. The trick to Sin & Punishment: Star Successor’s scoring system is blasting through enemies and commanders (read: bosses) without getting hit. Each time Isa or Kachi take damage the point multiplier drops. You can bring the multiplier back up by chaining enemies, but it only rises 0.1% for each enemy shot down.


Keep that in mind while you watch this video where a member of the dev team runs through the first level of Sin & Punishment: Star Successor.



Want to know more about Sin & Punishment: Star Successor? Read our impressions of the Japanese version.

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  • Will buy! Looks awesome :P

  • Why does Isa sound like a full-grown man?

    That said! “Now we run like our lives depend on it…because they do!”

    I see the cheesiness of the first game has been preserved. <3

    • Kris

      It’s a return to Nintendo’s Star Fox 64-quality voice acting. It also has a lot more WTF in the cutscenes than I expected.

    • urbanscholar

      Didn’t think it was possible!

    • Aoshi00

      Yea, pretty much the same as the Jpn ver, but still pretty solid Eng. voice acting though. If you think Isa sounds old, Dajh, Sazh’s 5-yr old son, from FFXIII was voiced by a 13 yr-old in the Jpn ver, now that’s WRONG casting, it was a man’s voice for a kid, very distracting :(… good thing the US ver. remedied that.

      How I wish Amazon would do the $10 credit thing and I would double-dip… I’m sure there’d be some deals later on like buy 1 get 2nd 50% off or something..

  • cowcow

    I like how the cutscene goes right into the gameplay

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