A Brief Introduction To Visual Novels By MangaGamer

By EvoSpace - Translator, MangaGamer . May 5, 2010 . 6:15pm

A Brief Introduction To Visual Novels By MangaGamer

Editor’s note: Do note that some external links in the following post may be NSFW.

 

Hiya, this is EvoSpace, translator at MangaGamer.com!

 

As some of you know, in Japan, there exists a unique genre of games that is almost unheard of in the western world. The bishoujo (pretty girl) and visual novel genre. Some of the most famous titles in the genre include games like Clannad, To Heart and Fate/stay night. I’m sure people have heard of the term “Hentai games” before, and it is true that sexuality is one aspect of these games.

 

However there’s a lot more to visual novels than just sex. I would like to borrow this space to introduce this genre, beginning with its roots, and touch briefly upon its different branches.

 

The first bishoujo games date back to the early days of personal computers, even before the Windows operating system came into being. In the 1980s to early 1990s, on unique platforms such as the MSX and PC98, game companies began to hand-draw attractive anime-esque female characters, using pixel art, and added pornographic elements to these games, in order to differentiate themselves from regular, “boring-looking” games. Even big name Japanese companies today, such as Squaresoft (now Square Enix), were part of the bishoujo game revolution (look up Alpha for PC98 — Nobuo Uematsu and Hiromichi Tanaka worked on it as one of their earliest projects!) during this period. Even Enix produced their own offshoots of visual novels well into the Nintendo 64 days.

 

A Brief Introduction To Visual Novels By MangaGamer

Since bishoujo games were a branch of regular PC games, many of them incorporated actual gameplay elements, essentially making them RPGs and puzzle games. In a sense, these games were — and still are — ahead of their time, as they not only include conventional game mechanics, but also deal with sensitive topics most games tend to avoid, such as love, relationships and sex.

 

When discussing the rise and influence of the bishoujo and visual novel genre, several games deserve a mention. One of these is Dokyuusei, developed by ELF in 1992, which was a game where you would try to hit on school girls, which later became an established part of what we now know as dating-sims. The spirit of the dating-sim continues to be upheld today, even in more mainstream games in Japan, such as Konami’s famous Tokimeki Memorial and Love Plus, Sega’s Sakura Wars, and of course, Atlus’s recent Persona games.

 

While these games peacefully simulate interaction with a virtual girlfriend, the bishoujo games on PC have continued to evolve in their own way. I believe a major turning point was Leaf’s Visual Novel series in 1996. Their first two games, Shizuku and Kizuato, were text-heavy games, just like the term “novel” implies, but with character art, CG, and music. And these weren’t just your average novel, but a well-executed story with sci-fi elements. This, coupled with the colorful expressions of the bishoujo characters, brought forth a strong emotional stimulation. Personally, I believe this expanded the limits of a simple “picture story.” Leaf later released To Heart, a normal school-love story compared to their previous games, but they kept up the same spirit of emotionally touching story-telling.

 

Meanwhile, other companies began to emerge with their own versions these games. Key are the first to come to mind. Their series of titles — Kanon, AIR, and Clannad — continue to raise the standards of the genre higher, even today, in terms of artwork, soundtrack, and character-building. Their latest major release, Little Busters!, is likely the single most popular title in the genre today.

 

A Brief Introduction To Visual Novels By MangaGamer

But Key aren’t the only company with an influential claim to fame. Visual novels are a diverse genre, and there’s plenty of room for variety. One example is Nitroplus, which makes dark titles such as their first work, Phantom of Inferno, which features a female assassin working for a Mafia group based in Los Angeles. Then there are companies like Alicesoft, who continue to expand the scope of gameplay-based bishoujo games by incorporating RPG elements, but never developing for console. Of course, there are many others that choose to adhere more to the pornographic aspect as well.

 

Another unique trend seen today is the outbreak of doujin (fan work) bishoujo games. Type-Moon, now famous for their Fate/Stay Night franchise, were originally working on their first creation, Tsukihime, within the confines of a doujin convention. There are many other companies and groups such as August and 07th Expansion — known for their thriller, Higurashi — who have eventually become commercial or famous from creating doujinshi. The niche doujin world where the authors can freely express their imagination and talent was a perfect fit for the also-niche genre of visual novels.

 

A Brief Introduction To Visual Novels By MangaGamer

One of the reasons visual novels are continued to be released primarily on PC is the low cost of production and relatively “loose” restrictions associated with the platform. However, some of these games are also ported to consoles, in an attempt to reach a more mainstream audience. This trend began during the days of the Sega Saturn and original PlayStation. After all these years, the market has grown itself to the extent that some visual novel companies are able to release their products on consoles first — such as Nitroplus with Stein’s;Gate — and port to PC later.

 

I personally used to play a lot of RPGs, especially because of their fascinating stories and characters. Nowadays, I’ve been digging into visual novels a lot more, partly because of my job and partly because if you want to experience great stories and characters, I’ve realized they do a surprisingly better job with those elements. After all, this is what the genre built a name for itself on.

 

Of course, the “novel” aspect makes one wonder whether these products can still be classified as games. However, for those that are curious, this is an extremely interesting world to look into…!

 

Next time: In my next post, I would like to start introducing and discussing classic bishoujo games and visual novels, whether they have been translated to English already or not, especially for those who are new to the genre!

 

MangaGamer are a global publisher of visual novels and have localized popular games such as Higurashi no Naku Koro ni, Shuffle!, and Da Capo. You can learn more about their games at www.mangagamer.com.

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  • Aoshi00

    Nice article. I myself am actually the other way around, I used to play a lot of dating sims back in the Saturn and Dreamcast days, the generic art style from most visual novels today just don't appeal to me anymore, so aesthetically I'm not drawn to them even though they might have good and mature story, though I like Love Plus's art (but in-game models are in 3D). Like Type-Moon's Fate stay night and such, frankly I don't care for their simple art style at all. The Sci Fi element for SteinsGate is certainly interesting and I want to give it a try, but again the art puts me off.

    Doukyuusei was a great game, and later Kakyuusei, wish I could've played the uncensored PC ver. I guess for visual novels/dating sims, I'm still more used to the 80's/90's detailed art style.

  • evospace

    >Aoshi00

    Yes, Artstyle is a major factor in these games. I'm personally a fan of simple artstyle rather than the current mainstream art composed of thin lines. But then surprisingly, you can sometimes quickly get used to the artstyle as you play through a game though. (ex. Higurashi ^^)

  • Eriolkun

    This could serve as a nice introduction to Visual Novels for newcomers; thanks for the article, EvoSpace.

    It's quite parallel to the essay by Satoshi Todome, which I also found interesting. (http://www.kyo-kan.net/column/eroge/eroge1.html)

  • Nekobo

    Good stuff. I'd love to play more, but it seems like a lot of the kick ass ones are stuck in Japan forever.

  • rikarika

    You want original art style? go play Umineko. The story is awesome too, it's not pricey at all and has very high quality translation patches available.

  • Aoshi00

    Do you mean “Umineko no Naku Koro ni” by any chance? But it still has that rather new generic art style.. also I prefer more romantic dating sim than locked room murdery mystery. Wish they would have Doukyuusei or Kakyuusei on the Jpn PSN, I still have it on Saturn but don't feel like digging out the old system..

  • Aoshi00

    I find it weird they use this SD-like or loli art for Higurashi, which is filled w/ grotesque murder cases, it's a sharp contrast but it's hard for me to swallow. I bought one episode on the DS but haven't played it yet. Steinsgate people look like they have no noses like FF Tactics.. still I want to try out that game eventually, the setting and chars look intriguing. You guys should work on translating that, not sure if console is viable as I never game on PC.

  • http://twitter.com/robertweizer Rand Travis

    i hope we eventually progress to some of that sengoku rance down the road when we talk about h-games with good gameplay!

    hyper weapons and imperial juices

  • http://www.siliconera.com Ishaan

    Wha?! You don't like the art for Steins;Gate? I thought it looked awesome when I saw it! :o

  • SeventhEvening

    Is that last shot from Stein’s;Gate? I've heard about it the Stein’s;Gate and Chaos;head and both sounded interesting but I haven't really looked into them much. I've not played any visual novels since Tsukihime so I'm a bit out of the loop.

  • Aoshi00

    I like the Gankutsuou-like filter thing, but other than that I don't like Steins;gate's drawing..

  • evospace

    >Nekobo

    The same could have been said for anime 15 years ago.
    It's just a matter of time before more titles get translated, I hope!

  • Aoshi00

    I like the Gankutsuou-like filter thing, but other than that I don't like Steins;gate's drawing..

  • evospace

    >Nekobo

    The same could have been said for anime 15 years ago.
    It's just a matter of time before more titles get translated, I hope!

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