Xenoblade’s Time Saving Support Features

By Spencer . May 7, 2010 . 11:42am

imageMonolith Soft designed Xenoblade with a couple of time saving support features. The game has a day and night cycle, but you don’t have to wait for dawn in the game. Players can freely wind the clock. Changing the time sounds like this is something you’re going to want to do. NPC placement and their attitude changes depending on the time of day.


Xenoblade, according to the official site, has large fields players can walk and jump in. To reduce backtracking time, Monolith Soft developed a warp system where you can jump from any landmark by selecting it on a map.


The best part? Xenoblade lets players save anywhere. You wont have to travel back to an inn or save point just to take a break in this game. With so many RPGs on the market, tweaks like these are much appreciated.


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  • Remina

    If the game has a long story or lots of side quests then I’m sure I’ll use these features a lot. I think with all the new RPGs that are out now some people don’t have the patience to get through them all the way (my friend stopped FF13 and Star Ocean: TLH cause he’s like that). Changes like winding the time clock and having the ability to warp is a step in the right direction for accomodating people like that I think.

  • Kaoro

    If there’s one feature I wish should be mandatory for any rpg, it’s being able to save anywhere. Sounds like they’re actively trying to reduce some of the tediousness that can come bundled with role playing games.So hyped for this game and Last Story. I’m guessing the chances are low that we’ll see Xenoblade in the US before the the winter holidays, but I’m hoping! What do you guys think?

    BTW: Siliconera: the thumbnails at the bottom of the image gallery page have an odd bug (Safari 4.0.5, OS X) – on mouseover they shrink until they are not visible.

    • I’m under the impression you haven’t played old-school RPG’s that have the world map as is save point.

      • Kaoro

        Well, you still wouldn’t be able to save once you’ve gone deep into a dungeon. But you’re right, I’ve only played a few of those older games.

    • Hraesvelgr

      Yeah, this is something JRPGs could learn from with WRPGs. I often hear people defend the inability to save anywhere by saying things like “it adds to the challenge”, but the games with the last amount of save points are rarely ever challenging.

      • Joanna

        I think at the very least (if the developers really don’t want you to save) they should implement a quick-save feature, so that in case you need to stop playing for some reason or another, you can use the quick save without taking away from the challenge (or annoyance if you prefer). That was one of the problems I had with Etrian Odyssey, I hated that there was no quick save feature. I would have to warp back to town, even if I didn’t really need to, just to save.

        It is good to see that Xenoblade is taking care of this issue. For me, being able to save or quick-save, at any time is very important. I can’t play games for hours on end, so more often than not, I won’t be able to finish a dungeon/area/floor in one sitting.

  • malek86

    If they want to save time, they should add a fast button to battles, like in Hexyz Force. It’s good for grinding.

  • holyPaladin

    Make me remember Radiata Stories or Musashi =p

    • Soma

      Radiata Stories was so awesome, too. Wish that Tri-Ace would develop another game in that world.

  • Love the save anywhere feature. All RPGs should have it. :D Time control is nifty as well.

  • Soma

    At first I wasn’t too interested in Xenoblade, but the more I hear about it, the more I’m interested in it.
    And like many have said, the ability to save anywhere is definitely a plus. This feature should be put in EVERY game.

  • masuto

    So now we know where all the time and effort went…considering the unappealing models.

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