El Shaddai’s Destructible Armor System In Action

By Spencer . May 17, 2010 . 2:19am

El Shaddai: Ascension of the Metatron is a stylish game and Devil May Cry artist Sawaki Takeyasu doesn’t want to disrupt that with life bars. When Enoch, a hero chosen by the Gods, breaks his opponent’s armor and strips them down to underwear players know they’re target is almost incapacitated.

 

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Levels aren’t cluttered with objects either. El Shaddai’s watercolor-like environments have a scenic feel that make the areas appear bigger than they probably are. To tell the game’s legend, Takeyasu created a mural that looks like it was painted on a wall ages ago. Gorgeous in-game screenshots follow.

 

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  • joesz

    What the f!!!

  • dusk

    This game must have hot babes as enemies. First day sale here!

  • Ereek

    It is interesting looking, but I don’t think I’ll buy it for a while. Supporting Ignition is a no-no, so maybe if I can get it for ~$20.00.

    Still, I respect the fact that you’re posting these screens, since I’ve barely seen any coverage of this game on other sites.

  • http://www.myspace.com/effluentrainfall Effluent Rainfall

    …Why?

    Game’s quite a looker, at least. It’s definitely got me stripping down to my undies. Kind of a shame Ignition is involved, but I did kinda like Deadly Premonition…I’m just not sure I’m ready to forgive them for the wholesale slaughter of like three or four other games.

    • Ereek

      It’s a bit more than three or four.

      Lux-Pain, Nostalgia, Muramasa, Arc Rise Fantasia. King of Fighters XII wasn’t done particularly well, all the way down to having untranslated segments, and while I wouldn’t know from personal experience, I’m told Spectral Force Genesis was just as flat as the rest of their localizations.

      Not to mention their dick move of stealing Fantasia and Muramasa from XSEED, who, knowing their track record, would have done a much better job. I understand your hesitation, I feel the same way. I think you’re preaching to the choir here on Siliconera, though.

      • http://www.myspace.com/effluentrainfall Effluent Rainfall

        While I definitely agree on Lux-Pain (no explanation needed) and Muramasa (it made the game obtuse and flavorless), I played Nostalgia and didn’t feel it was an utter butchery. Bland, to be certain, and contained a rather glaring typo in the background of some menu or other, but not altogether awful.

        I’m not exactly looking forward to Arc Rise Fantasia’s voice acting, but at least it’s one more thing off XSEED’s plate so they can concentrate on hooking us fans up to the all-you-can-eat Falcom drip.

        • Ereek

          The problem with Nostalgia is that it’s the type of game that relies heavily on charm, but the “localization” was non-existent. It was a translation. You don’t find charm in a translation. That’s where its fault lies. In that sense, Ignition did hurt the game.

  • yegwa

    This looks so nice. Like everyone else has said on here, damn shame it involves Ignition.

    Ah well, will wait for impressions and so on before making any hard statements on whether I will be purchasing or not.

    This is for PS3 and 360 right? Can’t recall.

  • http://geekouts.blogspot.com/ miruki

    Meh, the hero looks so not cool at all. I’d rather play that Lucifer hottie. <3

    • Ereek

      Seconded, on all accounts.

  • Icon

    As I recall, Ignition hasn’t handled these localization jobs directly. They’ve gone to some company in Japan. You all know the results. Don’t know if that will ever change, but the one thing that differs with El Shaddai is that Ignition is developing this game themselves. It’s the first game coming out of their Japanese studio.

  • thebanditking

    I’m not really liking the character designs much. They are just too “man pretty” for me. Now before someone cries foul other Japanese characters who are effeminate don’t really bother me because they follow a “school of design” for lack of a better term. This however looks more Cho-Aniki to me, pretty muscle men who fight other guys whose clothes fall off……yeah I’m not too interested in this one now. Also have you seen the full character portraits? Tight pants much?

    • Icon

      I’m surprised that when you look at these screenshots, you think of the beefy muscle men from Cho-Aniki. Anyway, I think the games’ characters aren’t similar at all. I don’t know what you prefer in Japanese character design, but it sounds like you’d rather Ignition follow a more traditional anime look. I’m glad they’re not. I wouldn’t want this to be pigeonholed as “another Japanese game” ’cause it’s looking pretty distinct so far.

      • thebanditking

        When it comes to character design I am all over the place (Amano, Nomura, Takehiko Inoue, Kohta Hirano, Shirow and those are just the JP artists I can think of right now). I am a huge fan of Amano, whose designs could be categorized as “girly” because of his style. While artists like Amano, do effeminate characters there is a elegance to their work that allows you to look past it all (fine art will do that). These designs however do not fall into my definition of that. There is effeminate and then there is cheesy “beef cake” Fabio like design and that’s what this looks like to me. The bottom pic of the main character just screams “I can’t believe its not butter”. Also for reference here is a link to the complete portraits of each character, notice the extremely tight pants (was the bulge really necessary?) and whats with the armor, what’s he wearing a bra? he looks like one of those fat opera singing women wearing the Valkyrie outfits ……sorry but that’s just not my thing.http://the-magicbox.com/1005/elshaddai8.jpg

        Keep in mind this has no bearing on the actual game I am just judging the art.

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