Mega Man Zero Collection Has These New Features

By Spencer . May 31, 2010 . 12:56pm


Capcom is about to release Mega Man Zero Collection for the Nintendo DS. Yes, it’s a compilation of the four GBA Mega Man Zero games, but this also has some bonus features.


Capcom officially announced these features:

– Collection Mode: Players can collect wallpapers for the bottom screen, mod cards, and character cards. Character cards come with facts about characters in the Mega Man Zero series so you have a portable character dictionary of sorts. Mod cards are earned when modifying Zero.


– Button configuration: You can customize the controls in Mega Man Zero Collection.


– Easy Scenario mode: This is a “beginner friendly” version of the Mega Man Zero games where you go through Mega Man Zero 1 through 4 in order.


Mega Man Zero Collection makes its debut in North America on June 8th for $29.99

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  • Kris

    Awesome. I’m immediately setting the controls to play like the Mega Man X games.

    • Advent_Andaryu

      Same here. I can’t wait for this game! The cover art is so amazing, I love Toru Nakayama’s art style. This piece would make a nice addition to the Official Complete Works artbook.

      • fallen

        Why? Shoulder button dashing is much more intuitive. Do you like having to wrap your pinky around to the A button to dash and charge at the same time?

        • EvilAkito

          I can do both with my thumb. For me, it’s a little easier than having to use my index finger for dashing.

          • fallen

            I am extremely envious!!

          • Advent_Andaryu

            Yeah me too, EvilAkito. It’s just from playing X3 about a million times, it just feels easier because the button is so close to the jump button. Using the shoulder button feels too stiff for me.

  • BrotherCavil

    Fair price – easy purchase. I’m all for it.

  • I wonder if there’s going to be a challenge mode which is like the beginner’s mode except slightly harder than the normal game.

  • SeventhEvening

    An easy beginner mode isn’t a bad idea. I’ve played through all the classic megaman games as well as all the PS1 and earlier X games, and the ZX titles, but for some reason, Zero 2 (or was it three?) stomped the living hell out of me. That might make things more accessible to non-megaman fanatics or to humans.

    • Probably Zero 2. I found that to be the hardest of them all

    • kupomogli

      The problem with the Zero games are the cheap deaths. The first one was a well designed game, but MMZ2 and onward is where Capcom just seemed not to care.You have less than an inch to the side of the screen and then most of the enemies that are thrown at you are quick enemies like those rolling balls. Because of the fact you can only see half inch in front of you, if you happen to kill them after you’re invincible from a double slash, you may not be ready for them to respawn because you got knocked back to where you go back over the enemy respawn again. Also when it comes to visibility, the spikes literally everywhere certainly don’t help either.Other than MMZ, the series is garbage and Capcom should sell this game for $10.

      • You’re just not pro enough, bro. ;o

        • kupomogli

          I just don’t like the fact that the damage you receive is unavoidable unless you’ve played through the game. I’ve beaten both Mega Man Zero and Mega Man Zero 2 without having to continue.

          I got tired of playing through the game on MMZ4. I didn’t even start MMZ4 because of how bad MMZ3 was actually. The level design was worse than the already poorly done MMZ2 level design and it was just boring. I did beat MMZ3 but can say I won’t ever play it again.

  • I’ll wait for a sale… I already own all the GBA games.

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