Next Fire Emblem Makes Permadeath Optional

By Spencer . June 10, 2010 . 3:35pm

imageLose a unit in Fire Emblem and they’re gone from the story. While permadeath adds intensity to battles, it also frustrates players who just want to soak in the story. Fire Emblem: Mystery of the Emblem – Hero of Light and Shadow has a solution that should please both crowds.


In this Nintendo DS remake, permadeath is optional. Choose classic mode if you don’t mind losing allies or want an extra challenge. Players can defeat permadeath by starting the game in casual mode.


Fire Emblem: Mystery of the Emblem – Hero of Light and Shadow also has character customization. See, that’s you (with the war paint) in the game! The player created character, called a My Unit, plays a key role in the story and even has his/her own side story.


Fire Emblem: Mystery of the Emblem – Hero of Light and Shadow comes out in Japan on July 15.


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  • deltazero

    Uh oh… hardcore fanboy backlash incoming, :O

    • deltazero

      But probably not :P. Nice addition to the game though

  • Vanilla

    I’m absolutely thrilled. Yes, permadeath made me think my actions through, kept me especially protective of my favorite characters (yeah in FE7 that was my entire party), and overall promoted strategic thinking. However, restarting every single time someone died probably also psychologically traumatized me, so I’m grateful for a break.

    • I mean this as a joke, but you’d actually spare Jeigan?

    • Agreed. There were many times in the GBA, GC and Wii Fire Emblem games where I’d just have to turn the system off in frustration and step away for a few minutes to regroup after a particularly upsetting character death.

      For the DS version I got so sick of it (because I found it a tad dry compared to the other Fire Emblems what with lack of convos and such) that I broke out the Action Replay just so I could get through. (I had only 5 battles left.)

  • epy

    Permadeath is one of the features I always “liked” in the series, but I can’t count how many battles I have restarted because of a dumb move or a lucky strike from the enemy, and seeing as I don’t have as much time for games as before I’ll have to go with the Casual mode, as much as I hate that word in games.

  • zhemos

    Nice, I might try this one out.

  • Guest

    “it also frustrates players who just want to soak in the story”
    It never stopped me from getting into the story… just frustrated me! Even so I loved that feature and I doubt I’ll be playing the terrible named “casual mode”

    Hopefully this actually has an interesting story unlike shadow dragon.

  • Hraesvelgr

    Dumbed down for cauals… they even call it “casual” mode! Disappointed!!

    But no, I don’t really care, since it’s optional. I’m sure there will be people crying about it, like what happened with the battle saves in FE10.

    • That’s just in Japan. Nintendo, if they localize it, might change the name.

      • Hraesvelgr

        Eh, I guess I failed here, since I tried to make it seem too obvious that I wasn’t serious. I have no issues with anything optional until they start forcing these things on us, but I’m sure some people will throw a fit over it.

  • ECM

    Bah, the curmudgeon in me doesn’t like this at all–not one little bit!

  • Advent_Andaryu

    Awesome. This game is starting to look so much better then Shadow Dragon for DS. I love Fire Emblem, especially 2D ones, but to me Shadow Dragon felt so incomplete and I wasn’t drawn in at all. My first impressions of this one felt the same, but after hearing about optional perma-death, seeing beautiful battles scenes, and how “My Unit” actually plays a part in the story?

    Color me interested, Fire Emblem has returned!

  • Electrium

    I wish I could just have this now. This is the first I’ve heard of the My Unit thing and that sounds mega-cool.

    The perma-death thing was a really interesting concept for me at first, but in the long run it was just a hassle. I never even finished the last FE game because I refused to let anyone die and eventually just stopped caring. I’m glad it’s still there for the people who are awesome enough to leave it on, though!

  • Trotmeister

    Fire Emblem is dead to me now.

  • I don’t like the sound of this feature.
    This could affect the overall design as it puts less stress on the developers to balance the battles.
    From the Fire Emblem games I played, GBA Sacred Stones and Wii Radiant Dawn were the ones that had options to NOT deal with the rigid rules of Fire Emblem, and those also had the worst missions: long mass crowd fights in the first, highly inconsistent difficulty level in the latter. I fear this one wil suffer a similar fate.


  • CrimsonFlamesX

    Well that takes all the challenge out of it….

  • lucy1986

    It’s just like having an ‘easy’ mode on most other games, it doesn’t mean you have to use it. I won’t, the frustration enhances the (eventual) satisfaction.

    Plus I would watch Makalov get an axe to the head and die any day :)

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