So, How Did The 3rd Birthday Evolve From Phones To PSP?

By Spencer . June 24, 2010 . 6:09pm

image Years, many years, ago The 3rd Birthday was announced for mobile phones, but now it’s a PSP game. Was the body snatching mechanic always in the game? How did The 3rd Birthday evolve? I asked the development team.


“The basic system and the project itself didn’t change much between the transition from mobile phones and the PSP. The design is something that we started to change,” Isamu Kamikokuryo, Art Director, replied. Kamikokuryo also worked on Final Fantasy XIII and brought core staff from that game to The 3rd Birthday.


“The graphics are almost on par with a console because the team working on it is putting in a lot of effort,” Hajime Tabata, the game’s director, added.

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  • Hraesvelgr

    …Hajime Tabata sure is obsessed with this game’s graphics. It seems like every mention of him is some quote of him asking or talking about how good the game’s graphics are.

    Anyway, I’m just glad it did make the jump, because 1) I don’t actually own a phone and 2) it’s possible it wouldn’t have crossed over, even though mobile gaming is more popular outside of Japan these days.

    • joesz

      you know,when you work on a project and you are the directer of it,you tend to think all the day about it and put all you efforts in it so it becomes a good game that everyone will surely like.

    • cowcow

      I don’t understand how they can be that great. The PSP is supposed to be only slightly better than a PS2 but often games purposely make them worse than PS2 because it is usually too taxing on the hardware. Seeing the new 3DS game screens, it looks like the 3DS is more powerful and a much more better comparison to be a console equivalent in the graphical sense

      • thebanditking

        In some sense I agree but I have yet to see 3DS game that was more impressive then a PSP game. Now before anyone gets all in a tizzy, yes the 3DS is more powerful but its best looking software at E3 were mostly just in video form, and there is a big difference between cutscenes and actual in game. RE5 and Metal Gear were both just videos, it will be interesting to see what 3DS can really do when the game is not just a locked video. looking at kid Icarus’s actual game play gave me a much better idea of what to expect, as did the Zelda OoT remake. Judging by those actual games the 3DS did not look a whole lot better then PSP (though light years ahead of DS which is what really matters).

  • Guest

    Oh no, FF13 staff? Here’s hoping that fail isn’t contagious.

  • thebanditking

    Its always interesting to see how a game transitions from one device to another but in all honesty I don’t care how it ended up on PSP I am just glad it did, stupid cell phone games…….

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