One Of Deus Ex: Human Revolution’s Unseen Social Paths

By Spencer . July 6, 2010 . 2:11pm

dx_hr_screenshot_morgue The Deus Ex: Human Revolution E3 demo was mostly action packed. We didn’t see Adam Jensen successfully smooth talk his way to the end of a mission, but you can do that, if you want to. Social and hacking routes, as well as augmentations to buff those abilities, are part of the game.

 

“We have things that let you know how the conversations are going,” Jean-Francois Dugas, Lead Game Designer, explained when I asked him about social augmentations. “You can have an analysis of the psychological profile of the character to help you out and also might have points to convince him right now, not two rounds [of conversation], right now.”

 

Dugas gave an example of the social mechanics can by detailing an unseen part of Deus Ex: Human Revolution.

 

Deus Ex: Human Revolution has a mission set in Detroit where Adam needs to go into a police station to recover information. Adam can fight his way in or sneaking in through the roof or sewers. If you want to take a non-violent route, Adam can walk through the main lobby and talk to the desk sergeant. “By talking to him you’ll discover there is a background story between your character and his character,” Dugas highlighted. “If you try to convince him to go inside he says ‘I’ll lose my job’, that type of thing. If you pursue that route and win you can access the entire police station.” Pick this path and you won’t have to resort to stealth or fighting.

 

Later on in the game, Adam may run into the desk sergeant again in civilian clothes. After letting Adam into the building he lost his job and is upset with Adam. Again, you’re not forced to fight. You can try to calm down the enraged desk sergeant with words.

 

Adam can also equip hacking augmentations. These enhancements let players access higher level devices and upload viruses that can capture nodes to reach a computer’s registry. Once accessed, Adam can read e-mails and control cameras to scout out his surroundings.

 

While you can built up Adam for hacking or social paths, there are times where Adam has to fight. Bosses, Dugas explained, have to be fought and killed. Everyone is fair game, you can keep them alive if that’s you’re style of play.


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  • StealthKnight

    So no 100% no kills then. I hope the boss fights are you straight up shooting but include stealth, dialogue, hacking and environmental ways to kill them.

    • sfried

      The article did say you can keep them alive, so perhaps there is a non-lethal run after all, something severley lacking in most FPS these days.

      • http://www.siliconera.com Spencer

        Dugas was clear about this – you have to kill bosses.

        Other enemies can be avoided, redirected via talking or knocked out with non-lethal takedowns. I saw Adam use knives that popped out of his hands and elbows to deal killing blows, but players don’t have to use those when dealing with regular enemies. You can incapacitate them.

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